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报告翻译问题






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> various visual upgrades
> re-did beam-work across the entire map!
- previous support structures looked unrealistic inconsistent and noisy, the new beams follow a consistent pattern I've used in other maps, are less noisy and more robust.
> new beam textures on the blue side
> improved radial fog support
> made doorways bigger in some areas
> replaced all soundscapes on the map with soundscape proxies for more efficient entity usage
> improved indoor lighting
> raised all pickups by 16hu, so they're easier to spot and consistent with newer maps of mine
> re-aligned the sun, again.
> minor changes
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Thanks to everyone who supports me and this map! Ya'll rock <3
(the submission might take a while to update until the new version is live)
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>added nets in the ocean to mark the end of the map better
>added puddle of water in the trench route
-this will break falls from jumping and make the are feel more wet
>added color correction
>removed rotating skybox clouds
>edited ocean water texture to include $nofog
>edited skybox water texture to include $forcecheap
>the above 2 changes were made to address skybox seams for real this time! This time the issue was addressed to implement a more resource efficient method over the previous one, there may be seam issues again, but this should not only help making the map run faster, but also look better!
>adjusted fog to be more reasonable.
>clipping improvements
>optimization improvements
>minor detailing improvements
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