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I don't really plan on updating this mod
No plans to update yet but I've been cooking a bit so maybe in the future
The double door issue where there is no space on the other side of many doors so they are right next to each other and hard to move through.
This does not get nearly the play it should and I think making the ruins indestructible while a interesting concept to prevent cheesing them with ship weapons and nukes.
I would honestly like to see something like this combined with the additional rooms for more artifacts to make a perhaps better ruins mod that offers more exploration and interesting content but without egregious amounts of time wasters and busted item.
The mod probably needs to be updated to reflect the new ruin difficulty parameters of the last update too
Bad news is they are changing something about ruins generation that might break the mod
Reasons I burnt out were:
1. I'm not that creative
2. I tried many gimmicks that I'm not totally happy about
3. This mod has a very noticeable bug for like a whole two months and nobody reported on it
4. There's one unsolved bug that devs havent yet fixed
That doesnt mean I stopped modding in general, I might take a look at this if I feel bored
Pods just take very little damage from melee and bullets, while plasma cutters and explosions are somehow really good at breaking them. The problem is the pod still takes damage from say a knife which might make the players think knifing the pods is a good option
Thanks for fixing that up so fast, trying to get some people that aren't into mods to play :P
I was waiting for the update to push a fix, guess I'll do it now
I'm overriding the base game artifacts as well as ruin generation logic, so none of the rooms from More Artifacts will spawn with this mod
Devs are aware of this, and alien stuff will also see some changes in vanilla, so I'm holding on for the potential hotfix coming... soon with all of the things that didnt get released for 1.0
I'll keep an eye on the mod