边缘世界 RimWorld

边缘世界 RimWorld

动物资源标签
46 条留言
The Dude with shogun 12 月 11 日 上午 11:05 
What the hell bro, you are life saver. I never tought I need your mods but when I checked it its cool to see such simple QoL mods that saves a lot of time and calculations.
牪子旋转特技大师 9 月 4 日 下午 11:18 
我说是就是神有人懂的吗
тетеря, блин 8 月 1 日 下午 7:29 
seems like it is a part of Tweaks Galore. just noticed.
VitaKaninen 7 月 15 日 上午 7:46 
Thanks!
pureMJ  [作者] 7 月 15 日 上午 3:16 
Updated to 1.6
二階堂真紅 7 月 14 日 下午 11:44 
1.6 pls
Thranos 7 月 14 日 下午 10:25 
Seconding "functions fine but mod options floods the console with errors".
VitaKaninen 7 月 11 日 下午 12:39 
The mod appears to work just fine in 1.6, but opening the mod options causes an error.
тетеря, блин 7 月 11 日 上午 9:09 
1.6? 🙏
pureMJ  [作者] 2024 年 6 月 9 日 上午 12:43 
Updated to 1.5
Three 2024 年 4 月 28 日 上午 4:15 
Thank you very much for ten mods. He was very useful. I think it's a nice culmination of its use when it's incorporated into a larger mod. May Random Randy reward you!
The Dutchman 2024 年 4 月 24 日 上午 10:20 
This mods functionality is in Tweaks Galore. No point in asking for updates
小黄鸭 2024 年 4 月 14 日 上午 12:29 
1.5plz
Baracouto 2023 年 9 月 15 日 下午 4:58 
2/2
VFECore.ThingDef_SpecialDisplayStats_Patch/<Postfix>d__0:MoveNext ()
System.Collections.Generic.List`1<RimWorld.StatDrawEntry>:InsertRange (int,System.Collections.Generic.IEnumerable`1<RimWorld.StatDrawEntry>)
System.Collections.Generic.List`1<RimWorld.StatDrawEntry>:AddRange (System.Collections.Generic.IEnumerable`1<RimWorld.StatDrawEntry>)
(wrapper dynamic-method) RimWorld.StatsReportUtility:RimWorld.StatsReportUtility.DrawStatsReport_Patch4 (UnityEngine.Rect,Verse.Thing)
CharacterEditor.CEditor/EditorUI/BlockInfo:Draw (CharacterEditor.CEditor/EditorUI/coord)
CharacterEditor.CEditor/EditorUI:DrawSelectedTab (int,int,int,int)
CharacterEditor.CEditor/EditorUI:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Baracouto 2023 年 9 月 15 日 下午 4:58 
1/2
AL: resource WoolSheep
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Warning_Patch2 (string)
(wrapper dynamic-method) AnimalsLogic.AnimalProductionInfo:AnimalsLogic.AnimalProductionInfo.ProductionInfo_Patch0 (System.Collections.Generic.IEnumerable`1<RimWorld.StatDrawEntry>&,Verse.RaceProperties,Verse.ThingDef,RimWorld.StatRequest)
(wrapper dynamic-method) Verse.RaceProperties:Verse.RaceProperties.SpecialDisplayStats_Patch1 (Verse.RaceProperties,Verse.ThingDef,RimWorld.StatRequest)
DMD<>?722665728:Verse.ThingDef+<SpecialDisplayStats>d__358.MoveNext_Patch0 (Verse.ThingDef/<SpecialDisplayStats>d__358)
WhatTheHack.Harmony.ThingDef_SpecialDisplayStats/<GetSpecialDisplayStats>d__1:MoveNext ()
Baracouto 2023 年 9 月 15 日 下午 4:57 
@Freitag Did you ever find the mod causing the milk/wool issue?; As I also am experiencing it and I do not use this mod (googled issue which led here) but I use animal logic which seems to be doing a similar thing as this mod. The error seems to mention what the hack and vfe so I guess it might be one of those?
pureMJ  [作者] 2023 年 5 月 23 日 下午 8:31 
Sounds like a mod conflict then. The mod you mentioned probably makes the human a "harvestable" so my mod modifies the info string. And that mod (or some other mod) parses the info string differently so "ui changed"
OG-Prankster 2023 年 5 月 23 日 下午 4:16 
but nobody in my colony has this genes but the ui changed for all of them
OG-Prankster 2023 年 5 月 23 日 下午 4:02 
kind of ... i got the mammaliens mod it contains genes that makes human produce milk and wool
pureMJ  [作者] 2023 年 5 月 23 日 下午 2:18 
This mod only affect those that can be harvested (milk wool).
Do you have mod that makes human harvestable?
OG-Prankster 2023 年 5 月 23 日 下午 2:05 
is it intended that it changes the ui for humans too? or is this a mod missmatch on my end?
pureMJ  [作者] 2023 年 2 月 26 日 上午 12:33 
@instawkward

Yes, this mod only applies to tame animals.
Wild animals do not have resource generation so there is no point to display a 0 there.
(^0v0^)OriginalOwl 2023 年 2 月 25 日 下午 10:27 
Anyway I see it as a win :) thank you for the mod
(^0v0^)OriginalOwl 2023 年 2 月 25 日 下午 10:26 
Just checked the info tab - it must be a different def that gives the stat I mentioned earlier, as it only shows up in the info (i) tab, whereas yours is shows in the stats box when clicked
(^0v0^)OriginalOwl 2023 年 2 月 25 日 下午 10:21 
Thanks for the super quick reply - I actually opened the mod page just to tell you that it's working now, I clicked on a tamed animal, earlier the alpaca had been wild. So does it only work on tamed?
pureMJ  [作者] 2023 年 2 月 25 日 下午 9:00 
@instawkward

> wool shows 45/10d (4/d)
It looks some other mods have hijacked the info label. Can you try to disable these mods you mentioned and see if it works?

> settings tab is empty
This is working as intended. This mod does not really have any settings, except a debug log option. It is hidden unless you turn on dev mod, that's why you saw nothing there.
(sorry for the confusion. I will make it clearer next time I update this mod)
(^0v0^)OriginalOwl 2023 年 2 月 25 日 下午 6:46 
This isn't working in my game :/ Trying on vanilla aimal (alpaca), nothing shown on animal label when clicked and in info, wool shows 45/10d (4/d). I have Animal genetics mods, and animal logic (that has a similar feature which i've disabled but didn't fix this issue)
Also, the settings tab is empty - just has an "advanced settings" header but nothing else. My log: https://gist.github.com/635625d73f7c5bc30bc66d79ad6eea92 (I know it's...bad) thank you for reading
pureMJ  [作者] 2022 年 11 月 30 日 下午 6:08 
@Catch Lightning
That's another mod. I used that mod too.
(Unfortunately I forgot what's the name of that mod)
Catch Lightning 2022 年 11 月 30 日 下午 4:55 
Did this mod used to work with animals I'm trying sell and no longer or was that another mod? Also if so can it just split them all up individually with a toggle or something? I know it could be huge but it'd be a huge help over naming them all muffalo 1, muffalo 7, muffalo 22 etc so they appear individually after I check all the low wool ones.
󠁳⁧⁧ ‡ 2022 年 10 月 30 日 下午 3:02 
No worries mate! We all really appreciate your work. :)
pureMJ  [作者] 2022 年 10 月 30 日 上午 11:25 
Updated to 1.4
Sorry for the long waiting.
󠁳⁧⁧ ‡ 2022 年 10 月 27 日 下午 5:52 
Hello, was just wondering if this worked with 1.4, and if not would have the time to update? Thanks for the mod.
untitled9223 2022 年 5 月 14 日 上午 2:47 
I notify you that the mod has been translated into Russian:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2807869563
I will try to keep the translation up to date.
pureMJ  [作者] 2022 年 5 月 11 日 下午 7:49 
@FatalCharm
Thanks!

@nnccmm
This mod is mostly likely compatible with all other mods. Let me know if you find one that's not.
nnccmm 2022 年 5 月 11 日 下午 7:02 
how does this tie in with mods? is it compatible?
FatalCharm 2022 年 5 月 11 日 下午 2:41 
another great mod, you're on a roll pureMJ. Thanks!
pureMJ  [作者] 2022 年 5 月 11 日 上午 9:39 
@warmainiac
As long as the UI shows the fullness this mod will enhance it to show the extra.

It is also compatible with all modded animals (assuming they did the correct thing using the ingame animal resource comp).
pureMJ  [作者] 2022 年 5 月 11 日 上午 9:36 
@PH+帕维尔
The ingame information is already translated
warmainiac 2022 年 5 月 11 日 上午 6:45 
is it compatible with modded animals and rimhud (rimhud does show resource but not the type and amount)
PH+帕维尔 2022 年 5 月 11 日 上午 4:22 
will there be a translation into Russian?
pgames-food 2022 年 5 月 10 日 下午 7:05 
ah ok thanks,
(ive got my big 1.2 game with 500+mods archived off at the moment but will try when i have it back on this computer, thanks :)
pureMJ  [作者] 2022 年 5 月 10 日 下午 7:01 
@pgames-food
I do not intended to test every mods against 1.2

However, this mod is especially simple, so there is a good chance it just works on 1.2. You could have a try.
pgames-food 2022 年 5 月 10 日 下午 6:55 
this is really useful when trying to work out how much longer i need before i can make things. (i was trying to give each of my colonists something and a backpack for hauling, but with so many different animals and monstagirls and tamed animals i kept clicking on each to see the % value and it took ages to figure out ;)

for example here:
https://cdn.discordapp.com/attachments/214523406727512065/589297291374886912/cropped_base_-_with_notes.png

i dont suppose you know if there is a way this can work on 1.2 as well?
Three 2022 年 5 月 9 日 上午 9:44 
Thank you for a great job! :srfist: I love it beside fact that I use Animal Tab :ZombieHeart:
Holgast 2022 年 5 月 8 日 下午 7:34 
Essential. Fantastic. Can't believe nobody did it already. Thank you!
Moonarian 2022 年 5 月 7 日 下午 8:34 
非常有用,感谢~