安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Everything else about this mod is great and adds a lot of fun to new campaigns, but those damn pirates ruin everything.
But what about the reverse? Randomize only the player and one other faction. I would love that. If the AI gets terrible climate, it tends to absolutely wreck them.
maybe this mod will solve your problem.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3397418847
factions will now stop being at war before being moved, without this the AI ended up in wars across the map and couldn't handle this
they still get into new default wars that depend on their new location, based on the wars the faction they replaced had had
If you're looking for the collection, it's above the mod description.