Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật
That save should have been mod free.
Did it say there were mods missing?
I'll make some more test to see which mod is the one preventing this one from working, fast track was the one getting disabled so i thought it was that one.
https://pastebin.com/CwE0pvuM
The crash happened some time around when some of my dupes where getting irradiated with 300+ rads while deconstructing bunker doors, they were about to vomit.
English:Hello, is there a method to remove the radiative effect of ice radish excuse me?(Or add a radiant switch to the frozen radish MOD)
I totally read the simulation thingy he wrong way, i thought you increased it from 4000 to 1000 ms ._.'
And i also think getting rid of that animation is the way to go, it shouldn't be there on the first place.
Thank you for the mod! definitely installing it now.
As for the simulation, I increased the simulation time so that it updates every 4 game seconds instead of 1 second which is the opposite of what you think. It should help with performance albeit very litte.
I don't see the point of increasing the simulation though, i am trying to cut as many corners to gain more performance in the late game, what are you trying to achieve there? i fail to imagine anything good out of that.