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> various visual upgrades
> re-did beam-work across the entire map!
- previous support structures looked unrealistic inconsistent and noisy, the new beams follow a consistent pattern I've used in other maps, are less noisy and more robust.
> new beam textures on the blue side
> improved radial fog support
> made doorways bigger in some areas
> replaced all soundscapes on the map with soundscape proxies for more efficient entity usage
> improved indoor lighting
> raised all pickups by 16hu, so they're easier to spot and consistent with newer maps of mine
> re-aligned the sun, again.
> minor changes
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