武装突袭3

武装突袭3

SOG AI
2,123 条留言
TheRealJuralumin 6 小时以前 
Do you think it would be possible to add a helicopter crew to the spawnable units? Would be nice to play the Ash & Trash mission (and other heli missions) with a co-pilot and door gunners
BaddieBrennan 7 小时以前 
Anyone using this for AntiStasi know why my AI won’t go undercover after I recruit them? They keep their guns out and will shoot at any enemy they see, not allowing me to enter town with them.

They also always wear military fatigues. Thankyou.
Stolt 10 月 25 日 上午 4:36 
Hey man, will SOG AI work on Antistasi if I play it on a dedicated server? And is it clientside?
Hans(z) 10 月 24 日 上午 3:44 
part3
I thought damage by friendly fire was disabled with SOGAI, if that's true, it didn't work for me with "partial" initialization.
Hans(z) 10 月 23 日 上午 9:01 
part1
Hi Johnyboy, thanks for what you're doing, I can't imagine playing Arma 3 without SOG AI. I have one problem related to the initialization of SOG AI and the subsequent functionality of the mod. I'll try to describe the situation as best I can:
If I play a WS mission where a player and his team start in a helicopter (or in another vehicle), SOG AI starts to initialize as soon as the first member of my team (except me) gets out and the initialization continues until the end even if any member of my team is in the vehicle. I think this is causing some parts of SOG AI to not work, especially the "follow me" command and the "formation file" and "formation line" commands. I think my team was doing vanilla pathfinding (the team was loitering behind me). Other functions like revive, toepopper, etc. worked correctly. Neither turning on/off SOG AI nor "renumber my team" solved the problem.
Hans(z) 10 月 23 日 上午 9:01 
part2
I'm not 100% sure, but these problems also occurred when I select my team members one by one, such as in missions from HeadUp, Dugong31 or in the WS CDLC mission Extraction.
Johnnyboy  [作者] 10 月 22 日 下午 9:10 
Glad its working for you dude. Have fun.
Raging Kitty 10 月 22 日 下午 8:55 
@Johnnyboy

you were bang on. I didn't have the DLC loaded in the launcher. i'm such a fucking idiot, so sorry. thanks so much for your support and for much and incredible mod. truly given me a whole new way to play this amazing sim. do you have a paypal tip jar of kofi or anything like that?
Johnnyboy  [作者] 10 月 22 日 下午 5:42 
@Raging Kitty - Check these 2 things: 1) Is the Prairie Fire DLC loaded in your main Arma steam menu? 2) If Prairie Fire DLC is loaded, check your Controls menu to see if this key is mapped to the Tab key. Check your Game Options, pick Controls, on Controls screen right most tab on the tap says Custom, click that. Then you should see under Action "Gesture Menu" and under Assigned Keys you should see Tab. Maybe you have that mapped to something else.

My guess is you don't have Prairie Fire DLC loaded, or your Gesture Menu (which is my wheel menu) is mapped to some other key. Good luck!
Raging Kitty 10 月 22 日 下午 4:50 
it's still not working mate. the scroll wheel options all show up, but the command wheel doesn't. i can see the little arrows for where my dudes would move if i were looking at a piece of cover, but there's no command wheel. i can't issue any commands whatsoever. :(
Raging Kitty 10 月 22 日 下午 12:42 
@johnnyboy

thanks so much i'll try this out once i get home. apologies again.
Johnnyboy  [作者] 10 月 22 日 上午 8:55 
@Ozzymandias - I almost forgot. You must play new Across The Fence scenarios by Savage Game Design. Be sure to get their Nickel Steel mod which includes a new map and weapons. The ATF scenarios are on all 4 of their maps (Cam Lao Nam, Khe Sanh, The Bra, and new map Dong Giang). Run ATF missions on a LAN solo using this mod.
Johnnyboy  [作者] 10 月 22 日 上午 8:15 
@Raging Kitty - No problem, sorry you had a bad day. Due to its startup complexity, the initialization of SOG AI had to wait until after player team exits a vehicle. So you and your team need to board the insert chopper or boat or ground vehicle first. Then after you exit that vehicle this mod will initialize and work. I just tested it on FF2 Khe Sanh and it still works for me.

@TheRealJuralumin - Player face was never changed by this mod, but I'll put that in for the ANZACs in next update. It's easy to do.

@Ozzymandias - FF2 is great. Dynamic Recon Ops can be good. Combat Patrol Khe Sanh good for quick 20 minute games (any combat patrol pretty good actually). Check out Head Up's missions and the Lazy Dugong's missions (all good). And Primkup's Vietcong Fist Alpha campaign. (he has remade the famous Vietcong game missions using their voice acting).
Raging Kitty 10 月 22 日 上午 7:29 
@johnnyboy

Sorry, I thought I hadn't posted those comments. I had a particularly horrible day, and I apologize for taking it out on your page.

I own Prairie Fire, I actually bought it for this mod. It worked great the first time I downloaded it totally flawlessly and now no longer initializes at all. I get the prompt saying it will once people join my squad, but it unfortunately doesn't. No command wheel, no scroll menu options to enable/disable, just no dice unfortunately.

I'm trying to play The Forgotten Few 2 on literally any map at all and having no luck. Worked great on Altis first time out though.

Thanks for your time and sorry again about that outburst.
TheRealJuralumin 10 月 22 日 上午 7:02 
Ah I've just noticed that the player's face still switches to a default non-camo one when using the SAS units, the AI teammates are all fixed though which is great! Please have a look when you can, thanks.
TheRealJuralumin 10 月 22 日 上午 3:54 
@Johnnyboy Thanks for the update, man, appreciate the fix you did for the ANZAC units. I genuinely cannot imagine Arm 3 without this mod, it's truly the ultimate single player experience.
Ozymandias 10 月 22 日 上午 1:33 
@Johnnyboy the LZ for extraction in Spindown is at the eastern end of 045129.
Ozymandias 10 月 22 日 上午 1:10 
@johnnyboy

Thanks. If I were to play that mission again, I'll get you the coordinates.

By the way, do you have any recommendations on what other missions work great with SOG AI? I've finished the Apex campaign. I'm 2 missions into Prairie Fire. I am considering getting Western Sahara but not the other CDLCs. I hear Forgotten Few works great with SOG AI. Any others that you would recommend?
Johnnyboy  [作者] 10 月 21 日 下午 9:22 
@Raging Kitty - Aren't you a charming fellow. Do you own the Prairie Fire DLC? It's required.
Johnnyboy  [作者] 10 月 21 日 下午 4:31 
@Flint - You are the second person to report this, and I have no idea why that happens. It never happens to me. Try the repair option on both CBA and my mod, might help. If it never happens to me, I can't help, sorry.
Flint 10 月 21 日 下午 4:14 
@Johnnyboy Somehow I don't have SOG AI CBA options. SOG AI simply isn't listed in the "ADDON:" dropdown (in Game Options window). But the mod itself seems to work fine. I just can't customize it to my liking.
I have the latest versions of the SOG AI mod, the CBA mod, and the game itself installed. I've tried disabling all mods except SOG AI and CBA, but it doesn't help.
What can I do about this?
Thanks in advance
Johnnyboy  [作者] 10 月 21 日 上午 10:10 
Regarding Spindown mission, if I remember correctly the exfil LZ has big rocks and logs around it (if its the same one you were at I don't know), and that messes up AI's pathfinding and they have difficulty getting to the chopper. Since they can't get there they get shot, and their buddies try to heal them. That is a vanilla ai pathfinding issue (my mod does not change pathfinding behavior). What I can do maybe is hideObject the near logs to open up the pathfinding. If someone can send me the coordinates of that LZ that would help. Savage Game Design made this missions with MP players in mind, so did not take into account AI path finding when picking their sites. Note in Bright Light mission, I hid the fences in the village near the tunnel to open up AI pathfinding.
Johnnyboy  [作者] 10 月 21 日 上午 10:10 
@Ozymandias - There is a bug I haven't solved yet where an AI will stop responding occasionally. It's weird and hard for me to diagnose. Sometimes a Stop command and a vanilla return to formation clears them up. If they are stuck in incapacitated state but no longer have the red triangle, I shoot them then heal them. I'm working on solving this issue though.
Ozymandias 10 月 21 日 上午 9:51 
Hey Johnnyboy, I encountered an issue where sometimes the squad members wouldn't respond to me. It would take some fiddling of switching off the AI, getting them to stand up, and then re enabling the AI. Sometimes it would work. Any idea what causes this?

On a related note, I was playing the second mission of Prairie Fire, the one where you ambush the convoy. Had an issue at the end where we had to defend the crater. When the chopper arrived, I could not get all of my squad to mount the chopper. Several of them would be stuck shooting at the enemy, refusing to move, or rescuing their squad mates. This would also happen even when I switch off the AI. How do I prevent something similar from happening?

Thanks!
CHASKOH 10 月 20 日 下午 1:04 
@Johnnyboy Understood.
Tako1407 10 月 20 日 下午 12:22 
thanks johnny boy. I hope you find a solution for the savegame for across the fence
mkalireza 10 月 20 日 上午 11:07 
I appreciate you for taking the time to create and update the mod and continuing to respond to comments. Johnnyboy, you're 'Goodboy'. :steamhappy: :steamthumbsup:
Stolt 10 月 20 日 上午 9:20 
Nice, thanks!
Johnnyboy  [作者] 10 月 20 日 上午 8:34 
@Stolt - I just checked my code and I see I built in disabling VCOM for player squad, so VCOM should be good also (and you don't have to toggle any of their CBA options ).
Johnnyboy  [作者] 10 月 20 日 上午 8:24 
@Rasenna - Yes, this mod is compatible with ATF. ATF + SOG AI is now my absolute favorite single player ARMA experience. Max stealth tension as long as possible, then all hell breaks loose.

@Stolt - It is compatible with LAMBS if you disable Lambs Danger for your AI squad. I forget if it is compatible with VCOM (it is if you can turn off VCOM behavior for player squad). The general rule is for any AI or animation mod, you can't have it running on your squad while SOG AI is running because then you have 2 competing mods telling AI what to do at the same time, and things will break.

@CHASKOH - It's not as simple as adding a CBA option to turn off my revive system. The code isn't that modular unfortunately. Too much work for me to take on at this time.
Rasenna 10 月 20 日 上午 4:03 
great! is compatible with ATF?
Stolt 10 月 20 日 上午 3:55 
Hey can I combine this mod with VCOM/LAMBS or will that break the AI?
Johnnyboy  [作者] 10 月 19 日 下午 4:48 
SOG AI updated. Changes:

- Fixed Point Man refusing to move up or down steep slopes (hopefully for real this time! Thanks @Panther42_2002.)
- Added cba option "Enable Desperate Escape in Across The Fence". Desperate Escape is now the default behavior when team wiped out. When you respawn near you need to extract and redeploy before you will be able to spawn a new team. (thanks @Polski_Sebek1)
- Fixed bug where Lay Dog command fails if CBA mod not loaded (thanks @mkalireza )
- Aussie and NZ SAS units will now keep their camo faces (thanks @TheRealJualumin )

Remember to "repair" (update) the mod in Steam mods page.
Tako1407 10 月 19 日 下午 12:03 
Does anyone have the same problem as me, I can't access the CBA options for the Sog Ai mod?
CHASKOH 10 月 19 日 上午 10:25 
To your previous statement @johnyboy, why not add a disable option in CBA?
TheRealJuralumin 10 月 18 日 下午 10:48 
@Johnyboy thanks for the reply, would really appreciate a fix at some point, as an Aussie I tend to use the SAS units more than any other and this issue is bit frustrating (I really want to play the SOG Prairie Fire campaign with the SAS), but it's not game-breaking by any means and I imagine most people use the US units a lot more anyway, but if you get the time a fix would be awesome.
Glaphitus Kage 10 月 18 日 上午 9:39 
@Johnyboy Thanks for getting back to me and good to know. Multiplayer is hard...though to be fair it mostly worked for what I was using it for. We did not plan to control AI with it, just liked the traps, and tracker units. Also the spooky stuff is nice since Halloween is coming up.

Fantastic mod in single player though. Best AI mod. 10/10
mkalireza 10 月 18 日 上午 8:35 
Guys good news, primkup said to me that another campaign is almost ready. :steamhappy:
Vietcong Fist Alpha SP (ENG)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3469121360
Special thanks Johnnyboy and primkup. :steamthumbsup:
Johnnyboy  [作者] 10 月 18 日 上午 7:35 
@Patwick (Rafil) - Which DRO? I just tried DRO Khe Sanh and DRO Tanoa and both allowed me to select faction, choose and equip units, then paradrop into AO. This mod worked fine. Provide steam link to exact DRO giving you trouble and I can try it.
Patwick (Rafii) 10 月 18 日 上午 4:43 
Im having a problem where the Dynamic recon ops menu to select faction and create mission is not showing up when SOG AI is enabled, it says something about SOG AI initialization is waiting for Dynamic Recon ops but nothing happens the menu wont show up.
Johnnyboy  [作者] 10 月 17 日 下午 6:27 
@jp9999 - Not really. This is a known issue with SOG AI compatibility with Western Sahara that I hope to find time to fix
jp9999 10 月 17 日 下午 5:50 
Is there a command or something I can do to "reboot" the AI in the middle of a mission? I was using it in the western sahara dlc, and it worked fine (I know its not made for it), but after there is a moment in the mission where a timelapse happens, it says all my team mates are dead (they arent) and the AI stops working. The enable/disable sog ai option doesnt fix it.
Johnnyboy  [作者] 10 月 17 日 上午 10:31 
@TheRealJualumin - Interesting problem. For some reason, the PF devs named the unit faces different for the SAS units than the non-SAS NZ and Aussie units. In order to use the Aussie/NZ voice lines, I find the string "australia" in the unit class name like this: "vn_b_whitehead_30_australia" but the SAS units have face names like this: "vn_b_LivonianHead_4_07". So after spawning an SAS team I reset their faces to Australia or NZ versions which loses the face paint. I can change this somehow to flag these units as Aussie or NZ, but it will take some work, and may not be my highest priority. I should do it though. Thanks for report.
TheRealJuralumin 10 月 17 日 上午 9:59 
I'm having an issue with the Australian SAS units faces changing, when I spawn in an SAS unit they have their usual camouflaged faces, but after a few seconds they all change to squeaky clean default faces and I'm not sure why? I'm curious if this is something on my end causing a conflict with SOG AI, but it doesn't seem to affect any of the other unit types as far as I can tell
Johnnyboy  [作者] 10 月 17 日 上午 9:30 
@mkalireza - Good catch. I never run without CBA so hadn't noticed. Your exact details make this an easy fix for me, thanks!
Johnnyboy  [作者] 10 月 17 日 上午 9:29 
@Chaskoh - There is no way to disable my Revive/Health system, so using another health revive system will likely conflict and cause strange problems.

@jp9999 - I am unaware of the voice change issue, but I will take a look. Thanks.

@Glaphitus Kage - This is a single player mod. It will not work in MP. And it is way too much work for me to make that ever happen. Sorry.
Johnnyboy  [作者] 10 月 17 日 上午 9:20 
@Polski_Sebek1 - Currently I end mission if player killed as it seems like cheating to view my character be brutally killed, but then magically re-appear somewhere else. But I think I should make this a CBA option so you can use that ATF feature.

@Malakaton - When you put your team in stealth mode, most commands given by player are via handsignals so you won't hear player give the command. Not a bug.
I don't know if the mod is compatible with C2 Command and Control. But if that mod alters your squad AI behavior it probably is not compatible. You can't have 2 different systems telling same AI what to do.
Johnnyboy  [作者] 10 月 17 日 上午 9:16 
@Ngutangkhamun III - I like running with Spearhead DLC which enables usage of flamethrower, burn fx and more revive voice lines, and hipfire animations. Also WebKnight's Burn Em mod. Veteran's Restore Vanilla Missions mod so you can have other DLCs running, LAMBS RPG, SOG Nickel Steel. You can use Lambs Danger if you disable it for player squad also.
mkalireza 10 月 17 日 上午 8:00 
Hi Johnnyboy, While I am running SOG AI without CBA_A3, I am getting an error when executing the lay dog ​​command. There is no problem with CBA_A3. Thank you for your great mod. :steamthumbsup: :steamhappy:

Error in expression <dDirArray = [_leaderDest, count _units, jboy_circleSpacing] call jboy_getCircleP>
Error position: <jboy_circleSpacing] call jboy_getCircleP>
Error Undefined variable in expression: jboy_circlespacing
File SOG_AI\JBOY\FastAI\sogStartBlueMove.sqf..., line 94
Glaphitus Kage 10 月 16 日 下午 8:53 
Does SOG AI work in multiplayer? When I try to use it with friends and one of them gets injured, I can carry them, but when I select the option to drop them, it gets stuck. Has anyone else gotten this bug for multiplayer?