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The only real gameplay change is that the Golden Shine Potion is a little brighter, other changes are mostly internal.
So, double-fixed.
Turns out the issue with the rage potion was just down to me misunderstanding how tml handles crit chance modifying. Should be fixed next version.
As for the featherfall, I'm not sure if I should convert it into a duration upgrade, change how it upgrades the buff, or just leave it as is.
Second thing: I am personally not a fan of the golden featherfall. It's amusing, but mildly annoying more often than not. I tend to use my jumps in a bottle less than a block off the ground very frequently with that buff.
Other than that, I enjoy using the mod.
Maybe I should publish the next mod versions on the 1.4-stable version