缺氧
Critters Can Pass
44 条留言
Shrglwyddes 11 月 26 日 下午 11:16 
Will we see a return of Fence-tiles or Fence-doors that you had before the last plib update? I haven't seen them in the current version of this mod.
Shrglwyddes 6 月 19 日 上午 9:56 
I do not see Fence-tiles or Fence-doors. You had them before, but now they are gone? What happened?
Shrglwyddes 6 月 19 日 上午 9:08 
Version 2.0.1 gets to the main menu as of 19 June 2025. Will do more testing
Pau de bater em corno  [作者] 6 月 19 日 上午 8:12 
hey @Shrglwyddes i sent an update, can u please update and give me feedback?
Pau de bater em corno  [作者] 6 月 19 日 上午 7:57 
I'll send a force update version
Shrglwyddes 6 月 19 日 上午 6:07 
CustomGameSettings(Clone).CustomGameSettings.OnPrefabInit at (0.00, 0.00, 0.00)
~~~!System.NullReferenceException: Object reference not set to an instance of an object
at Database.Personalities..ctor () [0x00134] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at (wrapper dynamic-method) Db.Db.Initialize_Patch8(Db)
at Db.Get () [0x0001c] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at CustomGameSettings.OnPrefabInit () [0x00123] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <1f583ce96a48430ba66629e5477a0517>:0 !~~~Error in CustomGameSettings(Clone).CustomGameSettings.OnPrefabInit at (0.00, 0.00, 0.00)
Shrglwyddes 6 月 19 日 上午 6:07 
[11:14:54.791] [1] [ERROR] CustomGameSettings(Clone) ~~~!System.NullReferenceException: Object reference not set to an instance of an object
at Database.Personalities..ctor () [0x00134] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at (wrapper dynamic-method) Db.Db.Initialize_Patch8(Db)
at Db.Get () [0x0001c] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at CustomGameSettings.OnPrefabInit () [0x00123] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <1f583ce96a48430ba66629e5477a0517>:0 !~~~Error in
Shrglwyddes 6 月 17 日 下午 4:38 
I experienced a crash but I don’t know if steam gave me the correct version.
Shrglwyddes 6 月 15 日 下午 5:34 
Thanks for updating! What’s the version number of the newest version? 2.0?
Pau de bater em corno  [作者] 5 月 28 日 上午 10:11 
nice, today at night, I'll fix this one too! ty \o
Shrglwyddes 5 月 28 日 上午 4:20 
at HarmonyLib.AccessTools.FindIncludingBaseTypes[T] (System.Type type, System.Func`2[T,TResult] func) [0x00000] in <6dcb326e4f6442999f701f1e67d0b5a0>:0
at HarmonyLib.AccessTools.Method (System.Type type, System.String name, System.Type[] parameters, System.Type[] generics) [0x0004b] in <6dcb326e4f6442999f701f1e67d0b5a0>:0
at ModProfileManager_Addon.API.Mod_API.RegisterCustomModOptionHandlers () [0x0004f] in <617fd373623d4eb58db56a4c9d39b6b9>:0
at ModProfileManager_Addon.Mod.OnAllModsLoaded (HarmonyLib.Harmony harmony, System.Collections.Generic.IReadOnlyList`1[T] mods) [0x00008] in <617fd373623d4eb58db56a4c9d39b6b9>:0
at KMod.DLLLoader.PostLoadDLLs (System.String harmonyId, KMod.LoadedModData modData, System.Collections.Generic.IReadOnlyList`1[T] mods) [0x0001d] in <5375d36347d34bc0b1ea487bdcad48e4>:0
Shrglwyddes 5 月 28 日 上午 4:20 
at System.RuntimeType.GetMethodImplCommon (System.String name, System.Int32 genericParameterCount, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConv, System.Type[] types, System.Reflection.ParameterModifier[] modifiers) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
at System.RuntimeType.GetMethodImpl (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConv, System.Type[] types, System.Reflection.ParameterModifier[] modifiers) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
at System.Type.GetMethod (System.String name, System.Reflection.BindingFlags bindingAttr) [0x0000e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
at HarmonyLib.AccessTools+<>c__DisplayClass27_0.<Method>b__0 (System.Type t) [0x00000] in <6dcb326e4f6442999f701f1e67d0b5a0>:0
Shrglwyddes 5 月 28 日 上午 4:20 
System.TypeLoadException: VTable setup of type CritterFenceDoor failed
at (wrapper managed-to-native) System.RuntimeType.GetMethodsByName_native(System.RuntimeType,intptr,System.Reflection.BindingFlags,System.RuntimeType/MemberListType)
at System.RuntimeType.GetMethodsByName (System.String name, System.Reflection.BindingFlags bindingAttr, System.RuntimeType+MemberListType listType, System.RuntimeType reflectedType) [0x0001b] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
at System.RuntimeType.GetMethodCandidates (System.String name, System.Int32 genericParameterCount, System.Reflection.BindingFlags bindingAttr, System.Reflection.CallingConventions callConv, System.Type[] types, System.Boolean allowPrefixLookup) [0x00010] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
Shrglwyddes 5 月 28 日 上午 4:18 
Pau de bater em corno  [作者] 5 月 27 日 下午 11:08 
for sure, send me the logs?
Shrglwyddes 5 月 27 日 下午 11:02 
Vanilla ONI doesn’t have the fences you added to spaced out. 2024 Nov QOL broke this mod. Do you need any crash logs to help fix it?
Tiny Desk Engineer 1 月 4 日 上午 6:56 
...Can't this behaviour be achieved by just setting a vanilla door to "Open"?
Shrglwyddes 2024 年 11 月 29 日 上午 1:48 
I’m sorry to tell you that klei’s Nov2024 QOL patch broke this mod again.
Devs 2024 年 10 月 9 日 上午 11:35 
Is there a way to use the block to hold up solid objects? It won't play a tile for the toilets, at least for a morb farm.
Srmilla 2024 年 8 月 23 日 下午 5:54 
Shrglwyddes 2024 年 8 月 23 日 上午 7:41 
Critter fencing works no problem! btw the door for a fence is a "gate" but "door' makes sense too. very cool.
Shrglwyddes 2024 年 8 月 23 日 上午 1:38 
Pau de bater em corno  [作者] 2024 年 8 月 23 日 上午 12:09 
oh, I didn't know about this discord, can you share?
Shrglwyddes 2024 年 8 月 22 日 下午 9:56 
I’ll test it today. Lightning fast work! Btw are you active on the ONI discord? It is easier to share and test experimental features there than on steam.
Pau de bater em corno  [作者] 2024 年 8 月 22 日 下午 6:05 
@Shrglwyddes I sent an updated adding the fence, could you test it plz? there some features that I couldnt add yet, like manual operation on door, but logic operation is working very well
Pau de bater em corno  [作者] 2024 年 8 月 22 日 下午 12:22 
Oh, fence is nice, a tile/dor that don't work as a wall for dupes, but block critters passage, I'll work on it!
Shrglwyddes 2024 年 8 月 22 日 上午 6:52 
It works! No crashes yet. Thank you so much! Any plans to make a Critters can't Pass tile/door? ie Doesn't allow critters to pass & doesn't create a room? like a fence? Fence Tile/Fence Door.
Pau de bater em corno  [作者] 2024 年 8 月 22 日 上午 12:48 
ty! <3
Shrglwyddes 2024 年 8 月 21 日 下午 11:01 
Wow! You work so fast! I’ll let you know. Thanks!
Pau de bater em corno  [作者] 2024 年 8 月 21 日 下午 3:42 
Hey an updated was released, lmk if something goes wrong \o
Pau de bater em corno  [作者] 2024 年 8 月 21 日 上午 9:45 
I`ll fix it now, sorry for too late
Shrglwyddes 2024 年 8 月 21 日 上午 4:24 
Any chance of this mod getting updated for Frosty Planet Pack? Great work on updating your other mods! Love your mods.
Cakehunt3r 2023 年 8 月 20 日 上午 7:03 
block works, but door crashes on building completion
Shrglwyddes 2023 年 5 月 15 日 上午 4:43 
Shrglwyddes 2023 年 5 月 15 日 上午 4:29 
Mod currently crashes on Spaced Out Whatttablast update after building a door with debug mode.
4D 2022 年 10 月 6 日 上午 11:58 
does it let radbolts through?
Flynn 2022 年 9 月 30 日 上午 7:50 
Exactly what I needed, how cool is that. Thank you. :steamthumbsup:
Pau de bater em corno  [作者] 2022 年 8 月 29 日 上午 8:24 
oh no kkk vo arruma, vlw \o
Srmilla 2022 年 8 月 28 日 上午 8:53 
cara você esqueceu de uma coisa esta escrito como "farm dor" mais na verdade "farm door"
Universal Collapse 2022 年 7 月 27 日 下午 7:43 
works for me
Pau de bater em corno  [作者] 2022 年 7 月 27 日 下午 7:42 
I could't reproduce this error, could you send me what more mods are you using? or send me the Player.log , here you can know how to find this file -> https://support.klei.com/hc/en-us/articles/360029555392-Logs-and-Useful-Information-for-Bug-Reports
Pau de bater em corno  [作者] 2022 年 7 月 27 日 下午 7:39 
really man? oh no. I'll test it right now, wait a min
Bread Lord 2022 年 7 月 27 日 下午 7:35 
this mod is broken... i activated it and it has me restart the game over and over
Universal Collapse 2022 年 7 月 27 日 下午 7:17 
Nice