Crusader Kings III

Crusader Kings III

No Death Cascade
120 条留言
Kate27 12 月 7 日 下午 3:02 
i have NDC in AGOT with 20 other mods (lol), no CTDs for me :) Appreciate this!
chihime 11 月 28 日 下午 8:47 
@Kateye and @Z.Adams have you both made sure that it's not just a confliction with another mod causing the CTD via de/activating mods in batches??
Lost Nomad  [作者] 11 月 4 日 下午 1:23 
@Kateye
Not sure what I can do about that.

I haven't had any CTDs and I use NDC all the time. I recently went through a plague which decimated my close family, dynasty and realm with no issues.

A test I did when this potential issue was first reported was to run a monthly on_action killing random members of my close/extended family, dynasty, realm and all relations such as lover, friends, rival, etc with no CTDs
Kateye 11 月 4 日 下午 1:14 
I also am having the mod randomly CTD, but it doesn't appear to be when my rival dies as I didn't have one. It's likely someone dying because I can load back in and it'll take longer or less long to crash. However, once I removed the mod and was able to progress over a year, I didn't receive any notification of anyone dying, so it doesn't look like I should be in mourning? This makes me suspect it might have been an AI character. As a note, all my exception logs say "Unhandled Exception C0000005 (EXCEPTION_ACCESS_VIOLATION) at address 0x00007FF7CFCEDB43" but the other logs don't seem to share anything in common between my crashes.
Lost Nomad  [作者] 11 月 3 日 上午 2:04 
@Z.Adams
I've just killed 10 rivals and nemesis and have not had a CTD, so you have something else going on in your game, possibly a mod conflict.
Lost Nomad  [作者] 10 月 31 日 上午 11:03 
Interesting, I haven't seen that happen and I recently screwed my rival's wife on his death bed as he died.

You may have a conflict wit another mod in your playset, the only way to prove that either way is to start a new game with only this mod in your playset and kill a rival.
Z.Adams 10 月 31 日 上午 10:04 
Hi,
Thanks so much for this mod!
I'm noticing an issue in AUH where this mod seems to cause the game to crash when a rival dies. Playing until the event passes and then turning the mod back on resolves the issue until the next rival dies.
Lost Nomad  [作者] 10 月 30 日 下午 7:13 
@Xia
This is a vanilla mod, if it's compatible with AGOT or any other TC when they are on the same version of vanilla that's just a bonus.
Right now it won't be compatible because there have been changes to the death notification event and AGOT has not updated to AUH yet.
Xia 10 月 30 日 下午 4:55 
it was compatible with AGOT until it got updated
GodFear 10 月 30 日 上午 4:10 
update plz my hero~~~~
Vseman 10 月 25 日 上午 7:00 
okay, thanks
Lost Nomad  [作者] 10 月 25 日 上午 5:19 
@Vseman
Not sure tbh, it largely depends on whether AGOT edits death_management_events.txt
Vseman 10 月 25 日 上午 2:50 
Hi! Is the mod compatible with agot?
Lost Nomad  [作者] 10 月 2 日 上午 7:24 
@rony419
Cool, as long as you're happy is all that matters.
I judge it on the fact that I have not missed any of the mods that I culled from my playset.
rony419 10 月 2 日 上午 4:56 
I mean I'm a patient person lol, I have no problem waiting for updated as long as the devs keep open lines and not abandon the project, but also there were plenty of times I just rolled back the game version in properties for my saves, and rolled back after an update when I was done with them. It's not a big deal for me.

When it comes to scope creep I also don't have an issue cause at the end of the day it's copious amount of free, high quality, additional flavour and content. I love events to surprise me now and then instead of seeing ones for the umpteenth time. The specific regional culture events and decisions are also nice cause vanilla doesn't have much of those.
Lost Nomad  [作者] 10 月 1 日 上午 8:22 
@rony419
I used to use RICE/VIET but I didn't like some of the scope creep so stopped using them, ck3 has enough content/flavour for me.

Same with EPE, I used to use it but got tired of waiting around for EPE updates after ck3 updates. They do so much in that mod that it's hard for them to turn around a quick update after a main ck3 update due to the amount of effort required and irl priorities for their devs, which is understandable but it leaves my games in a state of limbo where I either have to wait for them to update before playing or accept my current game will likely be dead when they do update.

And tbh my main interest in EPE is the character model updates not the clothing.

The CFP compatch is maintained by a 3rd party that collaborates with the epe devs because they initially dropped it due to the amount of effort involved.
rony419 10 月 1 日 上午 6:32 
Lol not pita

Yea I get that but I meant just for you to play yourself in vanilla (for me it's mainly when I go for achievements)

Also there's compatches that work for me for several updates now - for example the CFP+EPE one, but I have no clue if it's due to the devs updating it (the comments on it are disabled) or them being fine cause they just add flavor.
Lost Nomad  [作者] 10 月 1 日 上午 6:22 
@rony419
Just like most mod devs I don't do compatches for my mods, they are too much of a burden for game updates and general mod updates.

It's up to other people if they want to use incompatible mods together to make compatches for them.

I only did AGOT versions for a couple of my mods because I used to play AGOT but I seriously regret publishing them because now I can't drop them due to the number of subscribers and they are a complete pita when ck3 updates.
rony419 10 月 1 日 上午 6:13 
Thank you for the reply :)

Btw you should def consider those mods and also EPE, CFP and Medieval Arts, they add SO much to vanilla imho.
Lost Nomad  [作者] 9 月 30 日 下午 8:19 
@rony419
I have no idea if NDC is compatible with RICE/VIET mods, essentially because they are flavour mods they could be compatible but without trying the mods together there's no way of telling and I don't use either RICE or VIET.

As for TC mods like AGOT, it's unlikely to be compatible as they undoubtedly edit the death management event.
rony419 9 月 30 日 下午 5:33 
I assume this isn't compatible with event mods like rice or viet and certainly not with overhauls like agot?
Lost Nomad  [作者] 7 月 29 日 上午 2:28 
@StankyJank
This mod does not clash with the Steppe DLC nor reduce the domain or vassal limits.

Before you decide a mod is causing whatever issue you face, first create a new playset with only the suspect mod then start a new game and see if the issue still happens.
StankyJank 7 月 28 日 下午 5:44 
i believe this mod is causing a conflict with the Steppe DLC.
Without owning/applying(?) the DLC it enforces the "domination" mechanic of nomadic tribes on the realm tab, forcing the "Unruly Nomads" malus which hard locks your domain limit to 2 and vassal limit to 1 with no way of acquiring herd to upgrade it.
Lost Nomad  [作者] 4 月 24 日 上午 3:41 
@kanguin
Not sure that would work as you expect.

NDC only reduces the stress from a character death not stress in general.

So if someone you know dies today you would get your tier 1 for 2 years but then if someone else dies tomorrow they would instantly ramp up to your tier 2, and then if someone else dies the day after they would instantly upgrade you to your tier 3 and then if someone else dies two days later they upgrade you to your tier 4 and finally if someone else dies at the end of the month they would reset you to your tier 1

And that is a very likely scenario in the black plague or it's easily possible for the first few tiers to be cycled in a war or epidemic.
kanguin 4 月 23 日 下午 6:30 
I have a proposal for a fourth mode for this mod. I'd implement it myself, but I don't know the first thing about mod making, not yet anyway.

Anyway, my idea is that instead of Mourning blocking on-death stress, it works in tiers. Mourning tier 1 halves on-death stress for 2 years, tier 2 reduces it to a quarter for 2 more years, and tier 3 is "Numb to Death", where no on-death stress is taken for the character as in your original Mourning mode for 5 years. The idea being that rather than losing someone instantly making you immune to on-death stress, it slowly numbs you until after the 3rd person dies in a short timespan, you're basically unfazed by death until you've had several years to recover. Perhaps it should also come with a slight debuff of some sort, to balance against the benefits of not being overwhelmed by death stress as in vanilla.

Anyway, hope you like the idea. Great mod as is!
Lost Nomad  [作者] 2024 年 12 月 7 日 上午 9:51 
@To Infinity and beyond
@GG棒
I'll get around to adding the Chinese translation provided by @To Infinity and beyond but not possible atm.
GG棒 2024 年 12 月 7 日 上午 5:49 
@Lost Nomad dear author,we need Chinese.
To infinity and beyond 2024 年 12 月 1 日 下午 8:05 
@Lost Nomad Great mod, I just added a Chinese translation. You can find it here:

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2852881755/3387291961154244552/
Lost Nomad  [作者] 2024 年 11 月 29 日 下午 8:21 
@bahadir1021
I think the 2-7-2024 build is on skyrim mods which is the last 1.12.5 version, but it will require a manual installation so check their manual installation guide.

Try here
https://catalogue.smods.ru/archives/112936
Lost Nomad  [作者] 2024 年 11 月 29 日 下午 8:17 
@bahadir1021
There was a significant change to the death management event in the 1.13 update so it's unlikely this mod will work with 1.12.5 and may even make your game unstable eventually leading to a CTD.

I only support steam mod updates.

You might be able to solve your playset headache using CK3 Playset Preserver [github.com]
bahadir1021 2024 年 11 月 29 日 下午 6:11 
and if the author can put the mod on nexus where I can pick specific version it would help me out big time. steam workshop is a mess. love it, but still a mess.
bahadir1021 2024 年 11 月 29 日 下午 6:08 
hi, i'm running 1.12.5 due to mods lagging behind schedule, typical paradox to update every f'ing month. And for some reason steam auto update my mods without asking, and now i have a mod for v1.13 running on game v1.12.5. will this setup break? i can't see why the mod shouldn't be backwards compatible, and it's a niche mod with little gameplay impact. also any tips on mod management so i don't have to spend 5h building a custom modlist every time i get back into the game. thanks.
Lost Nomad  [作者] 2024 年 11 月 26 日 上午 12:40 
@Hebrux
Yeah same which is what prompted me to write this mod.
Hebrux 2024 年 11 月 25 日 下午 1:26 
I once had a death cascade wipe out half my dynasty!
Lost Nomad  [作者] 2024 年 10 月 24 日 上午 3:42 
@ba6ranjy
@CertifiedAHole

The mod's default game rule is now Brief Mourning
Lost Nomad  [作者] 2024 年 10 月 24 日 上午 3:38 
@ba6ranjy
Actualy gimme a moment and I'll release a update with the default set to it's brief mourning rule so players can benefit from one of the mod's rules when adding the mod to an existing game.

But you would still have to use the @ba6ranjy mod to select any of the mod's other game rules.
Lost Nomad  [作者] 2024 年 10 月 24 日 上午 3:34 
@ba6ranjy
wdym backward compatible?

If you mean can you add it to a existing save game, yes but it defaults to vanilla setting so would have no effect.

However if you also use the Gamerule Gadget mod then you will be able to change the game rules to which ever ones you want.
ba6ranjy 2024 年 10 月 23 日 下午 10:21 
is this mod backward compatible?
Lost Nomad  [作者] 2024 年 10 月 10 日 下午 2:06 
@CertifiedAHole
Other than that's what it was when I resurrected the mod no, but it has to default to something.
CertifiedAHole 2024 年 10 月 10 日 下午 1:06 
is there a reason why the default rule is on the vanilla setting and not long mourning or brief mourning.
Lost Nomad  [作者] 2024 年 10 月 4 日 上午 1:50 
Dohaerās!
Both player and AI
Dohaerās! 2024 年 10 月 3 日 下午 7:58 
does it work for ai too or it only buffs the player?
B flat 2024 年 9 月 25 日 下午 2:15 
@Lost Nomad I'd set the default rule to "Brief Morning" or something though. If someone installs this they'd want to use it. Thanks for the update.
Lost Nomad  [作者] 2024 年 4 月 30 日 下午 6:26 
@Commodus
yw, glad it worked with GG for you :steamthumbsup:
Commodus 2024 年 4 月 30 日 上午 4:41 
I tried on my current save and it worked!

I lost 20 family members due to stress, because one died lol!

Now they are mostly all alive, so thanks:D

Amazing Mod
Lost Nomad  [作者] 2024 年 4 月 29 日 下午 7:46 
@Commodus
Unfortunately it uses game rules with the default rule set to vanilla operation, so although you can add it to a running game, nothing would change.

However it is compatible with the Gamerule Gadget mod, so you may well be able to change the NDC rules on a running game if you also load the GG mod.
Commodus 2024 年 4 月 29 日 下午 12:06 
Can this be added to an ongoing game or new start only?

thanx:)
Lost Nomad  [作者] 2024 年 4 月 28 日 上午 2:08 
@Cold Death
It won't work in previous versions due to the death events.

As for getting a previous version there is no way to do that on Steam but the mod is archived in Skymods

Just google for skymods no death cascade, scroll to the bottom and choose based on the date stamp
Cold Death 2024 年 4 月 27 日 下午 8:11 
Sorry to ask but would this mod work in previous versions? or do i need to get a past version?
ShepherdOfCats 2024 年 4 月 12 日 下午 5:52 
Maybe.

Seriously though I'm using the 2 year morning and it feels about right. Good job with the mod.