全面战争:战锤3

全面战争:战锤3

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Logichammer: Rules, A Lightweight Battle Tweaker
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2022 年 4 月 5 日 上午 7:37
2022 年 9 月 9 日 下午 5:06
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Logichammer: Rules, A Lightweight Battle Tweaker

在 scehr 的 1 个合集中
Logichammer Collection
9 件物品
描述

Art by Jaime Martinez.[www.artstation.com]

Click here for other mods by me <----

Foreword: Balance
This is a port of my Warhammer 2 mod. I am currently very busy and haven't had time to test it much. Please, report your experiences in the comments section and we'll see about tuning things if they're causing significant balance issues.

Foreword: Save/Compatability
This mod is Save Game enterable, meaning you can subscribe to this mod and use it in a pre-existing save. HOWEVER, it would appear you cannot load your save if you then remove the mod.

This mod should be compatible with all mods. A list will grow here as compatibility is confirmed.



Hey folks! I'll keep this brief.

Rules is a lightweight, highly compatible battle mod that targets four parts of the game:
  • Core Rules
  • Morale
  • Fatigue
  • Veterans

Each update brings more table edits, so I'll sum up the core concepts of each change and the gameplay you should expect.

The intention of this mod is to encourage lateral thinking.



  • Armour is stronger and armour piercing units become essential against high-armour foes.

When an entity (single creature) is hit, a roll is done between 50% and 100% of its armour value. The resulting number is the % of base damage that the armour negates from that hit. I have changed this to between 60% and 100% of the armour value, making armour 10% more effective.



  • Cavalry no longer send infantry flying on impact and instead flatten them.
  • Cavalry that charge a braced spear unit head on now halt before the unit and walk into the fight, without their charge, nor their charge bonus.



  • Elite units have the potential to almost always hit low-tier units (effectively slaughtering them), and low-tier units have a much harder time hitting high-tier units.
  • Flanking from the sides and rear reduces the melee defence stat of the enemy significantly, which causes them to be hit more often. This way, flanking becomes a vital component for defeating higher-tier units than your own.

Hit Chance Equation: (Base Attack Chance + Melee Attack) - Enemy Melee Defence = Chance to Hit.

> Base Attack Chance: 30% (Vanilla: 35%)
> Minimum Hit Chance: 5% (Vanilla: 8%)
> Maximum Hit Chance: 95% (Vanilla: 90%)



Core Changes
  • Positive and negative effects are generally more extreme, so utilising it well could quite decisively turn the battle in your favour.
  • The fear of overall casualties, and the fear of decisive defeat frighten troops more than instant damage.
  • Fear and Terror are effective over longer distances.
  • Routing now comes in two forms: short and long. Depending on the severity of the morale shock a unit takes, it could run for 8 or 20 seconds.
  • Troops will be aware of more routing units, friendly and enemy.

Morale Positives
  • Leaders provide a flat bonus to morale for being alive, and cause heavy morale penalties for dying or fleeing.
  • Units are encouraged by killing and winning against enemies.
  • Secured flanks give units confidence.
  • Fighting enemies who are downhill, or fighting from within a walled settlement improves your troops morale.

Morale Negatives
  • Friendly fire will frighten your troops and could spell defeat for you.
  • Artillery, missiles and cavalry intimidate units more.
  • Flanking units from the sides and rear frightens them much more.
  • Fatigue will increasingly worry a unit as it tires.



Fatigue Rates
  • In vanilla, it takes a unit roughly 4 minutes to reach exhaustion.
  • In this mod, it takes a unit roughly 7 minutes to reach exhaustion.

General Changes
  • Climbing ladders consumes less stamina.
  • Units spend the most time in the 'Winded' state, leaving them running at about 85-90% efficiency.

Unit Effectiveness
  • Fresh: 100%
  • Active: ~95%
  • Winded: ~85%
  • Tired: ~75%
  • Very Tired: ~65%
  • Exhausted: ~55%


  • Early-game armies survive a little longer into the campaign as their units increase in rank. Rank 9 low-tier will likely hold their own against the better half of mid-tier units, though each faction will differ on that.
  • Units earn ranks steadily from 1 to 9, however, it takes a little longer to get there. In vanilla, the early ranks are easy to obtain, and the last ones are a slog.
  • Killing Legendary Lords and Generals now awards units a lot more experience, making them an essential target for units you want to rank up quicker than the rest.
  • Rank 9 Veterans are roughly 10% better in raw stats like melee attack, defence and leadership than their Regiment of Renown counterparts, however, they lack the RoR skills that give them an edge.
98 条留言
Harbinger 8 月 21 日 上午 5:24 
Still the best lightweight battle tweak in the workshop!
KookieBogey 1 月 7 日 上午 2:03 
@adonnus Maybe consider using the mod "wider formation"
scehr  [作者] 2024 年 12 月 29 日 上午 9:22 
Unfortunately, I was unable to repeat your issue with just this mod. I recommend checking other mods you're using as well.
Adonnus 2024 年 12 月 29 日 上午 3:11 
I have an issue with this mod. It seems to make it impossible to drag right click to adjust unit formations. For example, to make them form a thin rectangle.
scehr  [作者] 2024 年 6 月 13 日 下午 12:12 
This mod affects some fundamental tables that haven't been changed in many, many years. It can't really be 'out of date.' That being said, I did click the update button some weeks back. Hopefully, it doesn't show the yellow mark now.
Spooky 2024 年 6 月 12 日 上午 1:56 
it works fine still for me with 200 mods @DrSaves
SlavikDrSaves 2024 年 5 月 16 日 上午 6:47 
update plz!!!
Dean Winchester 2023 年 9 月 6 日 下午 6:35 
I would like a version of this mod without the armor and melee changes. I think it can make battles easier because the AI isn't smart enough to deal with armor and get good matchups.
Mumion der Unsterbliche 2023 年 9 月 4 日 下午 10:37 
News ?
scehr  [作者] 2023 年 4 月 25 日 上午 4:42 
Thanks! :WH3_clasp: