RimWorld

RimWorld

pphhyy's Demigryphs
254 kommentarer
foxin_gs3 22. juli kl. 7:37 
this mod is on hold atm any one can continued it till the auther re continues it please stop asking for updae.🙂
易离 18. juli kl. 8:00 
1.6 pls
Snar The Kobold 14. juli kl. 18:21 
i need this on 1.6! i can't play with out my gryphons :<
Aristarchus 5. juli kl. 20:06 
Seems like the banners cannot be stored in any storage buildings or area. It just simply does not appear in the item list. Any solution to this?
pphhyy  [ophavsmand] 12. juni kl. 0:31 
ye
Ranger Rick 11. juni kl. 22:18 
Can it be continued?
pphhyy  [ophavsmand] 11. juni kl. 17:19 
this mod will NOT be getting updated to 1.6, got too many things going on to update all my mods unfortunately
Ranger Rick 30. mar. kl. 15:09 
Yup Jecs “the only actual shield code that’s not an added apparel layer”, you’re exactly right.
Sun Cultist 30. mar. kl. 10:58 
Jecs "0.004 TPS" code
Ranger Rick 28. mar. kl. 11:17 
Because Jecs shields have been the best alternative for shields as of late.
Sun Cultist 28. mar. kl. 10:50 
Why jecs
zhunan 23. mar. kl. 19:50 
The shield cannot be found in the armed plan, and the pawns always take off later
yoyo647qc 6. mar. kl. 9:53 
just wondering if different kinds of demigryffons can breed together (i imagine it's not the case but i haven't had the chance to test it out)
Paolini 13. feb. kl. 7:23 
Is changing the <manhunterOnTameFailChance>0.8</manhunterOnTameFailChance> to 0.2 enough to reduce the manhunter on failed tame chance ?

80% is crazy high considering a lv15 tamer barely has 15% to tame it
hitherebyethere 24. jan. kl. 8:59 
Huh it says my colonists are missing the body parts to wear the armor, Im using a body replacer mod so maybe there's a incompatibility there
Ranger Rick 12. dec. 2024 kl. 8:24 
Hungy babies
xkp92110(orick) 11. dec. 2024 kl. 20:07 
why feathers and claws are category/rawfood?
can i eat them?
Ranger Rick 6. nov. 2024 kl. 1:29 
Amazing bugs lol. Vultures are just fast like that
Apollo Densin 5. nov. 2024 kl. 12:39 
Found another bug, the Vulture Demigryph says it is a cheetah
Apollo Densin 4. nov. 2024 kl. 6:30 
Unsure if this is because of the Giddy up 2 branch that is updated for 1.5. But when you ride a demigrph you are super low on its body, essentially just right on the middle
Uriel Septim VII 21. okt. 2024 kl. 6:25 
does this work with giddy up 2 by owl chemist?
Dhoone 18. okt. 2024 kl. 4:46 
I did the demigryph knights start. The eggs hatch and immediately become hostile so I have to kill them. How do I actually tame these things? Do I have to just let them go free and try to tame them manually?
Seth'cor 5. okt. 2024 kl. 19:40 
is there any patch that makes it compatible with a dogs said ?
lizidonggua2020 20. sep. 2024 kl. 12:18 
this error pops up in 1.4
XML error: <geneticVariance>1</geneticVariance> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="PlayerFactionBase"><raidLootValueFromPointsCurve><points><li>(35, 15)</li><li>(100, 120)</li><li>(1000, 500)</li><li>(2000, 800)</li><li>(4000, 1000)</li></points></raidLootValueFromPointsCurve>
Darknote 15. aug. 2024 kl. 1:39 
Included as a patch to latest CE snapshot (Will be a while until CE releases an update to steam, so this will have to do.)
https://combatextended.lp-programming.com/CombatExtended-10399572769.zip
Arthur GC 8. aug. 2024 kl. 5:22 
Suggestion: The skull/skeleton banners could add terror if biotech is active.
UyTheo 27. juli 2024 kl. 20:08 
My fertilized demigryph eggs keep turning into unfertilized chicken eggs
butterfly courtier 18. juli 2024 kl. 10:44 
Is it intended for chicks to immediately hunt a pawn after hatching?
SpingZero 26. juni 2024 kl. 15:13 
hey Pphhyy and team, love your mods, keep it up :>

(May I suggest Dwarven war goats like in the battle of three armies on the hobbit movies)
exiledfreedom 23. juni 2024 kl. 8:58 
Sorry if i ask a stupid question, but do i need JecsTools for the shields to work?
Marq 31. maj 2024 kl. 1:37 
I'm on 1.4

XML error: <geneticVariance>1</geneticVariance> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="PlayerFactionBase"><raidLootValueFromPointsCurve><points><li>(35, 15)</li><li>(100, 120)</li><li>(1000, 500)</li><li>(2000, 800)</li><li>(4000, 1000)</li></points></raidLootValueFromPointsCurve>
[Bot] Snailz 28. maj 2024 kl. 22:23 
Are my colonists suppose to be cooking with the feathers and claws?...
Petrus Aurelius 26. maj 2024 kl. 23:35 
Did you know that in medieval folklore it was believed that male griffins had wings while females were wingless?
FiauraTheTankGirl 7. maj 2024 kl. 20:02 
But this isn't a CE Issue only:

XML error: <geneticVariance>1</geneticVariance> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="PlayerFactionBase"><raidLootValueFromPointsCurve><points><li>(35, 15)</li><li>(100, 120)</li><li>(1000, 500)</li><li>(2000, 800)</li><li>(4000, 1000)</li></points></raidLootValueFromPointsCurve>
The Dutchman 3. maj 2024 kl. 8:11 
@Fiaura Thats pretty clearly a CE issue. You really should learn how to read instead of pestering mod authors
FiauraTheTankGirl 3. maj 2024 kl. 0:07 
Some of the Armor and Equipment is NOT patched for CE, please do a run through because the CE page says you support it but stuff like the Demigryph Shield isn't right now.
SirLalaPyon 2. maj 2024 kl. 23:29 
bro why are your demigyphs op
zack2go 29. apr. 2024 kl. 23:38 
Somehow i cant play without demigryphs anymore :D
DarkDrow456 13. apr. 2024 kl. 18:58 
Thank you for the update <3 Can you also add the A dog said patch?
Хрюкомобиль 12. apr. 2024 kl. 10:55 
CE friendly?
pphhyy  [ophavsmand] 8. apr. 2024 kl. 14:40 
Updated to 1.5 AND shields are back
Rat Bastard 8. feb. 2024 kl. 10:17 
@Senilia
Demigryphs are from warhammer fantasy, they are a wingless relative to griffons.
Senilia 8. feb. 2024 kl. 10:03 
Seems to be missing the wings of an eagle?...
DrBossWatson 1. jan. 2024 kl. 18:55 
When in a caravan my pawns are called tribespeople.
DrBossWatson 1. jan. 2024 kl. 16:16 
Noticed something odd. When playing as a Demigryph Chapter House all my new pawns seem to have their genetics overwritten so their skin colour gene is always the same. Vanilla Tribal and Crashlanded scenarios don't do this but if I use the built in scenario or a custom scenario where my faction type is the Chapter House all starter pawns have the same skin gene and if I manually change the pawns or load old pawns that I have saved their children will get the skin colour gene that pawns get when choosing starter pawns. Dev mode spawned colonists also all have the same gene.

Are they supposed to be a tribal faction? Pictures say medieval but autogenerated pawns are all in tribalwear / stone weapons.
KAMK 18. dec. 2023 kl. 10:49 
1.4 add plzzzzzzz 5 new helmets, 5 banners, and 5 shields !!!!
thompsond501 28. nov. 2023 kl. 19:17 
So the chicks hatch and immediately go after your colonist am I doing something wrong
2ScoopsPlz 6. nov. 2023 kl. 19:15 
Wouldn't mind an official patch for a dog said, but for now I think I've got a patch working well enough in my current run.
Nevets 8. sep. 2023 kl. 17:42 
the banners and shields don't show up in game for me and I cant find them with Character Editor