Caves of Qud

Caves of Qud

Peculiar Pedestrians
44 条留言
B.random 7 月 7 日 上午 1:52 
Okay, I've made the pull requests. Let me know if there's any issues. Not very experienced setting up pull requests.
B.random 7 月 7 日 上午 1:20 
Sweet! trying now.
angelgirlsutures  [作者] 7 月 6 日 下午 11:23 
@B.random feel free to make a PR to add it, if you're up for it! Github link is in the mod description
B.random 7 月 6 日 上午 8:07 
If it's okay, I've taken a crack at making a talon variant for the mod. Sprite, script and all that.
Vanilla Gorilla 6 月 18 日 下午 12:14 
still a great mod, and i would also like talons for my birdman gunslinger
Grandpeacock 2 月 7 日 上午 8:21 
your mod still rocks
angelgirlsutures  [作者] 2024 年 11 月 17 日 下午 6:34 
@Indigo Cactus I'll definitely look into it, the main blocker would be sprites.
Indigo Cactus 2024 年 11 月 17 日 下午 5:27 
Any chance you could add talons? You can totally make birdfolk in the game with wings and a beak, but your only good talon-like foot option is hooks for feet, and that one can't wear ergonomic shoes. I think they'd make sense as short blades, same as clawed paws.
B.random 2024 年 6 月 14 日 上午 12:20 
How does one mod CoQ? I'd like to see if it's possible to mod Thick fur into different variants. Like Feathers, Scales, Etc.
angelgirlsutures  [作者] 2024 年 6 月 13 日 下午 11:28 
@Rodunkus Unfortunately horns are equipment, so that's substantially more complicated than with hooves/paws/hooks/etc., which are DefaultBehaviours. I was planning to look into it a while back, but have stepped back from Qud modding for the time being.
Rodunkus 2024 年 6 月 12 日 上午 10:48 
honestly my favorite part of this mod is the ability to make boots ergonomic, i just wish it could also be applied to helms so they could be worn with horns
B.random 2024 年 3 月 20 日 上午 1:23 
Very refined work. Fantastic attention to detail.
Grandpeacock 2024 年 3 月 9 日 下午 6:40 
wow I know im late but thanks for your work I appreciate your craft
PascoaStOner 2024 年 2 月 15 日 下午 4:37 
Thank you so much for your work my friend this mod adds so much to my playthroughs.
whenwrašk 2024 年 2 月 13 日 上午 9:26 
glad to hear it, i've had an idea in mind with the Feet-Blades for a while now, definitely going to chip in a bit for the update.
angelgirlsutures  [作者] 2024 年 2 月 13 日 上午 8:11 
@whenwrašk: As much as anyone is able to give! Updating the mod isn't too terribly difficult most of the time, but I certainly appreciate the support.

@PascoaStOner, @Explosive 'n' Escort, @Theta, @kaprikornus, @Ms. Bramble, @mironarturo69: The mod should work on the latest release now, with some additional improvements. Please post any issues with the 2.0.3 release if they pop up!
Explosiv 'n' Eskort 2024 年 1 月 20 日 下午 6:05 
update this please. it's a excellent mod
whenwrašk 2024 年 1 月 19 日 下午 8:39 
how much money would i need to send via Ko-fi for an ASAP update on this? cheers
PascoaStOner 2023 年 11 月 26 日 上午 8:13 
Broken mod plz fix when you can thanks.
Theta 2023 年 11 月 25 日 上午 8:21 
Just throwing mine in here too just as a little heads up :)

=== Peculiar Pedestrians 2.0.2 Errors ===
<...>\steamapps\workshop\content\333640\2819355053\PeculiarPedestrians_Feet.cs(124,24): error CS0115: 'PeculiarPedestrians_Feet.SetVariant(int)': no suitable method found to override
<...>\steamapps\workshop\content\333640\2819355053\PeculiarPedestrians_Feet.cs(128,20): error CS1503: Argument 1: cannot convert from 'int' to 'string'
== Warnings ==
<...>\steamapps\workshop\content\333640\2819355053\PeculiarPedestrians_Feet.cs(182,10): warning CS0618: 'GameObject.validate(ref GameObject)' is obsolete: 'use Validate(), will be removed after Q1 2024'
@kaprikornus 2023 年 11 月 16 日 上午 5:30 
=== Peculiar Pedestrians 2.0.2 Errors ===
<...>\steamapps\workshop\content\333640\2819355053\PeculiarPedestrians_Feet.cs(124,24): error CS0115: 'PeculiarPedestrians_Feet.SetVariant(int)': no suitable method found to override
<...>\steamapps\workshop\content\333640\2819355053\PeculiarPedestrians_Feet.cs(128,20): error CS1503: Argument 1: cannot convert from 'int' to 'string'
== Warnings ==
<...>\steamapps\workshop\content\333640\2819355053\PeculiarPedestrians_Feet.cs(182,10): warning CS0618: 'GameObject.validate(ref GameObject)' is obsolete: 'use Validate(), will be removed after Q1 2024'
@kaprikornus 2023 年 11 月 16 日 上午 5:30 
same here. now that the beta version is no longer beta
Ms. Bramble 2023 年 11 月 9 日 下午 5:27 
ah, it is indeed not working on the latest betas

the clawpaws... a single teardrop sliding down...
Grandpeacock 2023 年 10 月 12 日 下午 1:00 
it doesnt seem to work in the updated beta
angelgirlsutures  [作者] 2023 年 9 月 21 日 下午 2:00 
The mod has been updated to work with the latest version of the game.
Ozymandias 2023 年 3 月 20 日 下午 8:31 
System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <d6232873609549b8a045fa15811a5bd3>:0
--- End of inner exception stack trace ---
Ozymandias 2023 年 3 月 20 日 下午 8:31 
at System.Collections.Generic.List`1[T]..ctor (System.Collections.Generic.IEnumerable`1[T] collection) [0x00062] in <d6232873609549b8a045fa15811a5bd3>:0
at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00018] in <109e781b32ec464d8737a667de805742>:0
at PeculiarPedestrians.Harmony.DefaultBehaviorSpritePatch.Transpiler (System.Collections.Generic.IEnumerable`1[T] instructions, System.Reflection.Emit.ILGenerator generator) [0x00012] in D:\SteamLibrary\steamapps\workshop\content\333640\2819355053\DefaultBehaviorSpritePatch.cs:29
at (wrapper managed-to-native)
Ozymandias 2023 年 3 月 20 日 下午 8:31 
System.Reflection.FieldInfo field, System.Boolean byAddress) [0x00009] in <28a34da201e449be81fe5efb7481a26c>:0
at PeculiarPedestrians.Harmony.DefaultBehaviorSpritePatch+<>c__DisplayClass1_0.<Transpiler>b__0 (HarmonyLib.CodeInstruction x, System.Int32 idx) [0x00000] in D:\SteamLibrary\steamapps\workshop\content\333640\2819355053\DefaultBehaviorSpritePatch.cs:29
at System.Linq.Enumerable+<SelectIterator>d__154`2[TSource,TResult].MoveNext () [0x0005a] in <109e781b32ec464d8737a667de805742>:0
at System.Collections.Generic.List`1[T].AddEnumerable (System.Collections.Generic.IEnumerable`1[T] enumerable) [0x00059] in <d6232873609549b8a045fa15811a5bd3>:0
Ozymandias 2023 年 3 月 20 日 下午 8:30 
also, doing some trouble shooting and this popped up in the log:

MODERROR [Peculiar Pedestrians] - Exception applying harmony patches: HarmonyLib.HarmonyException: Patching exception in method virtual XRL.UI.ScreenReturn XRL.UI.EquipmentScreen::Show(XRL.World.GameObject GO) ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentNullException: Value cannot be null.
Parameter name: field
at HarmonyLib.CodeInstructionExtensions.LoadsField (HarmonyLib.CodeInstruction code,
Ozymandias 2023 年 3 月 20 日 下午 8:23 
would it be too much to ask for an option to have blades and hooks affect all four feet with multiple legs?
alividlife 2023 年 2 月 8 日 下午 11:39 
Getting a few ModErrors from this one and I really like this one.

Ahhh Thank you CrypticCritter (great mod btw, I use Scary Monsters on a specific character of mine and it's amazing). Adding:

using XRL.World.Anatomy;

has fixed more than just this mod. A LOT of new errors are just specifically because of this new objectsyntaxcomputerblackmagic.
autoganzfeld 2023 年 1 月 25 日 下午 11:09 
update pls :csdread:
CrypticCritter 2023 年 1 月 22 日 下午 8:31 
My own mod, Scary Monsters, broke from the latest update and based on the error I think it's going to be the same fix for your mod. Just add "using XRL.World.Anatomy;" to the list of references at the top of your code and it should stop spitting out the "'BodyPart' could not be found" errors that seem to be crashing things.

I love your mod btw, really adds some fun flavor to an otherwise unappealing defect
Almonihah 2023 年 1 月 21 日 下午 1:14 
Looks like the latest patch may have broken this mod.
angelgirlsutures  [作者] 2022 年 11 月 10 日 下午 1:15 
The mod isn't entirely cosmetic, actually. The skills for each are different. Even then, though, I think more character customisation options are great even if they're just fluff!
ClevaEnGeanyus 2022 年 11 月 7 日 上午 2:29 
@Kikunojo Nobody said that about every variety of beak, now did they? I merely mentioned it because this mod is purely cosmetic to begin with.
ClevaEnGeanyus 2022 年 8 月 29 日 上午 5:26 
Really great idea. Personally, I wanted a version of wings that resemble bat wings, instead of bird wings. I appreciate this mod, nonetheless.
THE WIZARD 2022 年 8 月 3 日 下午 8:07 
this would be an excellent vanilla addition, honestly!!
whenwrašk 2022 年 7 月 1 日 上午 11:12 
alright, that makes more sense. the search results for "bappy paws" were notably less helpful, and more uncomfortable.
angelgirlsutures  [作者] 2022 年 6 月 30 日 下午 12:10 
The request for the mod already used the term, but I interpreted it as "paws that are good for bapping," AKA good at hitting things. They're the cudgel skill equivalent to clawed hooves.
whenwrašk 2022 年 6 月 29 日 下午 7:44 
what's bappy mean?
heavy metal lesbian 2022 年 6 月 19 日 上午 9:41 
wtf based hoof time
ROCKTOBOT 2022 年 6 月 18 日 上午 8:20 
awesome stuff! great ideas
@kaprikornus 2022 年 6 月 11 日 上午 5:09 
finally

hooves