Oxygen Not Included
No Radiation Exposure Animation
Коментарів: 24
Rubacava  [автор] 21 жовт. 2022 о 3:59 
Glad it's fixed
Oniwabanshu 20 жовт. 2022 о 19:30 
I decided to unsusbscribe, delete the mod folder and resubscribe... the game is not crashing anymore *facepalm*. Somehow it got corrupted.
Oniwabanshu 20 жовт. 2022 о 17:44 
Welp, fuck me in particular i guess. thank you anyway.
Rubacava  [автор] 20 жовт. 2022 о 6:18 
I meant i enabled all my mods and still no crash
Oniwabanshu 20 жовт. 2022 о 6:08 
??
That save should have been mod free.
Did it say there were mods missing?
Rubacava  [автор] 20 жовт. 2022 о 5:19 
Thanks for providing the save. unfortunately I couldn't produce the crash with all mods enabled. Might be a long shot but fast track might be corrupting when saving.
Oniwabanshu 19 жовт. 2022 о 11:40 
I have mod manager already.
I'll make some more test to see which mod is the one preventing this one from working, fast track was the one getting disabled so i thought it was that one.
Rubacava  [автор] 19 жовт. 2022 о 2:16 
Not related to this mod. I've tested with fasttrack it works without any issue. Make sure you have updated versions of mods and fast track (with something like ModManager)
Oniwabanshu 18 жовт. 2022 о 19:57 
Tried it again with the fast track mod enabled and i got this crash the moment i unpause after loading the save:
https://pastebin.com/CwE0pvuM
Rubacava  [автор] 15 жовт. 2022 о 15:06 
Thanks
nipodemos 15 жовт. 2022 о 13:25 
thank you for this mod, this animation is so annoying
Second Law 28 серп. 2022 о 4:20 
I just find them annoying. Sometimes my dupes would be in very hot/cold/radiation places and those events cause them to stop for a second which isn't something I want. Not a big deal but just nice to have.
Rubacava  [автор] 28 серп. 2022 о 4:14 
Why do you need that if you don't mind me asking? Those animations don't occur very often or never in the late game.
Second Law 19 серп. 2022 о 3:59 
Can you build a mod that also remove other animations such as when research completed, when new dupe joins, etc.? Thanks.
Rubacava  [автор] 15 серп. 2022 о 17:55 
@SplatGuy Should be fixed now with 1.0.1
Anon_Octo 14 серп. 2022 о 14:43 
Crashes when dupe vomits in atmo suit. Unsubbing until fixed.
Oniwabanshu 8 серп. 2022 о 13:16 
Sry i just disabled it meanwhile xD
The crash happened some time around when some of my dupes where getting irradiated with 300+ rads while deconstructing bunker doors, they were about to vomit.
Oniwabanshu 7 серп. 2022 о 19:06 
Hi again, i got this crash mentioning your mod in the log: https://pastebin.com/WRtDYdE4
MZSJZWM 4 серп. 2022 о 20:51 
中文:你好,请问 有办法 去除 冰萝卜 的 辐射 效果 吗?(或者给冰萝卜MOD添加一个辐射开关。)

English:Hello, is there a method to remove the radiative effect of ice radish excuse me?(Or add a radiant switch to the frozen radish MOD)
Oniwabanshu 1 серп. 2022 о 18:46 
And i think my English totally broke this time sorry!.
I totally read the simulation thingy he wrong way, i thought you increased it from 4000 to 1000 ms ._.'
And i also think getting rid of that animation is the way to go, it shouldn't be there on the first place.
Thank you for the mod! definitely installing it now.
Rubacava  [автор] 1 серп. 2022 о 18:23 
@girlfromverona Cheers :)
Rubacava  [автор] 1 серп. 2022 о 18:17 
@Butifarro High radiation places are pretty much consistent throughout the game so all the animation does is steal dupe time imho. When a dupe lands with a rocket they almost always play the animation and wait there for a couple of seconds. This mod disables only the first exposure animation and not the sickness animations so you don't lose any important situations there.

As for the simulation, I increased the simulation time so that it updates every 4 game seconds instead of 1 second which is the opposite of what you think. It should help with performance albeit very litte.
girlfromverona 1 серп. 2022 о 16:57 
Thank you!
Oniwabanshu 1 серп. 2022 о 15:47 
The whole animation thingy is just a "gamey" way to make you realize that dupes are exposed to radiation, i can definitely skip that for a more IRL approach provided by this mod... You can't sense radiation.
I don't see the point of increasing the simulation though, i am trying to cut as many corners to gain more performance in the late game, what are you trying to achieve there? i fail to imagine anything good out of that.