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do npc_dynsquads_doassaults 0
npc_dynsquads_dowandering 0
i cry oceans seeing this
game lua_server" but when i do npc_dynsquads_enabled 1 it just does nothing
Probably because VJ recently updated.
wont work for rebels or combine at all weird
I find that weird because it worked perfectly before
Breaks Metro Cop Reload Animation with pistol
While in default AI as we know, there is a bug with most resistance npcs, when they try to use crouch cover low hint, the animation does not play right. Leaving them exposed for damage.
And over all the default AI sends them for slaughter anyway.
So i thought, if squads used ai_goal_standoff and their leader as the battle line target. Oh my.. That would be absolutely glorious.
Even Combine or any custom npc would greatly benefit from it.
So something like "npc_dynsquads_usestandoff" ? :D
So yeah, would try to create something myself but, yeah don't know Lua. :c
Anyway thank you so much for your effort.
Now this mod is beyond perfect.
"ERROR: Squad 'dyn_6466' has enemies in it!
monster_zombie doesn't like Metro Police (Police)"
Is it at all possible to have it just kick out the offending npc or sanity check something hasn't changed on it's own? There's no good way to disband the squad aside from all of it's members dying.