开普勒斯

开普勒斯

Software Talk Texture
10 条留言
哦多多哟 2022 年 6 月 12 日 下午 2:22 
好看,期待更多!
nisi  [作者] 2022 年 6 月 10 日 上午 3:48 
コメントありがとうございます。要望があるとのことで考えてみます
chumimi 2022 年 6 月 10 日 上午 3:47 
へこへこをするのアレもよろしくのだ:steamthumbsup:
nisi  [作者] 2022 年 6 月 9 日 下午 11:34 
thanks maki
I started making this mod without understanding the game well. There are various bugs, but we are very pleased to receive a review that includes a solution. I'm thinking of improving it and adding more characters. Regards!
Maki 2022 年 6 月 9 日 下午 11:04 
Changes to the speed buff are applied on existing characters. But the enemy targeting does not. Maybe there is a command to change your character's force. I just put all items in a chest, changed the value and made a new character. If someone finds a way to fix existing characters please share the method >.<
Maki 2022 年 6 月 9 日 下午 10:52 
ConfigBuff.json
"effectValue0": 1.1,

This is +110% so final speed = 210%.
Kiritan go double speed XD.
0.1 = 110% in-game.
Maki 2022 年 6 月 9 日 下午 10:40 
Also: Very cute mod :D
Maki 2022 年 6 月 9 日 下午 10:36 
ConfigCreature.json
"force": 999,
^ 999 seems to be used for neutral creatures. Causing everything in the game to ignore the player, and is unable to damage the player.

I think the correct value should be 1 . Changing it to 1 seems to make enemies behave normally on Newly created characters . Old characters made while the value is 999, seems to be permanently invincible even after the change.

Assuming creatures 1 to 9 are the playable races, setting the "force" to 1 seems logical. But I'm not 100% sure yet. I am assuming the "force" value is the faction/team ID.
nisi  [作者] 2022 年 6 月 9 日 下午 2:13 
ご報告ありがとうございます。対応します。
kurohane yui 2022 年 6 月 9 日 上午 8:07 
無敵が入るようになり、敵から敵視されないバグあり