边缘世界 RimWorld

边缘世界 RimWorld

Custom Butcher Framework
27 条留言
The Ducktor 11 月 8 日 下午 8:53 
never been more over
heymegalodon 8 月 29 日 下午 12:28 
Really needs 1.6 update
Joko 5 月 12 日 下午 5:51 
Any plans on updating this mod?
Guderian 2024 年 8 月 30 日 上午 7:25 
Hello epicfloor, are you planning on updating the mod?
TurtleShroom 2024 年 8 月 10 日 上午 10:50 
The Mooshroom Mod needs this Mod. Do you have any plans on updating this?
ProfileName 2024 年 5 月 16 日 上午 5:31 
RimPy screams about this mod when you use "More Animal Products." You only need this mod if you're on 1.4, so.
heymegalodon 2024 年 5 月 11 日 上午 3:59 
Really needs 1.5 update
gunns22 2024 年 4 月 29 日 上午 9:35 
@epicfloor any news on the 1.5 update?
Fuzzy Pickles 2024 年 4 月 26 日 下午 4:59 
Hello, do you have plans on updating this to 1.5?
that squirrel guy 2024 年 4 月 11 日 下午 11:31 
1.5?
awdiaf 2023 年 6 月 10 日 上午 3:13 
pansexual muffalo
epicfloor  [作者] 2022 年 12 月 7 日 上午 8:44 
It's only work on pawns probably, 'cause I use Harmony patched the butcherProduct method to produce custom products, unless you can somehow utilize butcherProduct method to 'butcher' something that is not a corpse, As for multiplicative part I'm not sure about that.
Holgast 2022 年 12 月 7 日 上午 1:12 
dumb question - does this only work on animals? I wanted to use it like vanilla does for the any stone blocks recipe
Holgast 2022 年 12 月 7 日 上午 12:12 
if not, no worries, I can fluff it with the output of the bulk recipe being the minimum, so if you want a chance at better stuff you can use the butcherproduct recipe
Holgast 2022 年 12 月 7 日 上午 12:07 
question - is this multiplicative as well? like, if I have a thing that will butcher into x and sometimes y things, but I want to have a bulk recipe for it, is it possible to set that up so it will have all the products at the same rates, but with multiplied output for the bulk recipe?
Nameless 2022 年 10 月 8 日 下午 2:24 
Thank you so much! These are amazing news for the community!
epicfloor  [作者] 2022 年 10 月 7 日 上午 10:05 
@Nameless I'll look into it after 1.4 is officially released, although I expect there's little to be changed unless Tynan changes how butcher works.
Nameless 2022 年 10 月 7 日 上午 6:36 
Hi @epicfloor, many thanks to you for such an amazing mod! Do you have any plans updating for 1.4 and the new DLC?
Holgast 2022 年 8 月 14 日 下午 5:05 
The difference appears to be that this mod is additive, and you can set multiple items.
TurtleShroom 2022 年 8 月 14 日 下午 2:31 
In the deparment of actual meat, I don't see a difference between this and the SPECIFICMEATDEF statement. The idea of custom butchering yielding stuff tied to the size of the animal, however, is brilliant .
epicfloor  [作者] 2022 年 8 月 14 日 上午 10:16 
Attention everyone, I added some optional functions to the library, which shouldn't affect current mod using it.
epicfloor  [作者] 2022 年 8 月 13 日 下午 8:47 
The extension only produce things, so if you want to produce hides from Medieval Overhaul you just need to put hide ThingDef into mod extension I think.

Probably like this:
<DankPyon_Hide_HideTiny>1</DankPyon_Hide_HideTiny>
Holgast 2022 年 8 月 13 日 下午 8:31 
I don't think that uses the ButcherProduct system...so you can probably use this to add back in extra stuff like horns and so forth.
Holgast 2022 年 8 月 13 日 下午 8:30 
oooooooh, I love the multiple products. great idea. Now, how does this work with Medieval Overhaul hides?
epicfloor  [作者] 2022 年 8 月 13 日 下午 8:01 
Attention everyone, I made a update about the modExtension to make it easier to use, which mean the previous method is invalid now, you may wants to re-dowload it and check the updated example. Other than that if there's any problem, feel free to ask.
epicfloor  [作者] 2022 年 8 月 13 日 上午 10:25 
@Guderian Thank you, I wonder what kind of animal you want to create?
Guderian 2022 年 8 月 13 日 上午 9:58 
What a fantastic mod!