安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Not sure tbh, it largely depends on whether AGOT edits death_management_events.txt
Cool, as long as you're happy is all that matters.
I judge it on the fact that I have not missed any of the mods that I culled from my playset.
When it comes to scope creep I also don't have an issue cause at the end of the day it's copious amount of free, high quality, additional flavour and content. I love events to surprise me now and then instead of seeing ones for the umpteenth time. The specific regional culture events and decisions are also nice cause vanilla doesn't have much of those.
I used to use RICE/VIET but I didn't like some of the scope creep so stopped using them, ck3 has enough content/flavour for me.
Same with EPE, I used to use it but got tired of waiting around for EPE updates after ck3 updates. They do so much in that mod that it's hard for them to turn around a quick update after a main ck3 update due to the amount of effort required and irl priorities for their devs, which is understandable but it leaves my games in a state of limbo where I either have to wait for them to update before playing or accept my current game will likely be dead when they do update.
And tbh my main interest in EPE is the character model updates not the clothing.
The CFP compatch is maintained by a 3rd party that collaborates with the epe devs because they initially dropped it due to the amount of effort involved.
Yea I get that but I meant just for you to play yourself in vanilla (for me it's mainly when I go for achievements)
Also there's compatches that work for me for several updates now - for example the CFP+EPE one, but I have no clue if it's due to the devs updating it (the comments on it are disabled) or them being fine cause they just add flavor.
Just like most mod devs I don't do compatches for my mods, they are too much of a burden for game updates and general mod updates.
It's up to other people if they want to use incompatible mods together to make compatches for them.
I only did AGOT versions for a couple of my mods because I used to play AGOT but I seriously regret publishing them because now I can't drop them due to the number of subscribers and they are a complete pita when ck3 updates.
Btw you should def consider those mods and also EPE, CFP and Medieval Arts, they add SO much to vanilla imho.
I have no idea if NDC is compatible with RICE/VIET mods, essentially because they are flavour mods they could be compatible but without trying the mods together there's no way of telling and I don't use either RICE or VIET.
As for TC mods like AGOT, it's unlikely to be compatible as they undoubtedly edit the death management event.
This mod does not clash with the Steppe DLC nor reduce the domain or vassal limits.
Before you decide a mod is causing whatever issue you face, first create a new playset with only the suspect mod then start a new game and see if the issue still happens.
Without owning/applying(?) the DLC it enforces the "domination" mechanic of nomadic tribes on the realm tab, forcing the "Unruly Nomads" malus which hard locks your domain limit to 2 and vassal limit to 1 with no way of acquiring herd to upgrade it.
Not sure that would work as you expect.
NDC only reduces the stress from a character death not stress in general.
So if someone you know dies today you would get your tier 1 for 2 years but then if someone else dies tomorrow they would instantly ramp up to your tier 2, and then if someone else dies the day after they would instantly upgrade you to your tier 3 and then if someone else dies two days later they upgrade you to your tier 4 and finally if someone else dies at the end of the month they would reset you to your tier 1
And that is a very likely scenario in the black plague or it's easily possible for the first few tiers to be cycled in a war or epidemic.
Anyway, my idea is that instead of Mourning blocking on-death stress, it works in tiers. Mourning tier 1 halves on-death stress for 2 years, tier 2 reduces it to a quarter for 2 more years, and tier 3 is "Numb to Death", where no on-death stress is taken for the character as in your original Mourning mode for 5 years. The idea being that rather than losing someone instantly making you immune to on-death stress, it slowly numbs you until after the 3rd person dies in a short timespan, you're basically unfazed by death until you've had several years to recover. Perhaps it should also come with a slight debuff of some sort, to balance against the benefits of not being overwhelmed by death stress as in vanilla.
Anyway, hope you like the idea. Great mod as is!
@GG棒
I'll get around to adding the Chinese translation provided by @To Infinity and beyond but not possible atm.
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2852881755/3387291961154244552/
I think the 2-7-2024 build is on skyrim mods which is the last 1.12.5 version, but it will require a manual installation so check their manual installation guide.
Try here
https://catalogue.smods.ru/archives/112936
There was a significant change to the death management event in the 1.13 update so it's unlikely this mod will work with 1.12.5 and may even make your game unstable eventually leading to a CTD.
I only support steam mod updates.
You might be able to solve your playset headache using CK3 Playset Preserver [github.com]
Yeah same which is what prompted me to write this mod.
@CertifiedAHole
The mod's default game rule is now Brief Mourning
Actualy gimme a moment and I'll release a update with the default set to it's brief mourning rule so players can benefit from one of the mod's rules when adding the mod to an existing game.
But you would still have to use the @ba6ranjy mod to select any of the mod's other game rules.
wdym backward compatible?
If you mean can you add it to a existing save game, yes but it defaults to vanilla setting so would have no effect.
However if you also use the Gamerule Gadget mod then you will be able to change the game rules to which ever ones you want.
Other than that's what it was when I resurrected the mod no, but it has to default to something.
Both player and AI
yw, glad it worked with GG for you
I lost 20 family members due to stress, because one died lol!
Now they are mostly all alive, so thanks:D
Amazing Mod
Unfortunately it uses game rules with the default rule set to vanilla operation, so although you can add it to a running game, nothing would change.
However it is compatible with the Gamerule Gadget mod, so you may well be able to change the NDC rules on a running game if you also load the GG mod.
thanx:)
It won't work in previous versions due to the death events.
As for getting a previous version there is no way to do that on Steam but the mod is archived in Skymods
Just google for skymods no death cascade, scroll to the bottom and choose based on the date stamp
Seriously though I'm using the 2 year morning and it feels about right. Good job with the mod.
So a normal family then
The mod is up to date, so yes.
This sounds like a must-have mod with the new plague system.
I have as many if not more characters dying from stress than from the plagues themselves.
As you've mentioned it I've bumped it up the queue, but this latest update is only a quick merge of the event without any real sanity check as I'm still a fair way off before I can play Legends, so there may well be some more changes needed to get this mod right.
But if you see anything glaringly obvious drop me a line and I'll get to it as soon as I can
Yep I have a lot of mods to go through atm, first step is seeing that they aren't broken which as you have seen the main focus of this mod which is the stress management is fine.
I'll deal with new flavour on the return pass when I get a chance to play to see what needs doing, but that won't be until I have finished the first pass on all the other mods.
But thanks for the report.
The way that stress is added seems unchanged, so I assume- but have not played with this mod on the current patch- that this mod would "work", but without any of the new "flavor".
I'll be updating all my mods over the new few days. Most of them will probably still work even though the version number is out of date, but I can't say which ones until I look at them, so you can give them a try.
NDC probably still works, but no guarantees.