DayZ
Custom Keycards
219 条留言
JIA118 11 月 13 日 上午 5:17 
This is a great module that I really like. I would like to ask, how can I set the time interval between two door card openings?
506XACE 10 月 26 日 下午 1:41 
If you know what you're doing, the mod works perfect, solid work.
STALKER164 9 月 8 日 上午 11:55 
hi, good mod, please tell me how to do something so that after opening the door or loot box, the card just disappears and does not collapse
hOllOwTipx 9 月 5 日 下午 7:40 
can somebody send me an example of a working file please, i cant seem to figure out how to get it working.
HHServusAD 7 月 22 日 上午 8:55 
Thx
redactd_gg 6 月 22 日 下午 6:48 
Do you have to put each door in its separate file for the static building?
Bobbles 6 月 8 日 下午 5:16 
having a wierd scenario, added in around 8 new door jsons, none of them are spawning in, validated the json, run comparison vs working jsons but these new ones just arent there - is there a discord to run some code by etc please?
Dizzle 6 月 2 日 下午 11:42 
Amazing work Thanks alot!
redactd_gg 5 月 13 日 下午 7:41 
I have added the mod and configured 5 doors which work just fine. The issue i am having is the static buildings I copy and paste from the files change the info needed i.e. coordinates door ID etc. But once I load it, not working any help would be appreciated.
MrPatateee / tw.tv 5 月 8 日 上午 7:00 
Love the mode!
Is there a way to add a timer BEFORE the door open ?
林恩贤 5 月 7 日 下午 11:02 
hi, bro. How to customize the alarm?
Donnerlittchen 5 月 4 日 上午 7:01 
Hi Evgeny, I have a problem with the retexturing of the cards. I wrote the config exactly as described in your guide. I created the .paa files in 1024x1024 and set the paths correctly in the config. Unfortunately, only grey cards appear instead of our textures. Do you have any idea what could be causing this?
KevR6 4 月 13 日 上午 2:27 
@Evgeny__N, how do i add more loot crates, i cant seem to get the json file to work with more loots crates.
SRGT 3 月 29 日 上午 8:59 
All doors work as normal now
Steppa 3 月 28 日 上午 8:46 
i enabled keycard rename but it doesnt rename it when i load into server and check, am i doing something wrong? thanks
SRGT 3 月 11 日 上午 3:34 
All doors work apart from Garage doors.
Bobbles 3 月 8 日 上午 11:26 
I wouldnt have said that Evgeny, I highly rate the mod as you would have read further down, hence why i said "I dont think" as last news was it wasnt due to BI fix needed, I have the garage door in my server, so thats why I wouldnt see its working on other doors without a headsup, is that still requiring BI to fix for that door to work?
Evgeny__N  [作者] 3 月 8 日 上午 10:45 
@Bobbles, only garage door broken = whole mod is broken, right?
Bobbles 3 月 8 日 上午 10:00 
Glad to hear Oneshot. @Evgeny__N you havent posted that its now fixed, so how is anyone to know??
One Shot 3 月 8 日 上午 1:36 
@Bobbles, It works fine, I have already installed and tested the 1 door.

I just wasnt sure how I needed to go about setting up a new keycard json file
Evgeny__N  [作者] 3 月 7 日 下午 4:21 
@Bobbles, that would be great if you install mod and try it before saying that its not working on 1.27
Bobbles 3 月 7 日 下午 3:39 
new config.json per door, but I dont think this mod is workable right now since 1.27 update
One Shot 3 月 7 日 上午 8:32 
just got a quick question, When adding More than 1 keycard door to the map, do we need to add it in the 0_DefaultLocation.json or do we make a new config json file for each keycard door ?

I was hoping for each new keycard door placed on the map we can make a config json file.
SRGT 3 月 4 日 上午 2:23 
Its not the mod that is the problem. Its the 1.27 update is broken
Bobbles 3 月 2 日 上午 6:11 
Any progress on this or workarounds?
Evgeny__N  [作者] 2 月 27 日 下午 2:19 
Bobbles 2 月 27 日 上午 11:02 
Yeah got the same issue, thank you for responding, look forward to a fix! (great mod btw)
SRGT 2 月 26 日 上午 2:33 
I can confirm the same problem. Love this mod, best one there is imo. Thank you for all the hard work
Jay 2 月 25 日 下午 5:46 
ah I see, good to know, thanks for getting back to me dude
Evgeny__N  [作者] 2 月 25 日 下午 5:03 
@Jay, BI broke animated geometry in 1.27, so we are waiting for responce or fix from them
Jay 2 月 25 日 下午 5:01 
Hey dude, I'm not sure if you're aware but since the 1.27 update players can no longer walk through shutter doors, normal doors are fine. Just thought I'd let you know, could be an isolated issue, I'm not sure.
vitalita09121983 2 月 20 日 下午 2:23 
добрый день я новичек совсем зеленый подскажите пожалуйста что куда надо пихать чтоб двери появились на сервере или что куда прописать надо
Bones 2 月 9 日 上午 5:34 
Can anyone explain me how to add a second loot crate? As in, how the code looks.
Thanks
McClark 2 月 7 日 上午 11:46 
I have an Question ti the cards, is it posibule to make Uses to the cards? I Didn´t find any therefore! Thanks
Chippinchill 1 月 8 日 下午 10:17 
This is by far the absolute best mod of this kind out there. Saved me hours and hours of time!
Nabroc 1 月 4 日 上午 1:19 
This is a beautiful I love it thank works with out a lot of extra. Thank you. Please note include types as an error here it is
<type name="evg_keycards_Tisy02">
<nominal>2</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="tools"/>
</type>

THIS tag was supposed to be shelves........ Hope that helps/.. thanks again.
netlord 2024 年 12 月 24 日 上午 4:06 
how can I register different names of military boxes in the LootTable so that each one has something different?
Dranti 2024 年 12 月 20 日 上午 5:19 
Love this mod, excellent!
Fil 2024 年 12 月 17 日 上午 2:25 
I can add this mod to server pack?
Kristog 2024 年 12 月 5 日 上午 9:20 
@Nabroc Where would that be located? As we seem to have this issue here and also with the ingame built punchcard. They always spawn in pristine even so cant even use that so far,,
Nabroc 2024 年 12 月 5 日 上午 6:21 
@Kristog Haven't checked yet but may be this setting will help.

"DamageToItem": 30.0 - Damage to the item after it opens this door. This value is NOT a percentage.
Kristog 2024 年 12 月 4 日 下午 6:30 
Hi, is there a way to make the keycards ONLY a 2 time use? So they are ruined after they open the door and then the crate. As at moment they can be used 4 times...
gone 2024 年 12 月 3 日 下午 12:17 
Is there any way to adjust the Door Health, the door obviously stays locked unless using the required key card, but I can shoot the door and it will be a crack in the door you can see through> I want it so that when i shoot the keycard door it remains 100% closed
Spotlessaxe 2024 年 11 月 26 日 上午 10:25 
Love this MOD! More choices with keycards would be amazing! maybe even some keys. love the little helper tool, it has saved me so much time!
Bobbles 2024 年 11 月 23 日 下午 3:31 
be great if we can get some more choice on keycards, very Cherno specific, any chance of adding more generic set of cards?
Sakura82 2024 年 11 月 13 日 上午 6:19 
I cant find any items in editor anymore not even the vanilla stuff. Very strange
Evgeny__N  [作者] 2024 年 11 月 13 日 上午 5:20 
After recent DayZ Editor update you must check "Private Objects" checkbox under objects search bar to see buildings in search list
Sakura82 2024 年 11 月 13 日 上午 2:55 
Same. No doors or gates are showing. just the crates and cards
YeetusOf8 2024 年 11 月 12 日 下午 10:22 
i was using this fine, and now a few hours later, the doors arent showing up in the editor asset list
only difference thsi evening is editor is saying it requires

DF-Test but that says its not so idk what just happened
Lowlife 2024 年 10 月 29 日 上午 9:59 
Hi Evgeny great mod thank you. I seem to have an issue when using the garage office building which i placed using editor. I have put a lock on the ground floor internal door ID 1. The main door ID0 works fine until i use the keycard on the internal door at which point the external door gets locked and i have to server restart to get it to open again. i'm sure its me doing something stupid just hoping you might have an idea. Many thanks