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Rapporter et oversættelsesproblem
So the next update I'm working on addresses this issue. There will be a reason to recruit the VC units over the regular TK units. I've updated the tech tree and added some addtional skills in to help them. I've also re-designed the special red skills so they focus on the VC units as well.
While I have you I was wondering if you could clarify how Arkhan's VC units compare with those available to the VCs proper. Them being unaffected by Tomb Kings' redline seems to be intentional, as they are apparently stronger than their VC counterparts, but I compared the stats for one or two and didn't notice any meaningful difference. Are his VC units meant to be exactly as strong as normal, or am I missing some trait/building interaction? Because at present it seems there's little value to recruiting them as opposed to the TK's usual units.
I've pushed a fix for:
- Cav unit capacity issues
- Tomb Prince t-posing
- Tomb Prince vanilla skills being overwritten
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2981778209&searchtext=tomb+kings+units
I realized the black coach was from the tomb kings extended mod, thought it'd be recruitable through a building chain, but maybe one of my other mods is affecting it.