DayZ
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Custom Keycards
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Type: Mod
文件大小
发表于
更新日期
188.765 MB
2022 年 5 月 19 日 下午 5:49
1 月 2 日 上午 11:22
24 项改动说明 ( 查看 )

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Custom Keycards

描述

Features
This modification adds Keycards System to the game. You can use it to add Keycard Doors, Keycard Buildings, as well as Loot Crates linked to these doors.
Currently the modification contains:
  • 36 Keycard Doors and Gates
  • 15 Keycards and 2 Keycard Holders
  • 4 Loot Crate variants (5 colors each)

You can also add regular DayZ building to this system to make its doors work as Keycard Doors.

Configuration
After the first server startup, the mod will create CustomKeycards folder in the profiles folder of your server.
Inside this folder you will find:
  • Logs Folder
  • Locations Folder for Keycard Doors
  • LootTables Folder for your Loot Tables.
  • Static_Locations Folder for Keycard Buildings
  • itemsRename.json config

More info about this folders and configs can be found on mod's wiki[github.com]

Inside mod's folder you can also find .INFO folder with:
  • types.xml file for Keycards
  • ClassNames.txt with all ClassNames
  • Default Configs with links to specific mod's wiki pages

If you need help with editing your configs, please go to Mod's Wiki[github.com]

Important Info
Placing doors using DayZ Editor or other mods/tools (like VPPAdminTools) will break Keycard Doors -> they will become regular doors!!! You MUST add them via config files!!!

If you are using VPPAdminTools to get Keycard Doors coordinates, you need to have this checkbox enabled[i.imgur.com] in Object Manager for Keycard Doors to show up.



Repacking or re-uploading is not allowed.
Monetization of content from this modification is prohibited.

Custom Keycards Wiki[github.com], Lowner.dev Discord[discord.gg], Lowner.dev Site[lowner.dev]
If you want to support me: Boosty[boosty.to]

This item is not authorized for posting on Steam, except under the Steam account named Evgeny__N
热门讨论 查看全部(2)
1
5 月 25 日 上午 5:10
Custom Keycards + CJ187-LootChest
NeunDarter180
1
9 月 23 日 上午 2:51
Servers are using this mod
Joey
219 条留言
JIA118 11 月 13 日 上午 5:17 
This is a great module that I really like. I would like to ask, how can I set the time interval between two door card openings?
506XACE 10 月 26 日 下午 1:41 
If you know what you're doing, the mod works perfect, solid work.
STALKER164 9 月 8 日 上午 11:55 
hi, good mod, please tell me how to do something so that after opening the door or loot box, the card just disappears and does not collapse
hOllOwTipx 9 月 5 日 下午 7:40 
can somebody send me an example of a working file please, i cant seem to figure out how to get it working.
HHServusAD 7 月 22 日 上午 8:55 
Thx
redactd_gg 6 月 22 日 下午 6:48 
Do you have to put each door in its separate file for the static building?
Bobbles 6 月 8 日 下午 5:16 
having a wierd scenario, added in around 8 new door jsons, none of them are spawning in, validated the json, run comparison vs working jsons but these new ones just arent there - is there a discord to run some code by etc please?
Dizzle 6 月 2 日 下午 11:42 
Amazing work Thanks alot!
redactd_gg 5 月 13 日 下午 7:41 
I have added the mod and configured 5 doors which work just fine. The issue i am having is the static buildings I copy and paste from the files change the info needed i.e. coordinates door ID etc. But once I load it, not working any help would be appreciated.
MrPatateee / tw.tv 5 月 8 日 上午 7:00 
Love the mode!
Is there a way to add a timer BEFORE the door open ?