安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










I don't really plan on updating this mod
No plans to update yet but I've been cooking a bit so maybe in the future
The double door issue where there is no space on the other side of many doors so they are right next to each other and hard to move through.
This does not get nearly the play it should and I think making the ruins indestructible while a interesting concept to prevent cheesing them with ship weapons and nukes.
I would honestly like to see something like this combined with the additional rooms for more artifacts to make a perhaps better ruins mod that offers more exploration and interesting content but without egregious amounts of time wasters and busted item.
The mod probably needs to be updated to reflect the new ruin difficulty parameters of the last update too