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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2628127502
to my knowledge, this addon never used that command, and especially not that low of a line number.
Whenever any part of the vehicle despawns, ICM thought that the entire vehicle despawned, so no longer tracked it, so it said that "hey, this turret spot is no longer occupied", allowing other turrets to spawn in the other turret, which ICM thinks doesn't exist anymore. But instead, it was just the turret's missile that despawned.
Vehicles such as the corvette, griffon, hornet and the eurofighter also would have these issues, but instead of the issue being spawning in eachother, usually it was just that the vehicle would just linger there
A fix should be out by the end of today.
Yeah, thats how it was before, but when they made the change, I removed that
I'm hesitant to add it back, as it just hurts performance. Instead, I'm thinking of adding a custom damage & flooding system for the AI boats controlled via addon lua, to forcibly speed it up.
Your mod is pretty much the single reason I still play this frustration fest of a game.
Also, this mod is broken right now, I'm working on a fix, but theres alot of work to do to get it back operational.
Right now the closest thing to that is the griffon, it has depth charges and torpedos. But i plan on adding some new behaviour on how they behave to submarines.
@Borris Dorris
Currently its $700 per capture point owned every 7 days