Oxygen Not Included

Oxygen Not Included

Critters Can Pass
44 kommentarer
Shrglwyddes 26. nov. kl. 23:16 
Will we see a return of Fence-tiles or Fence-doors that you had before the last plib update? I haven't seen them in the current version of this mod.
Shrglwyddes 19. juni kl. 9:56 
I do not see Fence-tiles or Fence-doors. You had them before, but now they are gone? What happened?
Shrglwyddes 19. juni kl. 9:08 
Version 2.0.1 gets to the main menu as of 19 June 2025. Will do more testing
Pau de bater em corno  [ophavsmand] 19. juni kl. 8:12 
hey @Shrglwyddes i sent an update, can u please update and give me feedback?
Pau de bater em corno  [ophavsmand] 19. juni kl. 7:57 
I'll send a force update version
Shrglwyddes 19. juni kl. 6:07 
CustomGameSettings(Clone).CustomGameSettings.OnPrefabInit at (0.00, 0.00, 0.00)
~~~!System.NullReferenceException: Object reference not set to an instance of an object
at Database.Personalities..ctor () [0x00134] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at (wrapper dynamic-method) Db.Db.Initialize_Patch8(Db)
at Db.Get () [0x0001c] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at CustomGameSettings.OnPrefabInit () [0x00123] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <1f583ce96a48430ba66629e5477a0517>:0 !~~~Error in CustomGameSettings(Clone).CustomGameSettings.OnPrefabInit at (0.00, 0.00, 0.00)
Shrglwyddes 19. juni kl. 6:07 
[11:14:54.791] [1] [ERROR] CustomGameSettings(Clone) ~~~!System.NullReferenceException: Object reference not set to an instance of an object
at Database.Personalities..ctor () [0x00134] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at (wrapper dynamic-method) Db.Db.Initialize_Patch8(Db)
at Db.Get () [0x0001c] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at CustomGameSettings.OnPrefabInit () [0x00123] in <5375d36347d34bc0b1ea487bdcad48e4>:0
at KMonoBehaviour.InitializeComponent () [0x00068] in <1f583ce96a48430ba66629e5477a0517>:0 !~~~Error in
Shrglwyddes 17. juni kl. 16:38 
I experienced a crash but I don’t know if steam gave me the correct version.
Shrglwyddes 15. juni kl. 17:34 
Thanks for updating! What’s the version number of the newest version? 2.0?
Pau de bater em corno  [ophavsmand] 28. maj kl. 10:11 
nice, today at night, I'll fix this one too! ty \o
Shrglwyddes 28. maj kl. 4:20 
at HarmonyLib.AccessTools.FindIncludingBaseTypes[T] (System.Type type, System.Func`2[T,TResult] func) [0x00000] in <6dcb326e4f6442999f701f1e67d0b5a0>:0
at HarmonyLib.AccessTools.Method (System.Type type, System.String name, System.Type[] parameters, System.Type[] generics) [0x0004b] in <6dcb326e4f6442999f701f1e67d0b5a0>:0
at ModProfileManager_Addon.API.Mod_API.RegisterCustomModOptionHandlers () [0x0004f] in <617fd373623d4eb58db56a4c9d39b6b9>:0
at ModProfileManager_Addon.Mod.OnAllModsLoaded (HarmonyLib.Harmony harmony, System.Collections.Generic.IReadOnlyList`1[T] mods) [0x00008] in <617fd373623d4eb58db56a4c9d39b6b9>:0
at KMod.DLLLoader.PostLoadDLLs (System.String harmonyId, KMod.LoadedModData modData, System.Collections.Generic.IReadOnlyList`1[T] mods) [0x0001d] in <5375d36347d34bc0b1ea487bdcad48e4>:0
Shrglwyddes 28. maj kl. 4:20 
at System.RuntimeType.GetMethodImplCommon (System.String name, System.Int32 genericParameterCount, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConv, System.Type[] types, System.Reflection.ParameterModifier[] modifiers) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
at System.RuntimeType.GetMethodImpl (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Reflection.CallingConventions callConv, System.Type[] types, System.Reflection.ParameterModifier[] modifiers) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
at System.Type.GetMethod (System.String name, System.Reflection.BindingFlags bindingAttr) [0x0000e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
at HarmonyLib.AccessTools+<>c__DisplayClass27_0.<Method>b__0 (System.Type t) [0x00000] in <6dcb326e4f6442999f701f1e67d0b5a0>:0
Shrglwyddes 28. maj kl. 4:20 
System.TypeLoadException: VTable setup of type CritterFenceDoor failed
at (wrapper managed-to-native) System.RuntimeType.GetMethodsByName_native(System.RuntimeType,intptr,System.Reflection.BindingFlags,System.RuntimeType/MemberListType)
at System.RuntimeType.GetMethodsByName (System.String name, System.Reflection.BindingFlags bindingAttr, System.RuntimeType+MemberListType listType, System.RuntimeType reflectedType) [0x0001b] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
at System.RuntimeType.GetMethodCandidates (System.String name, System.Int32 genericParameterCount, System.Reflection.BindingFlags bindingAttr, System.Reflection.CallingConventions callConv, System.Type[] types, System.Boolean allowPrefixLookup) [0x00010] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
Pau de bater em corno  [ophavsmand] 27. maj kl. 23:08 
for sure, send me the logs?
Shrglwyddes 27. maj kl. 23:02 
Vanilla ONI doesn’t have the fences you added to spaced out. 2024 Nov QOL broke this mod. Do you need any crash logs to help fix it?
Tiny Desk Engineer 4. jan. kl. 6:56 
...Can't this behaviour be achieved by just setting a vanilla door to "Open"?
Shrglwyddes 29. nov. 2024 kl. 1:48 
I’m sorry to tell you that klei’s Nov2024 QOL patch broke this mod again.
Devs 9. okt. 2024 kl. 11:35 
Is there a way to use the block to hold up solid objects? It won't play a tile for the toilets, at least for a morb farm.
Srmilla 23. aug. 2024 kl. 17:54 
Shrglwyddes 23. aug. 2024 kl. 7:41 
Critter fencing works no problem! btw the door for a fence is a "gate" but "door' makes sense too. very cool.
Pau de bater em corno  [ophavsmand] 23. aug. 2024 kl. 0:09 
oh, I didn't know about this discord, can you share?
Shrglwyddes 22. aug. 2024 kl. 21:56 
I’ll test it today. Lightning fast work! Btw are you active on the ONI discord? It is easier to share and test experimental features there than on steam.
Pau de bater em corno  [ophavsmand] 22. aug. 2024 kl. 18:05 
@Shrglwyddes I sent an updated adding the fence, could you test it plz? there some features that I couldnt add yet, like manual operation on door, but logic operation is working very well
Pau de bater em corno  [ophavsmand] 22. aug. 2024 kl. 12:22 
Oh, fence is nice, a tile/dor that don't work as a wall for dupes, but block critters passage, I'll work on it!
Shrglwyddes 22. aug. 2024 kl. 6:52 
It works! No crashes yet. Thank you so much! Any plans to make a Critters can't Pass tile/door? ie Doesn't allow critters to pass & doesn't create a room? like a fence? Fence Tile/Fence Door.
Pau de bater em corno  [ophavsmand] 22. aug. 2024 kl. 0:48 
ty! <3
Shrglwyddes 21. aug. 2024 kl. 23:01 
Wow! You work so fast! I’ll let you know. Thanks!
Pau de bater em corno  [ophavsmand] 21. aug. 2024 kl. 15:42 
Hey an updated was released, lmk if something goes wrong \o
Pau de bater em corno  [ophavsmand] 21. aug. 2024 kl. 9:45 
I`ll fix it now, sorry for too late
Shrglwyddes 21. aug. 2024 kl. 4:24 
Any chance of this mod getting updated for Frosty Planet Pack? Great work on updating your other mods! Love your mods.
Cakehunt3r 20. aug. 2023 kl. 7:03 
block works, but door crashes on building completion
Shrglwyddes 15. maj 2023 kl. 4:29 
Mod currently crashes on Spaced Out Whatttablast update after building a door with debug mode.
4D 6. okt. 2022 kl. 11:58 
does it let radbolts through?
Flynn 30. sep. 2022 kl. 7:50 
Exactly what I needed, how cool is that. Thank you. :steamthumbsup:
Pau de bater em corno  [ophavsmand] 29. aug. 2022 kl. 8:24 
oh no kkk vo arruma, vlw \o
Srmilla 28. aug. 2022 kl. 8:53 
cara você esqueceu de uma coisa esta escrito como "farm dor" mais na verdade "farm door"
Universal Collapse 27. juli 2022 kl. 19:43 
works for me
Pau de bater em corno  [ophavsmand] 27. juli 2022 kl. 19:42 
I could't reproduce this error, could you send me what more mods are you using? or send me the Player.log , here you can know how to find this file -> https://support.klei.com/hc/en-us/articles/360029555392-Logs-and-Useful-Information-for-Bug-Reports
Pau de bater em corno  [ophavsmand] 27. juli 2022 kl. 19:39 
really man? oh no. I'll test it right now, wait a min
Bread Lord 27. juli 2022 kl. 19:35 
this mod is broken... i activated it and it has me restart the game over and over
Universal Collapse 27. juli 2022 kl. 19:17 
Nice