安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






there is also an error about missing download URL's, as seen:
Mod RWoM Custom Class Pack - Epic Battle Fantasy dependency (Metalocif.CCFramework) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod RWoM Custom Class Pack - Epic Battle Fantasy dependency (VanillaExpanded.VWEL) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Mod RWoM Custom Class Pack - Epic Battle Fantasy dependency (OskarPotocki.VFE.Pirates) needs to have <downloadUrl> and/or <steamWorkshopUrl> specified.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Are added:
- Anna's and NoLegs's classes.
- With Biotech, a cat xenotype that should make NoLegs look OK.
- An entire faction of rogue cats with that same xenotype, based on the cat enemies from the games.
- A location created on world generation that contains a special boss with a unique drop.
- Natz's hairstyle.
- Lance's officer hat.
- Big improvements to existing classes using more C#. In particular, Lance's Ion Cannon is now extremely cool.
Any chance of an update for 1.4?
(which, given it requires a nonzero amount of art, will be in a while)
You just reminded me that Lance canonically fears the mines. Very good point, I'll add it in.
I agree that Magic Wardrobe is pretty fun with warcaskets, especially the Tyrant Warcasket from Warcasket Expanded (which has a grenade launcher, an EMP launcher, and a smoke launcher).
Are you referring to [KV] In-Game Definition Editor or, possibly, RIMMSqol ?
Also, what about the trait needs to be altered? Is there an hdiff involved? I'm just confused over how a pawn can perform a variety of jobs, but be rendered unable to do jobs after having their Warcasket (a type of apparel) forcibly removed. So I think I'd be pretty clueless to find and change the culprit.
They can still perform all tasks.
A warcasket is a type of power armor added by the mod Vanilla Factions Expanded - Pirates, which can never be exited. I recommend looking at their mod description for pretty graphics.
Neon Gleipnir carries a machine gun, a dazzling headlight, can be loaded with high-explosive shells it shoots 10 at a time, and can order airstrikes.
Q2: Can said pawn still perform regular tasks they're capable of, such as animal training, surgery or crafting?
Quote, "- A new warcasket, Neon Gleipnir, loaded with weapons."
New warcasket? Umm... What's a warcasket? Is that a new "A RimWorld of Magic" thing? (I've searched the entire A RimWorld of Magic forum topic, but there was no mention of this term...)
(I have cool ideas for both)
The warcasket has verbs that autofire, though.
does the class have any auto-use skills?