全面战争:战锤3

全面战争:战锤3

No More Yeeted Units
48 条留言
scehr  [作者] 10 月 13 日 上午 8:05 
Hi. Sadly, that isn't possible, not so far as I'm aware. The rules act on all entities, not just specific ones.
tzeentch 10 月 13 日 上午 3:14 
is there a version that just do it for lord and heros =?
InfoManiac 8 月 20 日 下午 7:23 
it woeks
chosen 5 月 18 日 下午 4:34 
@rustic clover
because units still get flung.
Rustic Clover 2 月 1 日 下午 4:24 
@chosen
What's your basis?
chosen 1 月 21 日 下午 2:23 
doesn't seem to work anymore
D Dawg 2024 年 1 月 3 日 上午 12:39 
This mod seems to work on everything with the exception of pump wagons who send everyone flying
scehr  [作者] 2023 年 6 月 3 日 上午 2:27 
I'm glad the mod not only works for itself but synergises elsewhere! Thanks! :WH3_clasp:
TRIALON 2023 年 5 月 31 日 下午 7:54 
Finally, no more silly golf balls sent flying by my cav.
Works great to tone down the enhanced cavalry breakthrough mod because else the formations of both the cav and infantry units get disrupted too much and destroying infantry units becomes too easy due to damage distribution on many enemy unit models and long way until yeeted units can attack again.

I also tried that realistic charge mod but found that it goes too much the other way round again since that way most enemy units will remain unaffected by charge damage. This mod here is the sweetspot for me.
thediaper 2023 年 5 月 8 日 下午 5:37 
@easyrole they only made it so they take damage if sent flying. They're still invulnerable on the ground.
davey 2023 年 4 月 15 日 下午 5:29 
@WallyWinker;) They fixed that in thisa most recent patch 3.0
InfoManiac 2023 年 2 月 1 日 上午 10:18 
lets gooo
Wally Winker ;) 2022 年 11 月 24 日 上午 8:47 
Hullo, do you know if there is an easy way to remove invulnerability from knocked down units?
Rustic Clover 2022 年 11 月 17 日 上午 1:59 
Incredible. The perfect mod I've been wanting for 6 years.
scehr  [作者] 2022 年 11 月 16 日 上午 5:24 
Anything that applies force to an entity will have this applied to them. Monsters will knock down enemies now. :steamthumbsup:
Rustic Clover 2022 年 11 月 16 日 上午 2:18 
Does this also apply to monsters? I always hated how everything got tossed around like a pingpong ball with charges and monster attacks so this would be perfect for me.
scehr  [作者] 2022 年 9 月 10 日 下午 6:32 
Awesome. Thanks, Solaire. If only the CA mod manager could be so grossly incandescent as thee's.
Solaire 2022 年 9 月 10 日 下午 6:31 
Which I would recommend using. It even has a function that supposedly allows modders to update their mods with just one button for situations precisely like yoursl. Quite frankly. After using KMM and Prop Joe I have to say that the only thing that's missing from Prop Joe's is the ability to force steam to update mods. Otherwise its pretty much superior and it runs far faster.
Solaire 2022 年 9 月 10 日 下午 6:30 
Yes I'm using Prop Joe's mod manager, it says that your mod was just updated 10 minutes ago.
scehr  [作者] 2022 年 9 月 10 日 下午 6:29 
My pleasure. :praisesun: As a modder, I cannot see whether my mods appear out of date on the standard CA launcher, which I use, so can sometimes be hard to tell what flags. Could you confirm whether this mod appears to have the yellow exclamation or green tick for me, please?
Solaire 2022 年 9 月 10 日 下午 6:26 
Ok yep there it is. I see the new description note now. Thank you for your understanding.
scehr  [作者] 2022 年 9 月 10 日 下午 6:26 
Does the launcher now regard the mod as updated?
scehr  [作者] 2022 年 9 月 10 日 下午 6:25 
*Sure thing. I'll clarify it in the mod description. It should appear updated now? :bonfire2:
Solaire 2022 年 9 月 10 日 下午 6:24 
I'm not sure what you mean by kod but if you're asking if I see a change in the mod page description or the title then I do not yet see a change. Perhaps it may be prudent to tell you this that Steam does have a few issues for others. Roman Reigns the guy who has made such mods as male slaanesh daemon princes, normal weapons for marauders of slaanesh and such. Though he updated his mods, steam has not updated his page with the correct date and I doubt he lied so. Perhaps Steam is acting slow.
Solaire 2022 年 9 月 10 日 下午 6:19 
Very well thank you. I would suggest respectfully to make that fact plain to see. At least by updating the title that it works with 2.1 or in the description. So that way people are assured, you will gain more subscribers and those with large mod lists like myself will have no trouble sorting things out from time to time.
scehr  [作者] 2022 年 9 月 10 日 下午 5:28 
This mod will never go out of date. It's purely a matter of clicking an update button, which I missed this time.

Whatever happens, this is useable.
Solaire 2022 年 9 月 9 日 下午 7:48 
Hope to see this updated
yVz 2022 年 8 月 31 日 上午 11:00 
Great to hear thanks for this sweet mod again ^^
scehr  [作者] 2022 年 8 月 30 日 下午 5:05 
Thanks, dude! Should work with all mods. :steamthumbsup:
yVz 2022 年 8 月 30 日 下午 3:28 
Awesome mod for immersion. I was looking for something like this thanks dude.
Btw will this work with unit mods also?
scehr  [作者] 2022 年 8 月 28 日 上午 4:04 
Thanks. Will look into it later.
Malevo 2022 年 8 月 28 日 上午 2:01 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1890145755
here you are, not updated since 2021 but pretty sure it was still working at the end of wh2
scehr  [作者] 2022 年 8 月 27 日 下午 5:48 
Could you link me the mod? I'm reckoning they solved that by increase lord mass significantly, or something to that end.

This mod affects only two entries in a very non-invasive table, making it very compatible with other mods.

Editing mass would make it highly incompatible. :bonfire2:
Malevo 2022 年 8 月 27 日 下午 4:40 
Thank you for this, going to start using it straight away.
there was also a mod for warhammer 2 which stopped all on foot lords and heroes from being knocked down at all, would the same be possible here? kind of awful watching melee lords get off one swing before getting flattened by low tier cav at the moment
scehr  [作者] 2022 年 8 月 26 日 上午 6:26 
It is, yes. I'll clear the out of date tag later. :steamthumbsup:
Solaire 2022 年 8 月 25 日 下午 10:01 
Is this fine without update?
scehr  [作者] 2022 年 8 月 1 日 下午 11:19 
No, it applies to any high-mass application to units, but is most noticeable with cavalry.
Leaf 2022 年 7 月 30 日 下午 10:12 
is this cavalry only?
scehr  [作者] 2022 年 7 月 30 日 上午 1:17 
I'm out of the country so can't right now. It should function just as it did before the patch, just need one click in the launcher when I'm back to take away the yellow exclamation.
Solaire 2022 年 6 月 30 日 上午 11:55 
Keep up the good work king
scehr  [作者] 2022 年 6 月 12 日 上午 7:49 
Go ahead, dude. :steamthumbsup:
ravingdragoon 2022 年 6 月 12 日 上午 6:47 
Yeah
scehr  [作者] 2022 年 6 月 11 日 上午 2:33 
@ravingdragoon, sure thing. :praisesun: You're dropping the charge mass threshold?
ravingdragoon 2022 年 6 月 9 日 上午 10:30 
@scehr would it be ok for me to post a variant of this that I made that is MORE yeeted units?
Solaire 2022 年 5 月 22 日 上午 10:28 
Very nice, as funny as it is to watch them fly this is definitely more realistic and efficient. Think you could make a video to show the effects? This is a personal issue so no need to consider it but it would definitely help a lot of people notice how effective it is.
scehr  [作者] 2022 年 5 月 16 日 下午 5:18 
You're both welcome! This feature is included with a number of other changes in a more extensive but still lightweight battle mod here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2789853263
Katie XXII 2022 年 5 月 16 日 上午 11:39 
Ive wanted something like this for SO long! Thanks for finally making it!
ByPiros 2022 年 5 月 16 日 上午 11:27 
FINALLY. I´ve waited for this mod since Warhammer 1´s release.