Phoenix Point

Phoenix Point

SlamStrike - Autocannon - Light Sniper Rifle Buff
16 条留言
initium 2023 年 7 月 12 日 下午 4:58 
I've been getting back into PP and checking through the mods I've come across this. Looks interesting. I wonder if it's possible to attach a perk to a weapon, such as Rapid Clearance, so you get back 2 AP on a kill shot. This would wind in the OP nature of high damage, or lowering AP, but still give a meaningful boost.
Alternatively just have every soldier cross class with an Assault :)
As for those that would prefer the LSR to be either one buff or the other, but not both; is it possible to change this at the game start?
Thanks Dtony for the hard work put into the mod.
Artek [General] 2023 年 2 月 3 日 上午 4:27 
Yeah, uhm... When we talk mind control - we talk sirens and LSR is not it.
Lord Bubba 2023 年 2 月 3 日 上午 3:56 
"I agree with Metallia. The LSR could've gained either range or damage buff; to get both is a bit too much."

I disagree with both of you. The game routinely kicks my butt in the late stages where I'm losing troops left and right to Pandorans with powerful mind control abilities. One of the game hints is to take out the mind control units before the next turn because that's when they start using their abilities. Well, most of the time, every encounter with the damn things, your troops are not in a position to maximize firepower, and when they are, two or three turns latter, half of them are already mind controlled and shooting those that aren't! I need a weapon that takes out the Screamers with one, maybe at most two shots. And this mod is it!
Artek [General] 2022 年 11 月 26 日 上午 9:46 
Well, it does basically makes it a superior Assault Rifle... Maybe it could do with a nerf to something like damage or range and then 2 AP would be fair.
Metallia 2022 年 11 月 26 日 上午 6:43 
The Tyr-1 action point cost reduction (from 3 to 2) makes it really overpowered.
It4d4kim4su_xD 2022 年 11 月 11 日 下午 12:20 
how about letting the LSR as it is (or upgrading effective range) and just add 40 dmg like a mod on nexus mods.
The mod I'm refering just added 40 Fire dmg to the LSR and 20 Acid Dmg to the VIdar (assault, grenade launcher)
Lampros 2022 年 10 月 30 日 上午 6:08 
Also, would it be possible for you to unbundle the OP Living Weapons sub-mod from your Super Mod as a standalone? I really like this sub-mod, but I'd rather not use the main Super Mod, because it causes conflicts with a lot of other mods - as well as apparently creating game lag - because there are so many moving parts in it.
Lampros 2022 年 10 月 30 日 上午 5:35 
I agree with Metallia. The LSR could've gained either range or damage buff; to get both is a bit too much.
Metallia 2022 年 10 月 11 日 下午 5:38 
I disagree with you you did with the LSR. Too powerful. I like everything else though.
Dtony  [作者] 2022 年 8 月 21 日 下午 5:12 
@impsuley the parameter is called StopOnFirstHit and we set it to false.
impsuley 2022 年 8 月 17 日 上午 4:54 
>Bullets Can Pass Through Objects
How does it work? My current campaign with Phoenix Rising Better Enemies mod, Autocannon shots can't destroy wood plank even not pass through it.
But only one shot by sniper rifle can destroy many type objects, it seems odd.
Leto 2022 年 8 月 16 日 下午 1:22 
please add the Hel-2
Spectre 2022 年 8 月 8 日 上午 7:27 
great mod, thank you!
ps. i would like to give the same feedback about the LSR
Dtony  [作者] 2022 年 8 月 1 日 上午 10:00 
I will make each weapon optional in settings
Omgwtfbears 2022 年 8 月 1 日 上午 5:46 
Yeah, have to agree with Artek on the sniper rifle, would be better if you kept the damage at 90 but added 20 pierce.
Artek [General] 2022 年 7 月 30 日 上午 4:53 
I agree with buffs on Tyr-1 and Slamstrike, but LSR didn't need any. Or at least not that hard - 110 is literally the damage of PPs default SR and that basically means that LSR becomes a direct upgrade to it, as opposed to useful sidegrade to clear out weaker enemies.