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C:\Steam\steamapps\workshop\content\1611600\2803241691\Gen\AllPlatforms\NDF\GFX
the id for other modversions is shown a top under the steam shop button in the browser and looks like this:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2803241691
maybe you have to activate it under options. good mergings! ;)
2 FOBs: Hasn't been a problem in any game. Some times they need to be 'out in the open' but its never resulted in a FOB casualty. My group likes things as they are in terms of the supply system. We like that in a normal game your guaranteed not to run out of supply at fobs, but that the logi system isnt 'solved' because you need to manage supply lines- unless you abuse artillery, in which case FOB's will in fact run dry. We also love that every deck gets FOB's, that was a huge selling point for this mod in general. I think the AI only spawns 1 per player, but i may be wrong about this- in any case the AI seems to make use of them fine. No problems.
if i may ask, how is the supply situation for you and your friends now? i didnt want that supply gets too obsolete and does still matter enough. i am considering to reduce the FOB availbility to one for all versions, but of course with a higher supply capacity. spawning two FOBS per player in coop/mp could make the starting zone a bit too overcrowded
FOB/FSBs have 100% more supply capacity. for extreme versions: +1 availbility for FOB/FSB & +100% more supply capacity. for overkill: +1 availbility for FOB/FSB & +400% more supply capacity. for overkill 8x: +1 availbility for FOB/FSB & +800% more supply capacity. all other supplyunits get +100% more supply capacity in all mod versions
i think, that should help a bit in longer battles. infinite ressources is nothing for my taste and i would have to create a complete new modversion, what i dont want to do. so in that point i am sorry.
about more planes at once: it is not planned, but it looks like there is some higher demand than i expected. so maybe that will change too ;)
- and more....
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