Barotrauma 潜渊症

Barotrauma 潜渊症

[OUTDATED] Ruins Enhanced
92 条留言
Rolet 1 月 20 日 下午 12:11 
Да как работает этот ваш Артефакт очищения, я не понимаю...
hUbert 2  [作者] 2024 年 10 月 22 日 上午 9:18 
Yes it should be safe

I don't really plan on updating this mod
Dahlias 2024 年 10 月 22 日 上午 8:26 
Is it safe to remove it mid campaign ?
hUbert 2  [作者] 2024 年 7 月 23 日 下午 5:35 
Because devs coded monsters not to talk (I don't know why)
Rat'Var Cultist 2024 年 7 月 23 日 下午 5:20 
There is not a single fucking mod that allows fractal guardians to talk WHY!??!?!
hUbert 2  [作者] 2024 年 6 月 29 日 上午 4:42 
NOTE: I'm no longer updating this mod, plus there's a vanilla ruin rework coming.
hUbert 2  [作者] 2024 年 1 月 25 日 上午 8:28 
I agree brother

No plans to update yet but I've been cooking a bit so maybe in the future
Draconis🐊 2024 年 1 月 25 日 上午 8:00 
I have always loved the creativity behind these but the amount of puzzles to get around is laborious, and people just stop doing ruins rather than learn the puzzles or they become completely routine. As the author you know all of them by heart but a random player having to solve them under pressure can get instantly frustrated.

The double door issue where there is no space on the other side of many doors so they are right next to each other and hard to move through.

This does not get nearly the play it should and I think making the ruins indestructible while a interesting concept to prevent cheesing them with ship weapons and nukes.

I would honestly like to see something like this combined with the additional rooms for more artifacts to make a perhaps better ruins mod that offers more exploration and interesting content but without egregious amounts of time wasters and busted item.
hUbert 2  [作者] 2023 年 10 月 29 日 下午 2:40 
This happens in vanilla outposts as well, I've tried to remove as many doors as possible to make ruins easier to navigate. I could force a hallway length but ruins would get bigger as a result.

The mod probably needs to be updated to reflect the new ruin difficulty parameters of the last update too
Agitatio 2023 年 10 月 29 日 下午 2:28 
Some modules connect in a bad way. Have double doors that are really close to each other. Hard to get through.
hUbert 2  [作者] 2023 年 8 月 27 日 上午 9:50 
Well the good news is the artifact changes are being added to vanilla next update.
Bad news is they are changing something about ruins generation that might break the mod

Reasons I burnt out were:
1. I'm not that creative
2. I tried many gimmicks that I'm not totally happy about
3. This mod has a very noticeable bug for like a whole two months and nobody reported on it
4. There's one unsolved bug that devs havent yet fixed

That doesnt mean I stopped modding in general, I might take a look at this if I feel bored
Deagle™ 2023 年 8 月 27 日 上午 9:17 
bro we understand you being burned out. But we need thos thick thighs ruins ! how can we make you update this sexy ass mod ?
lil niglet 2023 年 8 月 14 日 下午 5:54 
i would love an update
Replaction 2023 年 6 月 20 日 下午 12:51 
please?
Leonidas 2023 年 6 月 20 日 下午 12:37 
Everything
hUbert 2  [作者] 2023 年 6 月 20 日 上午 10:39 
I've burnt out on baro what do you want me to update?
Replaction 2023 年 6 月 20 日 上午 8:09 
pls update mod
Leonidas 2023 年 6 月 17 日 下午 5:03 
Should this be used with more artifacts?
Valo 2023 年 6 月 14 日 下午 9:00 
normally in vanilla you put the artifact in the switch and blow it up with that.
hUbert 2  [作者] 2023 年 6 月 14 日 下午 8:49 
The guardian pod in the mod has the same health as the vanilla one, it only has a tiny bit of regen when active so the pods don't break in unintended ways.

Pods just take very little damage from melee and bullets, while plasma cutters and explosions are somehow really good at breaking them. The problem is the pod still takes damage from say a knife which might make the players think knifing the pods is a good option
hUbert 2  [作者] 2023 年 6 月 14 日 下午 8:42 
Note that plasma cutters are really good for breaking them.
hUbert 2  [作者] 2023 年 6 月 14 日 下午 8:38 
You can turn off the regeneration temporarily by pressing the red button in the terminal but they might be sturdier than intended, I'll double check
Valo 2023 年 6 月 14 日 下午 8:36 
how are you supposed to destroy guardian pods? it takes forever to whack them repeatedly while constantly turning them off. i assume that isn't the intended method
hUbert 2  [作者] 2023 年 6 月 14 日 上午 5:48 
But you should have more entrances from the outside than vanilla
hUbert 2  [作者] 2023 年 6 月 14 日 上午 5:48 
Last time I tried this parameter does nothing I had to manually increase ruin wall health to 1 million. Maybe I'll go back on that
iErr0r32 2023 年 6 月 14 日 上午 4:57 
@Enigma, in ruinconfig.xml alwaysdestructible="false" changes to true
Enigma 2023 年 5 月 7 日 上午 3:05 
Excellent mod, except of inability to break ruins. In Vanilla it is fair, but with Barotraumatic or similar difficulty mods they are more dangerous, than rewardful... And EA nuke, which kills our crew in 200+ m radius dealing 0 damage neither to walls, nor to things behind them after direct hit looks a bit unfair to me.
Captain Happy 2023 年 4 月 22 日 下午 3:17 
Excellent <3 fast update
Thanks for fixing that up so fast, trying to get some people that aren't into mods to play :P
hUbert 2  [作者] 2023 年 4 月 22 日 下午 3:05 
Fixed hopefully, this was a product of my own incompetence
hUbert 2  [作者] 2023 年 4 月 22 日 下午 3:00 
Working on a fix, something went wrong because I was modding unstable
Captain Happy 2023 年 4 月 22 日 下午 2:54 
Artifact Transport Case has no graphic
AlphaToOmega 2023 年 4 月 18 日 下午 10:55 
im usually bad at finding bugs, but i noticed because me and my friend have been doing ruins constantly without a single circuit ^-^
hUbert 2  [作者] 2023 年 4 月 18 日 上午 3:13 
Good catch, fixed
AlphaToOmega 2023 年 4 月 17 日 下午 11:57 
guardians havent been dropping alien circutry-
hUbert 2  [作者] 2023 年 4 月 16 日 下午 2:02 
pushed an update hopefully nothing broke
hUbert 2  [作者] 2023 年 4 月 16 日 下午 1:51 
Yes it is, and it's not supposed to spawn there :^)

I was waiting for the update to push a fix, guess I'll do it now
Ba-La 2023 年 4 月 16 日 上午 6:00 
Is Ruinshuttle from this mod? Keep seeing it mark under button of abyss
Guardian-of-Light137 2023 年 4 月 2 日 下午 2:50 
@Zetsumi I'm actually very good at installing mods. I've been doing it for years. I'm not making this stuff up I know what i've seen. Especially in skyrim.
hUbert 2  [作者] 2023 年 4 月 2 日 下午 2:31 
You mean deactivate the mod? Should be fine. Might have some error messages if you have artifact transport cases
Target Practice 2023 年 4 月 1 日 下午 4:31 
Is this safe to remove if the need arises?
Zetsumi 2023 年 3 月 25 日 下午 4:52 
@Guardian-of-Light137 Tell me you're bad at installing mods without telling me you're bad at installing mods.
Guardian-of-Light137 2023 年 3 月 17 日 下午 12:29 
Well they kinda can actually. Some alter files that if not properly removed, or even when removed, the originals don't get restored, leading to having to revalidate the files to get them back. It's happened far to many times to me in other games. Notably skyrim, dragon's dogma, and oblivion.
hUbert 2  [作者] 2023 年 3 月 17 日 上午 6:17 
Mods cannot break your base game
Guardian-of-Light137 2023 年 3 月 17 日 上午 2:34 
I'm uncertain if it was this mod or another that caused it, but something messed up my fractal guardians. And no matter what I did they never got fixed. Did this mod do anything to them or did it just affect the ruins? Even when I uninstalled this mod they still never went back to normal. So i'm not so sure it was this or not. I'm not trying to throw around blame, i'm just trying to figure out what mod went wrong so I can possibly fix it. I just recently deleted all my files and revalidated everything so it's possibly fixed after that, but we'll see.
hUbert 2  [作者] 2023 年 3 月 15 日 下午 12:03 
If they are tagged properly they should
Black Lenin 2023 年 3 月 15 日 上午 11:30 
Thanks for answer But what about new artifacts Will them spawn?
hUbert 2  [作者] 2023 年 3 月 15 日 上午 9:34 
Depends

I'm overriding the base game artifacts as well as ruin generation logic, so none of the rooms from More Artifacts will spawn with this mod
Жора Дисмембер 2023 年 3 月 15 日 上午 8:21 
Maybe already asked, but is this mod compatible with the "More Artifacts" mod? Will the ruin modules from that mod spawn?
hUbert 2  [作者] 2023 年 3 月 14 日 下午 8:42 
Major known issue: waypoints are sometimes going through walls due to outpost generation logic, potentially breaking AI pathing (this is because I don't use doors on every module).

Devs are aware of this, and alien stuff will also see some changes in vanilla, so I'm holding on for the potential hotfix coming... soon with all of the things that didnt get released for 1.0

I'll keep an eye on the mod
hUbert 2  [作者] 2023 年 3 月 14 日 下午 8:34 
Fuck I forgot to update the mod