Garry's Mod

Garry's Mod

Dynamic NPC Squads
711 条留言
[SFBOT] Sgt. K. Bassiclan 10 月 27 日 上午 6:54 
It would be nice if we could get this to work with VJ Base SNPCs again.
SkullWagen  [作者] 10 月 15 日 下午 3:00 
thats the reinforcing
do npc_dynsquads_doassaults 0
npc_dynsquads_dowandering 0
PsychoGhost19D 10 月 10 日 下午 6:00 
Is there a way you can add a squad size limiter? I swear all of the 40+ combine I spawn in are getting lumped into one squad if the map isn't absolutely huge. Even if I disable reinforcing, if I kill or get spotted by a single soldier, every single one comes running.
Totally Not Ed 10 月 4 日 上午 4:01 
Some VJ Base NPC's that are usually stationary start walking around lol.
Dr. Walter λ 9 月 23 日 上午 9:44 
i think it works with vj base, as far as i know
V 9 月 23 日 上午 12:32 
does it work with vj base snpcs
Dr. Walter λ 9 月 13 日 下午 2:33 
works with global aggro?
Male_09 8 月 26 日 上午 11:22 
"Removed grigori support."
i cry oceans seeing this
SkullWagen  [作者] 8 月 22 日 下午 7:51 
The kenni ones? Think so
Retributor 8 月 22 日 下午 5:46 
does this work with enhanced combine ai?
SkullWagen  [作者] 8 月 13 日 下午 9:40 
No clue, def wont crash your game or anything
the weather channel 8 月 13 日 下午 8:19 
Does this work for inpcs by any chance
Ocean 8 月 6 日 下午 9:44 
"npc_dynsquads_enabled" = "1" min. 0.000000 max. 1.000000
game lua_server" but when i do npc_dynsquads_enabled 1 it just does nothing
Ocean 8 月 6 日 下午 9:42 
why wont the FREAKING COMMANDS WORK
Ocean 8 月 6 日 下午 9:41 
"unknown command"
baccabab 8 月 5 日 上午 3:26 
Can u add tool to add squads? I mean u can connect needed NPCs into squad manually by toolgun
Snekenjoyer6 7 月 28 日 上午 12:13 
day uhhhhhhhhhhhhhhhh something for asking for a cvar for changing the max squad size
John the Tester 7 月 20 日 上午 7:38 
workshop masterpiece
ATP 7 月 19 日 上午 5:17 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
Juhopi[FIN] 7 月 11 日 上午 7:06 
From my experience, the leader is the first one that moves. Could also be that it's been a coincidence.
SkullWagen  [作者] 7 月 10 日 下午 5:53 
idk the engine handles that
gabefoster567 7 月 10 日 下午 5:17 
HOW WILL THEY KNOW WHO IS THERE LEADER
Gamebit 6 月 19 日 下午 4:46 
Now I can make full on wars!
NullPug 6 月 15 日 下午 7:57 
Would it be possible to have the console commands accessible through the spawn menu?
ProfFalkenJR 6 月 15 日 下午 7:52 
Does this work with VJ units?
Sif 6 月 7 日 下午 7:01 
@Freedom The Weirdo

Probably because VJ recently updated.
Ready the Rabbit 6 月 4 日 下午 3:40 
does this work with Enhanced Sandbox NPCs? I think it has it's own squad system or not, I think it just makes NPCs be able to be in squads than improved behaviour with them
SkullWagen  [作者] 5 月 28 日 下午 9:51 
Are you on a map with AI nodes?
s99547319 5 月 28 日 下午 9:49 
seems broken for some reason
wont work for rebels or combine at all weird
SkullWagen  [作者] 5 月 27 日 下午 1:57 
Not really sure it ever worked with vj base
Freedom The Weirdo 5 月 27 日 上午 10:54 
I love using this mod with vj military snpcs but not sure if its just me but it seemed like the vj snpcs have stopped forming squads even with this mod installed.

I find that weird because it worked perfectly before
Wesch 5 月 24 日 下午 1:56 
Tested it out ingame works good :steamthumbsup: thanks for the quick fix!
SkullWagen  [作者] 5 月 24 日 下午 1:46 
Should be fixed now, thanks for making the clip
SkullWagen  [作者] 5 月 24 日 下午 1:32 
Nvm, yeah it's dynsquads
Wesch 5 月 24 日 下午 1:27 
Yeah i disabled all the mods and it seems to only do this with this mod combined with iNPC, after i disabled this mod i would no longer see this animation bug.
SkullWagen  [作者] 5 月 24 日 下午 1:23 
That really doesn't look like anything dynsquads does, i can check it out tho
Wesch 5 月 24 日 上午 11:20 
here is the clip
SkullWagen  [作者] 5 月 24 日 上午 11:05 
Send a clip
Wesch 5 月 24 日 上午 8:04 
Conflicts with iNPC
Breaks Metro Cop Reload Animation with pistol
Nesigmohka1 5 月 22 日 上午 5:57 
HIM
Icery 5 月 21 日 上午 10:55 
I have an idea for new feature.

While in default AI as we know, there is a bug with most resistance npcs, when they try to use crouch cover low hint, the animation does not play right. Leaving them exposed for damage.
And over all the default AI sends them for slaughter anyway.

So i thought, if squads used ai_goal_standoff and their leader as the battle line target. Oh my.. That would be absolutely glorious.
Even Combine or any custom npc would greatly benefit from it.

So something like "npc_dynsquads_usestandoff" ? :D

So yeah, would try to create something myself but, yeah don't know Lua. :c

Anyway thank you so much for your effort.
SkullWagen  [作者] 5 月 17 日 下午 4:04 
Yes
nicknewman5151 5 月 17 日 下午 1:00 
does this work on vortigaunts?
SkullWagen  [作者] 5 月 16 日 上午 11:14 
Glad it's gettin used :steamhappy:
Icery 5 月 16 日 上午 3:37 
Thank you so much for npc_dynsquads_ignoremapcreated
Now this mod is beyond perfect.
Normie Thots 4 月 26 日 下午 5:23 
Gotcha, I appreciate the transparency!
SkullWagen  [作者] 4 月 26 日 下午 4:35 
The error message is an engine error, my fixer is just a bit slow
Normie Thots 4 月 26 日 下午 3:56 
Ahh so it only happens when it detects it? That’s a relief, maybe make the error messages part of the developer mode output since the related errors fix themselves and wouldn’t need further intervention in most cases?
SkullWagen  [作者] 4 月 26 日 下午 3:24 
It kicks out offending npcs, the error would last forever before I made it kick them out
Normie Thots 4 月 26 日 下午 3:04 
When using a zombie mod that allows infections it often leads to this error;

"ERROR: Squad 'dyn_6466' has enemies in it!
monster_zombie doesn't like Metro Police (Police)"

Is it at all possible to have it just kick out the offending npc or sanity check something hasn't changed on it's own? There's no good way to disband the squad aside from all of it's members dying.