安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






The only difference this mod now provides is allowing you to minimise the filter for taking back home.
The errors should no longer occur.
What purpose were they given?
It seems that they added a use for them officially, so perhaps this patch no longer works.
following error,
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
DubsBadHygiene.HygienePipeMapComp:RebuildPipeGrid (int)
DubsBadHygiene.HygienePipeMapComp:RegenGrids ()
DubsBadHygiene.Patches.HarmonyPatches_Plumbing:GridRegen_Prefix (Verse.Map)
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch4 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Following error:
More than 1 pipe comp in the same cell at (132, 0, 184), things with pipes cannot overlap!
System.ArgumentException: An item with the same key has already been added. Key: (132, 0, 184)
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at DubsBadHygiene.HygienePipeMapComp.RebuildPipeGrid (System.Int32 P) [0x00122] in <10ca328d21474fe2be6bc0cbe1f4f84a>:0
I have also fixed the issue with the sewage treatment not ticking as it should.
PowerNet registered connector it already had: CompPowerTrader(parent=VFEA_AncientWaterFilter75048 at=(157, 0, 122))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
RimWorld.PowerNet:RegisterConnector (RimWorld.CompPower)
RimWorld.PowerNet:.ctor (System.Collections.Generic.IEnumerable`1<RimWorld.CompPower>)
RimWorld.PowerNetMaker:NewPowerNetStartingFrom (Verse.Building)
RimWorld.PowerNetManager:TryCreateNetAt (Verse.IntVec3)
RimWorld.PowerNetManager:UpdatePowerNetsAndConnections_First ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch4 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()
PowerNet adding powerComp CompPowerTrader(parent=VFEA_AncientWaterFilter75048 at=(157, 0, 122)) which it already has.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
RimWorld.PowerNet:RegisterAllComponentsOf (Verse.ThingWithComps)
RimWorld.PowerNet:RegisterConnector (RimWorld.CompPower)
RimWorld.PowerNet:.ctor (System.Collections.Generic.IEnumerable`1<RimWorld.CompPower>)
RimWorld.PowerNetMaker:NewPowerNetStartingFrom (Verse.Building)
RimWorld.PowerNetManager:TryCreateNetAt (Verse.IntVec3)
RimWorld.PowerNetManager:UpdatePowerNetsAndConnections_First ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch4 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()
PowerNet adding powerComp CompPowerTrader(parent=VFEA_AncientWaterFilter51609 at=(111, 0, 112)) which it already has.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
RimWorld.PowerNet:RegisterAllComponentsOf (Verse.ThingWithComps)
RimWorld.PowerNet:RegisterConnector (RimWorld.CompPower)
RimWorld.PowerNet:.ctor (System.Collections.Generic.IEnumerable`1<RimWorld.CompPower>)
RimWorld.PowerNetMaker:NewPowerNetStartingFrom (Verse.Building)
RimWorld.PowerNetManager:TryCreateNetAt (Verse.IntVec3)
RimWorld.PowerNetManager:UpdatePowerNetsAndConnections_First ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch4 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()
[/code]
For some reason, every time I do anything involving laying Conduits or adding sources of Power, i get this error with the Ancient Water Filter.