全面战争:战锤3

全面战争:战锤3

Arkhan the Black: Expanded
949 条留言
Stephen  [作者] 2 小时以前 
Happy for you to make a submod.
John Helldiver 11 小时以前 
I love this mod very much, but i struggle to use it whenever i use a unit size increase mod, so i cant play it like i would like too
Stephen  [作者] 10 月 9 日 下午 10:53 
Ah, thanks for letting me know!

So the next update I'm working on addresses this issue. There will be a reason to recruit the VC units over the regular TK units. I've updated the tech tree and added some addtional skills in to help them. I've also re-designed the special red skills so they focus on the VC units as well.
Sky Larrikin 10 月 9 日 下午 10:45 
Nevermind my last comment, turns out it's likely an unrelated issue with Katsuko's Tomb Kings: Reworked mod, seeing as a few comments have already described a similar issue there. Thanks for your prompt replies though!

While I have you I was wondering if you could clarify how Arkhan's VC units compare with those available to the VCs proper. Them being unaffected by Tomb Kings' redline seems to be intentional, as they are apparently stronger than their VC counterparts, but I compared the stats for one or two and didn't notice any meaningful difference. Are his VC units meant to be exactly as strong as normal, or am I missing some trait/building interaction? Because at present it seems there's little value to recruiting them as opposed to the TK's usual units.
Stephen  [作者] 10 月 9 日 下午 10:35 
If you do find which mod causes the issue, I'd love to know.
Sky Larrikin 10 月 9 日 下午 10:32 
@Stephen ah, that's exactly the problem; I can only see the Tier V building in the UI. I assumed that you had removed the tier IV versions with the mod. While I would appreciate you looking into what may be causing this bug, at least it gives me a lead with which to troubleshoot the issue. Thanks.
Stephen  [作者] 10 月 9 日 上午 11:35 
You can recruit them from the Fortress of Vorag Landmark.
nux 10 月 9 日 上午 11:32 
where do you make the rot wing horror cant seem to find it??
Stephen  [作者] 10 月 9 日 上午 10:01 
So I've run some tests and I can upgrade from Tier IV to V with no issues, although I have noticed the tier 5 Hierotitan Statue doesn't allow recruitment of Hierotitans, so I'll get that fixed.
Stephen  [作者] 10 月 8 日 下午 10:28 
Okie dokies, I'll take a look after work to see what's happening.
Sky Larrikin 10 月 8 日 下午 6:37 
Hey @Stephen, seconding DutchmanX's comment on the tier V statuary buildings; it won't let me construct them, saying that I need to build the prior building level first. I've tried unsubscribing and redownloading the mod multiple times without success, so I assume it's a mod conflict of some kind. Any ideas what might be happening?
ZombiePenguin 10 月 5 日 下午 12:39 
Is it? Still shows Sep. 8 as the late update date.
Stephen  [作者] 9 月 23 日 下午 10:10 
Mod is up to date :P
FeldwebelSteiner 9 月 23 日 下午 5:56 
update please .... thanks Stephen :steamhappy:
Voltorx 9 月 15 日 下午 2:14 
It was the tomb prince hero that was given as a reward and spawned as a green skin instead.
Stephen  [作者] 9 月 14 日 下午 1:27 
Someone would have to make a submod for that.
ewobmrk 9 月 14 日 下午 1:25 
this mod clash with (Tomb Kings Expanded Hero Skill Trees) dont use both
Stephen  [作者] 9 月 14 日 上午 10:19 
Which hero?
Voltorx 9 月 14 日 上午 10:10 
When the mod gave me a choice of hero while i was playing the hero was a green skin but had tomb king sounds. If i recruit them manually it works fine, but if the game gives them to me as a reward its the wrong hero.
Stephen  [作者] 9 月 14 日 上午 2:27 
Just base game Warhammer III, with no overhauls.
Walt The Why 9 月 14 日 上午 2:17 
what do you mean vanilla version of the mod ? deos that mean there is another one ?
ewobmrk 9 月 12 日 下午 3:38 
maybe casu im playing with to much mods and it fucks the game up but master of decay dosent give poison atacks to zombies
Stephen  [作者] 9 月 9 日 上午 11:54 
No worries, and thank you!
Sunrecul 9 月 9 日 上午 9:03 
@Stephen Awesome! Thank you for taking the time. If any other issues pop-up I'll give an update in the bugs channel.
Stephen  [作者] 9 月 8 日 上午 9:21 
Someone would need to make a submod for the variant selector mod as that's not something I'm interested in doing.

I've pushed a fix for:

- Cav unit capacity issues
- Tomb Prince t-posing
- Tomb Prince vanilla skills being overwritten
UnrealProphet 9 月 8 日 上午 8:54 
I've got Tomb Princes doing the T pose on their mounts with this mod. Also, the Tomb Princes do not seem to be compatible with the Variant Selector mod. Any fixes for these items coming?
Stephen  [作者] 9 月 7 日 下午 10:14 
It should give extra ammo and reload time reduction as the unit_set is set up correctly.
ewobmrk 9 月 7 日 下午 2:47 
(arrows of the black sand) tech does not give extra ammo or relod time for ushabti great bows
Stephen  [作者] 9 月 7 日 上午 6:06 
No issue building them here. I would re-subscribe.
DutchmanX 9 月 5 日 下午 6:20 
cannot build the heirotitan, warsphinx and necrosphinx buildings.
Stephen  [作者] 9 月 5 日 上午 4:19 
No worries, thanks for checking and confirming. I'm away this weekend, so I'll try and push a fix before I leave, otherwise it'll have to be Sunday.
Sunrecul 9 月 5 日 上午 3:23 
Hi @Stephen, thanks for checking it out. I've opened an existing save with mods as well as a new one without any other mods (except for yours) to test it out. It seems most unit capacities are working except for the capacity increases granted by upgrading the cavalry building chain and for some reason sometimes the liche priest increase granted by one of the hero traits (I forget which one). So specifically for the cavalry building chain - it doesn't remember the previous increases in capacity when upgrading. This does work for all other buildings before tier 4 (haven't tested those out yet).
Stephen  [作者] 9 月 4 日 下午 2:02 
I've pushed an update that should catch most of the unit cap changes. Probably a few I've missed, but if you could let me know, I can get them sorted for tomorrow.
Stephen  [作者] 9 月 4 日 下午 1:45 
I have noticed that I missed the unit cap changes to the buildings. I'll fix that shortly.
Sunrecul 9 月 4 日 下午 1:20 
Hi @Stephen! First-off great mod. I've been testing it out again with the new patch but noticed a bug with unit capacities. For example: While playing Arkhan with 0 other mods on, when upgrading the first cavalry building (quicksand swamp) to the second tier (ancient battle site) you lose the capacity increase for skeleton horseman and skeleton horse archers. Hopefully you can figure out what's causing it when you have time. For now, I'll hold-off playing another Arkhan campaign :)
Hoo the fool 8 月 30 日 上午 6:52 
I cannot wait for 6.3 patch and the next release of this mod! Arkhan will be god.
Stephen  [作者] 8 月 23 日 上午 1:51 
I can't say I've ever come across it with my mod. If you do find out what it is exactly, please do let me know.
EzUNreal 8 月 23 日 上午 1:47 
I understand, but I really don't have the skills to find more information. It's pretty weird, random crash at factions that are not tomb king and are far away from Arkhan's position. I'll see if anyone else has the same issue. It's either this mod or the TK:E submod. I disabled both and no crash now
Stephen  [作者] 8 月 23 日 上午 1:38 
Would need more information than that to be honest in order to see what the issue is.
EzUNreal 8 月 23 日 上午 1:37 
Not entirely sure why, but after a lot testing I find this mod is incompatible with my mod list. Game will freeze and ctd at random factions within the first 10 turns. After disabling this I've made it to turn 30 without ctd
SwordMaster 8 月 19 日 下午 1:37 
Stephen  [作者] 7 月 26 日 上午 9:31 
No worries mate, glad you sorted it :D
654099326 7 月 26 日 上午 9:10 
i know what's going on now , after i take down all the mod except yours , i find out your mod is perfectly fine , turns out it's another mod that overwrite your date , make the Mortis Engine building has different function and unit recruitment , hahaha
Stephen  [作者] 7 月 26 日 上午 3:35 
It's recruitable from the Estate building chain, which comes under infrastructure.
654099326 7 月 26 日 上午 1:15 
have a question which is about recruitment , can't find any "normal" way to recruit Mortis Engine , is that unit need some condition like Special building ?
Stephen  [作者] 7 月 8 日 上午 10:09 
Yeah, you've reported that already. Will be added to the next major update.
Irradiated_Haggis 7 月 8 日 上午 9:25 
The Strigoi Ghoul King appears to have no text on the unit card where you would normally see things like "Spellcaster" "Duellist" "Anti-Infantry" "Armored", etc.
Drewdat72903 7 月 1 日 上午 11:03 
Thank you, sorry if someone already asked you this. I tired looking through the comments.
I realized the black coach was from the tomb kings extended mod, thought it'd be recruitable through a building chain, but maybe one of my other mods is affecting it.
Stephen  [作者] 7 月 1 日 上午 10:58 
Thanks! The Black Coach is not in this mod. Currently, Vargheists can only be recruited from 2 landmarks and zombies are recruited from the growth building.
Drewdat72903 7 月 1 日 上午 10:36 
Love the mod, just wondering what units were supposed to be able to recruit from the carrion lairs? Noticed a lot of vampire units like zombies, Varghiests, and the Black Coach are in the extended roster but unavailable for recruitment