X4: Foundations

X4: Foundations

X - Dangerous
88 条留言
Akhiir 8 月 12 日 下午 7:20 
@shadowed thanks I'll check out the loose packed versions and give it a whirl.
shadowed  [作者] 8 月 10 日 上午 11:54 
Glad you found out the confict. Feel free to use the NexusMods version of this mod since it is loosely packed. This way you can easily delete the change that is causing the conflicts. It could be something as simple as removing the superhighways.
Akhiir 8 月 10 日 上午 11:04 
@shadowed lucked out and quickly found the conflicted mods: "Add More Sectors" by Treybor
and "Add More Sector: The Expanse Relocation Patch" by Ueberlappen. Not sure why these 2 conflicts with your mod. I can survive without them for now to test out the features in yours :-) Thanks again for your help and quick reply :-)
Akhiir 8 月 10 日 上午 10:41 
@shadowed if i disable all other mods, it loads fine, and the log shows even more file i/o errors from xdangerous (802 lines instead of the 588) so i doubt this is what causes a conflict. I will re-enable the other mods 1 at a time and see when it fails. Will report which ones conflicts if i am able to find the culprit
Akhiir 8 月 10 日 上午 10:30 
@shadowed without xdangerous, i still get thousands of those File I/O errors from the other mods, but it does not crash... so not sure what could be doing this. Any thoughts?
Akhiir 8 月 10 日 上午 10:24 
@shadowed according to the log, the only errors i get from xdangerous are File I/O errors. Not sure why that would crash X4 (blank screen, unable to alt tab out or alt f4 out, ctrl-alt-del blocked, only hard boot works).
[General] 0.00 ======================================
[] 0.00 File I/O: Could not find signature file '.\extensions\xdangerous\content.xml.sig' (there will be no more errors for missing signatures; enable debug filter 'fileio' to get all signature verification failures)
[General] 0.00 ======================================
[FileIO ] 0.00 File I/O: Failed to verify the file signature for file '.\extensions\xdangerous\content.xml' (error: 14)
I am not including the 588 lines with File I/O errors related to xdangerous, I did see other mods listed with same xml but you also have a bunch where only xdangerous is mentioned.
shadowed  [作者] 8 月 9 日 下午 1:31 
@Akhiir - That sounds strange, since this mod is doing very basic replace xml editing. But in Steam launch arguments add:

debug all -logfile x4.log

And your debug log will be in Documents/Egosoft/X4/BunchOfNumbers/x4.log
Akhiir 8 月 9 日 下午 1:26 
@shadowed when enabling this mod, X4 is unable to fully load and crashes my desktop PC. First mod that ever does that to me. Any clue on how to find why this happens?
shadowed  [作者] 2024 年 9 月 23 日 下午 2:21 
Fixed that darn anomaly issue!
shadowed  [作者] 2024 年 8 月 29 日 下午 12:53 
I've lowered the strength down to 1 and I can enter the anomaly with the large ship. The slowdown effect is still occuring though. I have asked for help to fix this, but all ships can enter an anomaly; it is just slow.
shadowed  [作者] 2024 年 8 月 29 日 下午 12:34 
@Panzrim - This mod on NexusMods has two versions, one without engine boost which is why it is mentioned.

I am able to replicate the issue with a large ship so I will be attempting to fix. Thank you for finding this issue .
Panzrim 2024 年 8 月 29 日 上午 3:34 
@shadowed Thanks but the update (shows v.92.98) didn't change anything for me and i still get pushed back. In the update notes you mention playing without engine boost but thats not the case here. I should have worded it more clearly. The engine boost works fine everywhere else but even with the boost in my small fighter im not getting any faster than around 350 m/s while flying towards an anomaly. I slow down already at a distance of several km but when facing away from the anomaly, high speed and the boost works again. Very strange. I have no other mods installed that should affect travel speed or boost and when i uninstall this mod everything works again like in vanilla.
shadowed  [作者] 2024 年 8 月 28 日 下午 5:14 
@Panzrim - Oh yeah the fast docking can look a bit extreme; this was intentional so the player wouldn't feel pressured into leaving the station area for optimal docking performance.

If you want a more 'realistic' looking docking procedure I would recommend downloading the Nexusmods version of this mod and in xdangerous\aiscripts delete order.dock.xml and order.recall.subordinates.xml to restore vanilla docking behavior.

The anomaly behavior sounds strange, I will look into it! I just released an update making anomalies have significantly (100x) less strength. I am able to enter them without even boosting. Let me know if that helped.
Panzrim 2024 年 8 月 28 日 下午 1:46 
@shadowed Its not a problem but just looks weird because they come in so fast without slowing down. But i have now the problem that i cant enter an anomaly because when i get near it slows me down to the old max speed and the boost doesnt work so i just bounce back :-/.
shadowed  [作者] 2024 年 8 月 28 日 上午 7:04 
@Panzrim - Where do you see small ships slam into landing pads? I am not seeing that behavior but I can absolutely look into it!

This mod contains a script by Vash that disables NPC collision with stations and ships when they dock so that should not be occuring.
Panzrim 2024 年 8 月 28 日 上午 4:32 
I really like this mod but it makes docking a bit annoying and the small npc ships always slam into the landing pad with high speed.
shadowed  [作者] 2024 年 7 月 16 日 上午 6:17 
@null_qat - Sure, it was something that annoyed me when testing the weapon!
null_qat 2024 年 7 月 16 日 上午 3:08 
any chance to release a seperate mod to lower gamma hept recoil only?
shadowed  [作者] 2024 年 6 月 1 日 上午 4:34 
@Donit#88 Glad you are enjoying it! I wanted to make this mod for the same reasons; and I am happy others can have fun with it too.
Donit 2024 年 5 月 31 日 下午 3:04 
I can not play without this mod anymore as it makes the battles more cinematic and immersive with the tracers from ships shooting each other at distance it looks so good besides being more realistic as battles in space wouldn't happen as close as videogames and movies make them but far away and for that I thank you man this is definetely a step towards the right direction for this game as it also helps with the brain dead AI that keeps raming enemy stations at CQC range for no reason other than to end themselves and yeah maybe one day we'll have that fixed by a mod or the devs who knows but right now this is the closest thing I could find.:steamthumbsup:
shadowed  [作者] 2024 年 4 月 5 日 上午 3:41 
@Raphx Nope, this is all included in this mod!
Raphx 2024 年 4 月 5 日 上午 2:37 
need y download all the link to get the complet mod ?
shadowed  [作者] 2023 年 8 月 31 日 上午 1:40 
No problem, glad to help!
DoktorFar 2023 年 8 月 30 日 下午 4:34 
@shadowed oh really? How awesome, thanks again! I'll try it out :)
shadowed  [作者] 2023 年 8 月 30 日 下午 1:42 
Yeah it should be. Eucharion's mods work well with this. The loosely packed version of X -Dangerous on NexusMods is easily editable for this.
DoktorFar 2023 年 8 月 30 日 下午 1:34 
@shadowed Thanks for answer! What about REM, you know if compatible? I guess it probably not.
shadowed  [作者] 2023 年 8 月 30 日 上午 10:10 
Oh wow, that is good to know! Thanks for posting your fix.
Timoruz 2023 年 8 月 30 日 上午 7:59 
I actually learned that it was Kuda that was lagging my game a ton. I'm using XRSGE so the sectors are huge which meant a lot more ships were simulated at the same time. I just changed the Kuda config and now it's running fine.
shadowed  [作者] 2023 年 8 月 29 日 上午 10:21 
@DoktorFar Have no plans to support VRO at this time. Have yet to even play VRO :O
DoktorFar 2023 年 8 月 29 日 上午 5:54 
Compatible with VRO?
shadowed  [作者] 2023 年 8 月 28 日 上午 8:12 
They haven’t been updated for 6.0 but there are larger fleet mods on Nexus. You could use Notepad++ and just lower the ship count for each squad. I did the opposite and added more AI and lagged.

What CPU do you have?
Timoruz 2023 年 8 月 28 日 上午 4:52 
Off-topic but do you know of any mods that can slow down production to increase game performance? Less ships being built overall would improve my game performance drastically I feel.
shadowed  [作者] 2023 年 8 月 27 日 上午 11:30 
Oh my bad. What I would recommend is going to NexusMods and downloading Ship Test Site:
https://www.nexusmods.com/x4foundations/mods/772

This adds all entities to your in-game Encyclopedia when you load this scenario up.

Using XRCatToolGUI.exe, you will want to extract VRO and copy all the macro names you need to your mod folder. Then once you load up Ship Test Site, you can edit the macros and keep loading the game without needing to close it once you have replace tags set up.

This is gonna take many hours and you will need to playtest it a lot.
Timoruz 2023 年 8 月 27 日 上午 11:21 
Ah I meant multiplying ranges for VRO, Since I can't find a mod that does that for VRO.
shadowed  [作者] 2023 年 8 月 27 日 上午 10:55 
Yes it is with regular expressions. But multiplying this mod by 8 is too much. Capital ship weapons are already over 50km with this mod.

I would argue weapon range is already at the limit.
Timoruz 2023 年 8 月 27 日 上午 8:11 
I wonder if there would be a way, perhaps with Notepad++, to multiply all range values for all weapons by 8 easily.
Timoruz 2023 年 8 月 27 日 上午 8:11 
Honestly just wanted to find a mod that adds longer range combat to VRO. Can't seem to find any.
shadowed  [作者] 2023 年 8 月 27 日 上午 3:08 
I have no plans to add support for VRO at this time. If I do, I'll probably make it its own mod.
Timoruz 2023 年 8 月 26 日 下午 6:42 
Does this have compat with VRO yet? Or do I need to manually do that.
shadowed  [作者] 2023 年 7 月 11 日 上午 9:38 
@ 念旧R Yeah it is feasible. Just remove the .xml's that are for ships and engines.
深巷旧街 2023 年 7 月 10 日 下午 11:17 
okok,Can I consult another method?It's about removing the ship speed changes from the great mods you've made,After that, add the travel drive back。Is this method feasible?If feasible, is there a way to modify it。Thank you very much for your answer。
shadowed  [作者] 2023 年 7 月 10 日 上午 7:52 
@ 念旧R You can add it back by downloading the loosely packed version on NexusMods, and using Notepad++ to mass-edit all the files in one go. Travel drives will be too fast, so you will need to edit more.
深巷旧街 2023 年 7 月 10 日 上午 4:09 
Can you add the travel drive back?If not,Is there a way for me to add a travel drive by modifying the file, etc.Since this mod increases the ship's speed, is it possible to reduce the bonus effect of the travel drive by modifying the mod file, etc.
shadowed  [作者] 2023 年 7 月 9 日 上午 11:14 
Glad to hear!
[RoTA] BarricadePrime 2023 年 7 月 6 日 上午 8:57 
i found the issue its all ok agein :)
shadowed  [作者] 2023 年 7 月 5 日 下午 4:39 
[TA] BarricadePrime you most likely are using another mod or this mod isn't enabled.
[RoTA] BarricadePrime 2023 年 7 月 5 日 上午 9:41 
same with the teladi turrets
[RoTA] BarricadePrime 2023 年 7 月 5 日 上午 9:26 
why have the argon turrets their vanilla stats ?
Viking 2023 年 6 月 1 日 上午 8:59 
@shadowed if I knew how to sure, but havent modded any of this before :)
shadowed  [作者] 2023 年 5 月 31 日 下午 5:06 
@Viking Feel free to download the loosely packed version on NexusMods and make some macro .xml's. Or just add all engine .xml's to notepad++ and remove the line needed in one command.