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Thanks & added!
Thanks! Fixed hef bug, and added missing beastmen units (hopefully UI is correct, as I never bought beastmen DLC...)
@dive or trash
Fixed Nakai sacred kroxigor upgrade issue.
@Ligma Bababooey
Always
1. Added high-elf and norsca upgrades for DLC units. Without DLC, those units are hidden.
2. Slannesh, or in general any chaos units, were never part of this mod --- chaos units upgrades are always CA's implementation. Check out expanded chaos upgrade mod for additional chaos units upgrade options or make request there.
3. Restored some transparent background to pre 5.0, as the arts bug appears fixed at 7.0.
4. If your game is not updated to 7.0 yet, use the legacy version for now,
XD
Could the author please add a route for dark elves soldiers to upgrade to The Black Guard of Naggarond?
The UI framework mod (linked in the description) has been updated with a two-column layout on the right side, resolving tab-clustering issues for players with many races. Big thanks to Chopchop for an ingenious solution.
Minor comment: for High Elves - Tyrion; the exalted units are not upgradable.
Keep up the good work.
I remeber in this mod being able to upgrade ogre units all the way to the frost fangs.
But i dont see them.
And i wonder, do i miss a mod for it?
I can recruit them, but cant upgrade units i have to them.
Hey, what mod are talking about?
When starting a Skaven campaign, the upgrade panel worked as intended again.
Say I was playing Skaven and I only wanted the Skaven to have Warband upgrades, is that possible?
Great mod BTW!
and report a bug : "Salamander Hunting Pack" on warband upgrade is normal version not blessed one.
As usual, if your game is not updated to 6.3 yet, please use the legacy version.
As to the blessed units, now that CA included a mechanism to get those, I found it less necessary to have blessed units upgrade. They are still included for now, because it felt weird to delete existing paths, but please let me know any feedback on lizardman playthrough.