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Also, I unified the optimization mode to a single one, which should work in most cases for most players. Looking for feedback on whether it works better now.
i mean, before the AR2 Darter needs to go back and pickup more explosives.
@SSG not sure yet, for now, I leave it as it is
The most important problem is the flight control is impossibly complex. The UAV constantly shakes in flight, regardless of altitude and speed, which makes it impossible to direct the UAV to a target manually.
1. Incorrect behavior of laser-guided missiles. When targeting and launching a missile with a UAV, instead of flying along the laser, they fly straight.
2. The laser designator on the AR-2X, when locking on a target, is aimed only at one specific point on the target. (it should be possible to adjust the laser). For example, if the target is a tank, due to the difference in attack angles, I will not always be able to hit the target, since the only UAV target (with target acquisition) is the top of the tank turret, and only one point is selected for all buildings.
Very often, when locking onto a target, the UAV ends up in the tracks or under the tank.
I’ll write separately about Mini Harpy.
It's a bit misleading to state this when any thing you attach gets transformed into one of two possible things: std HE grenade or GL HE round.