缺氧
Skill and Attribute - Analyser Door
69 条留言
Jozy 9 月 25 日 下午 3:41 
Broken as of now with just "essential" mods + this enabled.

Mod Updater
Mod Profile Manager
CGM
DSS
Ronivan's Legacy
leross 8 月 29 日 下午 5:51 
same prob for me
Shrglwyddes 8 月 6 日 上午 4:17 
You’ll have to ask in the ONI discord, I’m not sure. You play with a lot of mods whose status I don’t know
Den43k#bloodrust 8 月 5 日 上午 11:48 
@Shrglwyddes Im using fresh version (with Mod Updater) and large mod list https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3542852249
Shrglwyddes 7 月 5 日 下午 8:10 
@den are you using Mod Updater? It sounds like you have an out of date version
Den43k#bloodrust 7 月 5 日 上午 5:59 
```
PeterHan.PLib.Detours.DetourException: Unable to find sideScreenConfigContentBody on type DetailsScreen
at PeterHan.PLib.Detours.PDetours.DetourField[P,T] (System.String name) [0x0006f] in <eb14fd9f7b7443e4a0ed2deb06b82a46>:0
at PeterHan.PLib.Detours.LazyDetouredField`2[P,T].Initialize () [0x00016] in <eb14fd9f7b7443e4a0ed2deb06b82a46>:0
at LuxuryDecoration.ModPatches+SideScreenCreator.Postfix () [0x00001] in <eb14fd9f7b7443e4a0ed2deb06b82a46>:0
at (wrapper dynamic-method) DetailsScreen.DetailsScreen.OnPrefabInit_Patch12(DetailsScreen)
at KMonoBehaviour.InitializeComponent () [0x00068] in <7becb3f73037484c93dc2b548fe42a58>:0 !~~~Error in DetailsScreen(Clone).DetailsScreen.OnPrefabInit at (1875.00, 158.40, 0.00)
False
```
cedaroo 6 月 16 日 下午 8:15 
wow! great idea! this should be in base. :-)
kebe1pc 2024 年 11 月 22 日 下午 5:40 
Broken with new update
Flynn 2024 年 7 月 6 日 上午 1:26 
Does anyone have a fix or an alternative mod for this?
Diego Dela Vega 2024 年 6 月 29 日 下午 12:33 
@PY The official mod hasn't worked for a long time and I guess it has been abandoned by the author. However, if you have some coding skill you can fix the crashes in ~10-30min and get it working for the current build.
PY 2024 年 6 月 29 日 上午 11:33 
Does this door still work?
armatus 2023 年 5 月 15 日 上午 8:40 
it crashes every time place the door
raukgorth 2023 年 5 月 10 日 上午 1:15 
Would you be able to post the mod on github so somebody else with more time would be able to fix the crash?
hl 2023 年 5 月 2 日 下午 11:24 
gave it another shot, but still crashing :(.
raukgorth 2023 年 4 月 29 日 上午 4:26 
Oh, it doesnt work.
Error in AnalyzerDoorComplete.AttributesAnalyzerDoor.OnSpawn
System.MissingMethodException: !4 StateMachine`4/Parameter`1.Set(!4,!1)
at AnalyzerDoors.AttributesAnalyzerDoor.ApplyRequestedControlState (System.Boolean force) [0x00028] in <1fcc05752f964e8bb71bd961402c3c5b>:0
at AnalyzerDoors.AttributesAnalyzerDoor.OnSpawn () [0x00104] in <1fcc05752f964e8bb71bd961402c3c5b>:0
at KMonoBehaviour.Spawn () [0x0005d] in <d35824e72985464e85149179dd14d71e>:0
raukgorth 2023 年 4 月 29 日 上午 4:21 
YES! Thank you so much!
Meat Man (Alfons) 2023 年 4 月 3 日 下午 12:00 
Ah yes the "Skill Issue" door
Pau de bater em corno  [作者] 2023 年 3 月 15 日 上午 6:26 
sorry guys, I had changed my current job, and It made me busy, I'll see the bugs on weekend \o
hypersonicliontamer 2023 年 3 月 1 日 上午 3:22 
Crash when built
Korhu 2023 年 2 月 17 日 上午 6:07 
update pls
it crashes every time place the door
IPK DUA KOMA TIGA 2023 年 2 月 11 日 上午 6:55 
still crashed when the door is built.
hl 2023 年 1 月 19 日 上午 10:10 
new crash when analyzer door built, worked several months ago.
The Tempted Man 2022 年 12 月 27 日 上午 1:28 
broken, game dies when built
Mr.DK 2022 年 12 月 18 日 上午 5:54 
Error in MasteryDoorComplete.MasteryAnalyzerDoor.OnSpawn
System.MissingMethodException: !4 StateMachine`4/Parameter`1.Set(!4,!1)
at AnalyzerDoors.MasteryAnalyzerDoor.ApplyRequestedControlState (System.Boolean force) [0x00028] in <1fcc05752f964e8bb71bd961402c3c5b>:0
at AnalyzerDoors.MasteryAnalyzerDoor.OnSpawn () [0x00104] in <1fcc05752f964e8bb71bd961402c3c5b>:0
at KMonoBehaviour.Spawn () [0x0005d] in <fa50cdddb14a483d94f547557a674a42>:0
at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0
Mr.DK 2022 年 12 月 18 日 上午 5:47 
Hi, when ever I choose to build the attribute door, it suddenly cause the game to crash. I think it would be helpful if u could check it out
Pau de bater em corno  [作者] 2022 年 12 月 7 日 下午 8:57 
hey, I'm backing now, sorry I was working more than normal, I'm trying to find this bug
MegaJani 2022 年 12 月 2 日 下午 2:07 
Dude.
MegaJani 2022 年 11 月 3 日 上午 8:38 
"Any second now. See, red!" - Soldier TF2
Pau de bater em corno  [作者] 2022 年 10 月 15 日 下午 9:31 
Sorry for it, I'm going to work on this bug
MegaJani 2022 年 10 月 15 日 上午 8:14 
Can you update please?
Lazuli.exe 2022 年 10 月 8 日 下午 11:48 
Seems like this mod is broken for the latest spaced out release
g4mbin0 2022 年 10 月 8 日 上午 7:34 
Can you check the mod? It is crashing on the last version.

Error in MasteryDoorComplete.MasteryAnalyzerDoor.OnSpawn
System.MissingMethodException: !4 StateMachine`4/Parameter`1.Set(!4,!1)
at AnalyzerDoors.MasteryAnalyzerDoor.ApplyRequestedControlState (System.Boolean force) [0x00028] in <1fcc05752f964e8bb71bd961402c3c5b>:0
at AnalyzerDoors.MasteryAnalyzerDoor.OnSpawn () [0x00104] in <1fcc05752f964e8bb71bd961402c3c5b>:0
at KMonoBehaviour.Spawn () [0x0005d] in <1b5c2ff4f53d4a48b7159ed84d905978>:0
Pau de bater em corno  [作者] 2022 年 9 月 28 日 下午 11:03 
awesome man! I'll look at this! thank you for the help
Diego Dela Vega 2022 年 9 月 28 日 上午 5:09 
Basically instead of looking up the attributes using MinionResume.GetAttributes() you can get the increasable attributes using targetGameObject.GetComponent<AttributeLevels>().

AttributeLevels.GetAttributeLevel(<actual name of the attribute>).GetLevel() results in the actual level of the duplicants without any modifiers applied.
Diego Dela Vega 2022 年 9 月 28 日 上午 5:01 
I had another look into Klei's code.

(I used one of my own mods for a quick Log output)
Check the screenshot . I added the Debug output and the function I used to generate as comments (steam comments have to be below 1000 characters)
Pau de bater em corno  [作者] 2022 年 9 月 27 日 下午 6:12 
@Diego Dela Vega:

I've tried using BaseValue but it ever returns 0, it appear that base isn't used in skill points :/
Diego Dela Vega 2022 年 9 月 26 日 下午 4:35 
@Pau:
I just had a look at your code as I'd use the base attribute values as well, as bbower said.

Function UpdateAttributeAccess
-> instead of "float value = attributes.GetValue(item2.id);" which returns the total value ("result = attributeInstance.GetTotalValue();")
you could use
-> "float value = attributes.Get(item2.id).GetbaseValue()" which return the attributes base value without any modifier
Pau de bater em corno  [作者] 2022 年 9 月 23 日 下午 11:32 
@Flynn about the base value, I found a base value, but isn't real :/ I'm trying to filter the skill points from other kind of point, the game didn't give us this information... if nothing works, I'll create another mechanism, like, change the arrows to allow/deny the conditions in selected way isntead of normal behaviur... but I'm continue looking for a solution
Flynn 2022 年 9 月 23 日 上午 12:56 
@Pau de bater em corno : No stress, cool thank you.
Pau de bater em corno  [作者] 2022 年 9 月 22 日 上午 10:32 
@Flynn and @bbbower sorry for too late... and @HGFSS too I got seek and was away from the project... now I'm back! I'll check about to put a conditional saying if is the base value or total value of attributes... and will check about spaceship issues too
coolh8nd 2022 年 9 月 21 日 下午 3:09 
skills doors nice seems to be a basic mod but a good start and will needed item.
bbbower 2022 年 9 月 19 日 上午 9:55 
Is there a way to check the "base" attribute rather than the attribute boosted after things like early bird or clothes changes or mood boost effects? Or has this already been done?
Flynn 2022 年 9 月 16 日 上午 7:35 
@Liessel I have the same problem. Dupes with "early bird" or "night owl" change their attributes during the day.
HGFSS 2022 年 9 月 7 日 上午 4:35 
Game crashed If you plant a dupe in a capsule. There are no mod-doors in the rocket.
If you disable the mod landing will be fine. I do not understand how it is interconnected (only one mod-door was built on another asteroid)
https://dropmefiles.com/Wq1fA
Liessel 2022 年 9 月 2 日 上午 4:24 
Hello! I'm having trouble with the athletics attribute because sometimes one of my dupes has enough to cross, but then something happens to them, so they can't cross back, getting trapped. Is there a workaround to make the filter only work in one direction to avoid this? Thanks!
Pau de bater em corno  [作者] 2022 年 8 月 25 日 下午 1:00 
hmmm I'll check it, I didn't test it inside a rocket
Sgt_Imalas 2022 年 8 月 25 日 上午 10:51 
The door seems to be (sometimes?) causing a nullPointerException crash when blowing up a rocket interior
Pau de bater em corno  [作者] 2022 年 8 月 22 日 下午 6:58 
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tiitO~ 2022 年 8 月 22 日 下午 5:48 
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Pau de bater em corno  [作者] 2022 年 8 月 22 日 下午 12:35 
CARA EU VI, eu acompanho o canal, eu to rindo ate agora AHSUDHAUSHDUHASD vlw !