Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan






the file is bigger than 8mb
- Windows : %appdata%/../LocalLow/Payload/TerraTech and look for the file named output_log.txt
- Linux : ~/.config/unity3d/Payload/TerraTech/ and look for the file named Player.log
- Mac : ~/Library/Logs/Payload/TerraTech/ and look for the file named Player.log
->Re-adjustment of all block modules' grade & rarity
->Torpedoes has an arm delay of 5 seconds to prevent them from exploding in your face. If a torp hits you before being armed, it will fall off to the ground, and will explode in 20 sec
Fixed an issue some people are having with L.O.K.I, the porting process to steam workshop seems to have a problem with projectile behavior of L.O.K.I, the new projectile behavior is less than ideal compared to the original, but at least it won't crash
as for scu, i recommend using rabi's scu, it performs better for huge blocks, or, you can just put it on a cab, then put the tech itself directly in inventory