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报告翻译问题






and "Add More Sector: The Expanse Relocation Patch" by Ueberlappen. Not sure why these 2 conflicts with your mod. I can survive without them for now to test out the features in yours :-) Thanks again for your help and quick reply :-)
[General] 0.00 ======================================
[] 0.00 File I/O: Could not find signature file '.\extensions\xdangerous\content.xml.sig' (there will be no more errors for missing signatures; enable debug filter 'fileio' to get all signature verification failures)
[General] 0.00 ======================================
[FileIO ] 0.00 File I/O: Failed to verify the file signature for file '.\extensions\xdangerous\content.xml' (error: 14)
I am not including the 588 lines with File I/O errors related to xdangerous, I did see other mods listed with same xml but you also have a bunch where only xdangerous is mentioned.
debug all -logfile x4.log
And your debug log will be in Documents/Egosoft/X4/BunchOfNumbers/x4.log
I am able to replicate the issue with a large ship so I will be attempting to fix. Thank you for finding this issue .
If you want a more 'realistic' looking docking procedure I would recommend downloading the Nexusmods version of this mod and in xdangerous\aiscripts delete order.dock.xml and order.recall.subordinates.xml to restore vanilla docking behavior.
The anomaly behavior sounds strange, I will look into it! I just released an update making anomalies have significantly (100x) less strength. I am able to enter them without even boosting. Let me know if that helped.
This mod contains a script by Vash that disables NPC collision with stations and ships when they dock so that should not be occuring.
What CPU do you have?
https://www.nexusmods.com/x4foundations/mods/772
This adds all entities to your in-game Encyclopedia when you load this scenario up.
Using XRCatToolGUI.exe, you will want to extract VRO and copy all the macro names you need to your mod folder. Then once you load up Ship Test Site, you can edit the macros and keep loading the game without needing to close it once you have replace tags set up.
This is gonna take many hours and you will need to playtest it a lot.
I would argue weapon range is already at the limit.