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So now some animals are wilder than normal and others less wilder, at random..., one question here, usually the gen % goes UP over generations, its a good thing because it does provide more stats, but is this the same case for the Wilderness gen?, this would mean animals get wilder over generations wich makes no sense, havent tested if this goes down.
Anyways please give us option to just remove this new gen, I kinda not like it, I like to keep some wilder animals so my animal handlers keep training, I guess is fine if it goes down slowly but now I have some animals wilder than the base value, RNG provided, no heads up, that is what I'm disliking right now.
I got a backup file but is some days old, so I kind of not want to use it, are the genetics somewhere in the save file so I can copy them from the backup save and put it in the current save? are there any tags or lines I could search in the file to identify individual animal genetics, so at last I can save the important gones, the ones I been breeding.
Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 526F39DD]
at AnimalGenetics.Settings.get_Core () [0x00005] in <a3de6e1d0e8c4b54af79c1eaa3399103>:0
at AnimalGenetics.HarmonyPatches.StatWorker_GetValue.Postfix (System.Single& __result, RimWorld.StatRequest req, RimWorld.StatWorker __instance) [0x00007] in <a3de6e1d0e8c4b54af79c1eaa3399103>:0
Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52E16127]
at AnimalGenetics.Settings.get_Core () [0x0000a] in <a3de6e1d0e8c4b54af79c1eaa3399103>:0
Disabling Animal Genetics allows the map to be opened without the above error. Doing a DevTest are reloading the generated map causes the same above issue. I would rather play with the mod than without, so do you know what is causing this or how this can be fixed?
Or making a cap for those on animals that produce resources.
And even then, it still takes effort to breed an animal and making it more efficient.
Currently at 160% milk for my cows and wondering how high genes can go.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3262932412
It would be cool if the check for an animal being born from an egg did it per animal and not per egg stack