边缘世界 RimWorld

边缘世界 RimWorld

pphhyy's Demigryphs
254 条留言
foxin_gs3 7 月 22 日 上午 7:37 
this mod is on hold atm any one can continued it till the auther re continues it please stop asking for updae.🙂
易离 7 月 18 日 上午 8:00 
1.6 pls
Snar The Kobold 7 月 14 日 下午 6:21 
i need this on 1.6! i can't play with out my gryphons :<
Aristarchus 7 月 5 日 下午 8:06 
Seems like the banners cannot be stored in any storage buildings or area. It just simply does not appear in the item list. Any solution to this?
pphhyy  [作者] 6 月 12 日 上午 12:31 
ye
Ranger Rick 6 月 11 日 下午 10:18 
Can it be continued?
pphhyy  [作者] 6 月 11 日 下午 5:19 
this mod will NOT be getting updated to 1.6, got too many things going on to update all my mods unfortunately
Ranger Rick 3 月 30 日 下午 3:09 
Yup Jecs “the only actual shield code that’s not an added apparel layer”, you’re exactly right.
Sun Cultist 3 月 30 日 上午 10:58 
Jecs "0.004 TPS" code
Ranger Rick 3 月 28 日 上午 11:17 
Because Jecs shields have been the best alternative for shields as of late.
Sun Cultist 3 月 28 日 上午 10:50 
Why jecs
zhunan 3 月 23 日 下午 7:50 
The shield cannot be found in the armed plan, and the pawns always take off later
yoyo647qc 3 月 6 日 上午 9:53 
just wondering if different kinds of demigryffons can breed together (i imagine it's not the case but i haven't had the chance to test it out)
Paolini 2 月 13 日 上午 7:23 
Is changing the <manhunterOnTameFailChance>0.8</manhunterOnTameFailChance> to 0.2 enough to reduce the manhunter on failed tame chance ?

80% is crazy high considering a lv15 tamer barely has 15% to tame it
hitherebyethere 1 月 24 日 上午 8:59 
Huh it says my colonists are missing the body parts to wear the armor, Im using a body replacer mod so maybe there's a incompatibility there
Ranger Rick 2024 年 12 月 12 日 上午 8:24 
Hungy babies
xkp92110(orick) 2024 年 12 月 11 日 下午 8:07 
why feathers and claws are category/rawfood?
can i eat them?
Ranger Rick 2024 年 11 月 6 日 上午 1:29 
Amazing bugs lol. Vultures are just fast like that
Apollo Densin 2024 年 11 月 5 日 下午 12:39 
Found another bug, the Vulture Demigryph says it is a cheetah
Apollo Densin 2024 年 11 月 4 日 上午 6:30 
Unsure if this is because of the Giddy up 2 branch that is updated for 1.5. But when you ride a demigrph you are super low on its body, essentially just right on the middle
Uriel Septim VII 2024 年 10 月 21 日 上午 6:25 
does this work with giddy up 2 by owl chemist?
Dhoone 2024 年 10 月 18 日 上午 4:46 
I did the demigryph knights start. The eggs hatch and immediately become hostile so I have to kill them. How do I actually tame these things? Do I have to just let them go free and try to tame them manually?
Seth'cor 2024 年 10 月 5 日 下午 7:40 
is there any patch that makes it compatible with a dogs said ?
lizidonggua2020 2024 年 9 月 20 日 下午 12:18 
this error pops up in 1.4
XML error: <geneticVariance>1</geneticVariance> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="PlayerFactionBase"><raidLootValueFromPointsCurve><points><li>(35, 15)</li><li>(100, 120)</li><li>(1000, 500)</li><li>(2000, 800)</li><li>(4000, 1000)</li></points></raidLootValueFromPointsCurve>
Darknote 2024 年 8 月 15 日 上午 1:39 
Included as a patch to latest CE snapshot (Will be a while until CE releases an update to steam, so this will have to do.)
https://combatextended.lp-programming.com/CombatExtended-10399572769.zip
Arthur GC 2024 年 8 月 8 日 上午 5:22 
Suggestion: The skull/skeleton banners could add terror if biotech is active.
UyTheo 2024 年 7 月 27 日 下午 8:08 
My fertilized demigryph eggs keep turning into unfertilized chicken eggs
butterfly courtier 2024 年 7 月 18 日 上午 10:44 
Is it intended for chicks to immediately hunt a pawn after hatching?
SpingZero 2024 年 6 月 26 日 下午 3:13 
hey Pphhyy and team, love your mods, keep it up :>

(May I suggest Dwarven war goats like in the battle of three armies on the hobbit movies)
exiledfreedom 2024 年 6 月 23 日 上午 8:58 
Sorry if i ask a stupid question, but do i need JecsTools for the shields to work?
Marq 2024 年 5 月 31 日 上午 1:37 
I'm on 1.4

XML error: <geneticVariance>1</geneticVariance> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="PlayerFactionBase"><raidLootValueFromPointsCurve><points><li>(35, 15)</li><li>(100, 120)</li><li>(1000, 500)</li><li>(2000, 800)</li><li>(4000, 1000)</li></points></raidLootValueFromPointsCurve>
[Bot] Snailz 2024 年 5 月 28 日 下午 10:23 
Are my colonists suppose to be cooking with the feathers and claws?...
Petrus Aurelius 2024 年 5 月 26 日 下午 11:35 
Did you know that in medieval folklore it was believed that male griffins had wings while females were wingless?
FiauraTheTankGirl 2024 年 5 月 7 日 下午 8:02 
But this isn't a CE Issue only:

XML error: <geneticVariance>1</geneticVariance> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="PlayerFactionBase"><raidLootValueFromPointsCurve><points><li>(35, 15)</li><li>(100, 120)</li><li>(1000, 500)</li><li>(2000, 800)</li><li>(4000, 1000)</li></points></raidLootValueFromPointsCurve>
The Dutchman 2024 年 5 月 3 日 上午 8:11 
@Fiaura Thats pretty clearly a CE issue. You really should learn how to read instead of pestering mod authors
FiauraTheTankGirl 2024 年 5 月 3 日 上午 12:07 
Some of the Armor and Equipment is NOT patched for CE, please do a run through because the CE page says you support it but stuff like the Demigryph Shield isn't right now.
SirLalaPyon 2024 年 5 月 2 日 下午 11:29 
bro why are your demigyphs op
zack2go 2024 年 4 月 29 日 下午 11:38 
Somehow i cant play without demigryphs anymore :D
DarkDrow456 2024 年 4 月 13 日 下午 6:58 
Thank you for the update <3 Can you also add the A dog said patch?
Хрюкомобиль 2024 年 4 月 12 日 上午 10:55 
CE friendly?
pphhyy  [作者] 2024 年 4 月 8 日 下午 2:40 
Updated to 1.5 AND shields are back
Rat Bastard 2024 年 2 月 8 日 上午 10:17 
@Senilia
Demigryphs are from warhammer fantasy, they are a wingless relative to griffons.
Senilia 2024 年 2 月 8 日 上午 10:03 
Seems to be missing the wings of an eagle?...
DrBossWatson 2024 年 1 月 1 日 下午 6:55 
When in a caravan my pawns are called tribespeople.
DrBossWatson 2024 年 1 月 1 日 下午 4:16 
Noticed something odd. When playing as a Demigryph Chapter House all my new pawns seem to have their genetics overwritten so their skin colour gene is always the same. Vanilla Tribal and Crashlanded scenarios don't do this but if I use the built in scenario or a custom scenario where my faction type is the Chapter House all starter pawns have the same skin gene and if I manually change the pawns or load old pawns that I have saved their children will get the skin colour gene that pawns get when choosing starter pawns. Dev mode spawned colonists also all have the same gene.

Are they supposed to be a tribal faction? Pictures say medieval but autogenerated pawns are all in tribalwear / stone weapons.
KAMK 2023 年 12 月 18 日 上午 10:49 
1.4 add plzzzzzzz 5 new helmets, 5 banners, and 5 shields !!!!
thompsond501 2023 年 11 月 28 日 下午 7:17 
So the chicks hatch and immediately go after your colonist am I doing something wrong
2ScoopsPlz 2023 年 11 月 6 日 下午 7:15 
Wouldn't mind an official patch for a dog said, but for now I think I've got a patch working well enough in my current run.
Nevets 2023 年 9 月 8 日 下午 5:42 
the banners and shields don't show up in game for me and I cant find them with Character Editor