Stormworks: Build and Rescue

Stormworks: Build and Rescue

NNTC "Wabunga" 1x1 EPN AAM/SAM (~FIM-92)
37 条留言
Aegis 3 月 21 日 上午 9:56 
how dwo i add this shi to my build
thatcoolcat1  [作者] 2023 年 8 月 11 日 下午 6:28 
i mean just look at the function it uses
thatcoolcat1  [作者] 2023 年 8 月 11 日 下午 6:28 
more derivatives of the seeker output
Darkness 2023 年 8 月 11 日 下午 6:27 
so how do they differ?
Darkness 2023 年 8 月 11 日 下午 6:27 
ZEMMEPN*
thatcoolcat1  [作者] 2023 年 8 月 11 日 下午 6:26 
its just alot of derivatives of motion, the microcontroller in this thing is old junk, idek how it hits targets.
Darkness 2023 年 8 月 11 日 下午 6:25 
i decided to look into the microcontroller, wtf is ZIMMEPN guidence
thatcoolcat1  [作者] 2023 年 6 月 2 日 上午 8:23 
thats for other missiles that utilize extra fins that can control roll
The Last Hope 2023 年 6 月 2 日 上午 1:09 
what does the rolling airframe system setting do/ does this just mean the missile will spin while flying to the target and will it vary the accuracy?
thatcoolcat1  [作者] 2023 年 4 月 25 日 下午 3:53 
yes, if done correctly. you have to have the actual positional data of the target to do it tho.
Ham 2023 年 4 月 25 日 下午 3:52 
Hmm. I was wondering, does EPN or similar things actually work in this game? I've been trying for a while now to get one on a missile but can't seem to.
thatcoolcat1  [作者] 2023 年 4 月 25 日 下午 3:45 
on the one hand, this mc is actually trash and only later did i realize you cant magically make EPN from the ingame radar output

on the other hand, the fractions for the different guidance modes are just derived from basic 1d motion equations.

the 3.9264387263 or whatever for the nav constant was just a theory that the reason nav constant of 3 is so good is because it was close to the conversion between ft/s and m/s. lol.
Ham 2023 年 4 月 25 日 下午 3:04 
I've got a question. So, I looked at the mc for this missile out of curiosity, and was wondering; how do you even get numbers this specific for some of it?
thatcoolcat1  [作者] 2023 年 1 月 8 日 上午 9:01 
just copy the radar
C0R1NTH 2023 年 1 月 8 日 上午 8:58 
Is it possible to turn the seeker on early and get a tone when it has a target lock? Or would I need to copy the radar and put it on the front of the aircraft to search for close targets?
thatcoolcat1  [作者] 2023 年 1 月 7 日 下午 3:50 
make sure not to rotate the whole missile, only the hardpoint component
if its still happening, orienting it upward in the editor will also cause random issues.
Stank 2023 年 1 月 7 日 下午 3:44 
I have an issue when used on my ship, the missile will veer harshly to the right straight after launch, I don't have the same symptoms with my land vehicles using the same missiles and launcher.
MrMereScratch 2022 年 12 月 4 日 下午 4:05 
Alright
thatcoolcat1  [作者] 2022 年 12 月 4 日 下午 3:52 
just remember to trim it out when ur done
theres two rocket motors as well, one is on max burn rate, leave it as that so that the rocket accelerates as fast as possible
MrMereScratch 2022 年 12 月 4 日 下午 3:32 
Alright
thatcoolcat1  [作者] 2022 年 12 月 4 日 下午 3:24 
you can just mess with the rocket burn rate like normal to get slower speed
MrMereScratch 2022 年 12 月 4 日 上午 11:52 
Where in the XML files can I slow down the speed of the rocket? I made an unguided WWII-era HVAR rocket with this but it goes too fast to properly detonate with terrain and tanks.
Danny 2022 年 8 月 13 日 下午 4:11 
Thanks :)
thatcoolcat1  [作者] 2022 年 8 月 13 日 下午 3:34 
yeah
Danny 2022 年 8 月 13 日 下午 2:02 
I have a modified plane that I would like to upload that uses this. Can I upload it?
thatcoolcat1  [作者] 2022 年 6 月 29 日 下午 2:44 
it seems comments were hidden, along with alot of other workshop posts today. seems to be no pattern, newquay, skytech, nntc all affected, as well as random builders.
thatcoolcat1  [作者] 2022 年 6 月 28 日 下午 1:45 
No, the electron is like an aim-9L. The L model is all aspect, something which this missile cannot do. The title of this page alludes to this being similar to the FIM-92 ATAS.
Apple 2022 年 6 月 28 日 下午 12:48 
nice
Apple 2022 年 6 月 28 日 下午 12:48 
so you have pretty much made a aim9l
thatcoolcat1  [作者] 2022 年 6 月 28 日 上午 9:50 
The micro is intentionally not invisified as it allows us to vary the colors of the missile and make it visually interesting, while also giving us the aerodynamic surface that exists on the bottom of the microcontroller. Because of this surface, we can make the missile very stable.
August 2022 年 6 月 28 日 上午 8:28 
I bet you could make the micro in the booster invisible by setting it's height to 0 in the xml. Should still work and would improve the look of the missile.
misteriora 2022 年 6 月 28 日 上午 8:21 
i love it and its pretty accurate
thatcoolcat1  [作者] 2022 年 6 月 27 日 下午 2:26 
xml edited booster yes
puipuix 2022 年 6 月 27 日 下午 1:05 
The aswner was yes and it's weird
puipuix 2022 年 6 月 27 日 下午 12:54 
Does it use glitch to get that fast ?
Smooth 2022 年 6 月 26 日 下午 10:40 
Great :steamthumbsup:
Spectrolosus 2022 年 6 月 26 日 下午 4:21 
ooooooo yeahhhhh, anotha one