Stellaris

Stellaris

VLS for Stellaris
68 条留言
Athena 7 月 8 日 下午 4:04 
Is this compatible with Amazing Space Battles?
Roland 3 月 9 日 上午 9:24 
Cool! I love VLS Battlestar Galactica is all VLS ships! we need a shipset of those!
HAN 2024 年 11 月 24 日 上午 6:09 
이거 asb랑 호환 안되죠?
Mama Cynthia 2023 年 11 月 27 日 上午 3:41 
there is real world version of swarmer missiles, the british Starstreak as well as mirv warhead, but those both are semi swarm where they fire as a single missile and split closer to the target
tenthousandimmortals 2023 年 5 月 14 日 上午 11:21 
@QualityPen On the whole I agree with you. Although, there several technologies that are kinda like swarming missiles. The payload of many nuclear systems (ICBMS) have multiple warheads meaning that the last stage of flight has several equal payloads flying at the target. While the initial launch is a single missile, the enemy is indeed faced with a barrage of missiles.

Most modern swarming of missiles is usually conducted using a combination of systems. A few days a go a Storm Shadow hit a Russian ammo depot. However, it has been launched in combination with other more visible missiles as to detract the attention of missile defense systems. So the enemy does see a swarm of missiles and has to react to that.
QualityPen 2023 年 1 月 21 日 下午 8:33 
@DmitriyAgra As far as I know, there is no such thing as modern swarming missiles, of any sort. There are multiple launch rocket systems and there are turreted close-in point defense missiles like Sea Sparrow, but neither of these are anything like the swarm missiles in this game.

It's easier to make a missile stealthier or faster to penetrate air defenses than it is to make a swarm of small missiles with the same range and performance of a larger missile. America uses the semi-stealthy Long Range Anti Ship Missile (LRASM) and Russia uses the hypersonic Zircon. Nobody uses swarm missiles.
DmitriyAgra 2023 年 1 月 17 日 上午 9:12 
Modern analogue of swarming missiles uses turrets...
BaBoFantasy  [作者] 2023 年 1 月 10 日 下午 6:29 
@WeenusMeat
Yes of course.
paulo 2022 年 12 月 2 日 下午 2:48 
Thanks for updating this mod.
BaBoFantasy  [作者] 2022 年 12 月 2 日 上午 9:51 
@Ze_Young_Kestrel @paulo
I updated the mod. Thank for your concern.

@LiquidThicc
No. If you mind, please use the ironman version.
paulo 2022 年 11 月 30 日 下午 12:04 
The new 3.6 is out. Did you intend to update this mod for it to be compatible with the new build and its new features?
LiquidThicc 2022 年 11 月 27 日 下午 9:19 
Is this mod Achievement Compatible?
76561198086947073 2022 年 10 月 22 日 上午 11:57 
great mod, noticed that it conflicts extensively with refined weapons. if its placed below then it destroys all weapon stats (0 range 1 dmg) if its placed above then there are no VLS models, just the vanilla missile racks
BaBoFantasy  [作者] 2022 年 9 月 21 日 下午 6:22 
@Botroas
Thanks! The bug fixed.
Botroas 2022 年 7 月 10 日 上午 9:25 
Hello!
Thanks for your mod!
Irony mod manager found this conflict, seems to be a bracket without opening pair, at end of file,
Should it be adressed?

"Error at line: 96 column: 1 file: gfx\models\combat_items\zz_VLS_missiles_meshes.gfx.
Please report this error to the author of the mod: VLS for Stellaris.

Error message says:

Error in gfx\models\combat_items\zz_VLS_missiles_meshes.gfx: Ln: 96 Col: 1
}
^
Expecting: end of input or statement"
Cipher Purinina 2022 年 6 月 9 日 上午 10:28 
SALVATION!
SBlack 2022 年 5 月 30 日 下午 3:44 
I assume this doesn't work with Downscaled Ships
BaBoFantasy  [作者] 2022 年 5 月 29 日 上午 5:52 
@Orionox
Honestly, no. That's a innovative mod, but I found out that mod doesn't go well with many shipsets, like Aquatics or Lithoids. And I don't like any mods that adds new components.
Orionox 2022 年 5 月 29 日 上午 5:43 
Thank you for the recommendation! Do you also recommend the Ship Decorative Equipment mod?
BaBoFantasy  [作者] 2022 年 5 月 29 日 上午 5:22 
@Orionox
Yes that's really true.
And for now, by the recent change in the hull/armor regeneration mechanism [forum.paradoxplaza.com], ASB distorts battles, with regeneration in a tremendous rate, overwhelming the dps at all.
I basically against the change, but for now anyway, I cannot recommend ASB anymore. ASB ironman is fine.
Orionox 2022 年 5 月 29 日 上午 5:12 
is that because ASB ironman is better balanced with BSW3
BaBoFantasy  [作者] 2022 年 5 月 29 日 上午 5:08 
@Orionox
Yes but I recommend ASB ironman.
Orionox 2022 年 5 月 29 日 上午 1:28 
compatible with amazing space battles?
BaBoFantasy  [作者] 2022 年 5 月 17 日 上午 3:36 
@Cynical_Teacup
The problem is that the shipset mod you're using doesn't set the proper turret positions. Please check it out.
Cynical_Teacup 2022 年 5 月 17 日 上午 12:47 
I am not sure if its NSC2 or some other mod but for my own ships the missiles come out of the sun. as in the missiles spawn in the sun or at least the middle of the star system then track towards the target.
TheGaminODST 2022 年 5 月 15 日 下午 4:09 
Assuming not ironman compatable?
BaBoFantasy  [作者] 2022 年 5 月 14 日 上午 10:46 
@Sblack Yes but not tested
SBlack 2022 年 5 月 14 日 上午 10:42 
Is this compatible with mods that add new ship sections without any new technology or weapons? Thinking about things like At War: Advanced Ship Sections
StRaven 2022 年 5 月 13 日 下午 1:56 
Love this idea, vertical launch systems make more sense to me. Forward facing or even side facing missile tubes run the risk of direct hits, while top mounted can be more protected. I know these are not an actual game mechanic, but still nice to have some visual changes.
EMPTOM 2022 年 5 月 7 日 上午 5:10 
Thanks for Mod update
BaBoFantasy  [作者] 2022 年 5 月 6 日 下午 9:37 
@IndyTheCommando
I'm not sure and not tested but someone said so.
BaBoFantasy  [作者] 2022 年 5 月 6 日 下午 9:36 
@PraetorNZ
That bug is because Kurogane has omitted the ship turret locations. Please report to that mod.
Shades 2022 年 5 月 6 日 下午 3:32 
It looks very nice, but having an atmosphere-reliant system in a spaceship kinda ruins it for me.
PraetorNZ 2022 年 5 月 6 日 下午 3:17 
any chance of compatibility with Kurogane expanded? with both mods the Destroyer missile sections are firing from the stars but if you change to a different ship set its fine
IndyTheCommando 2022 年 5 月 6 日 下午 2:31 
Is this compatible with New Ship Classes?
BaBoFantasy  [作者] 2022 年 5 月 5 日 上午 3:11 
@Not Evil @Nine-Ball
What you concern is correct and good point. I made some test before I upload this mod, and concluded that the effect is only on GFX, and the true missile object trajectory was just a line. And PD/FLAK were also able to shoot down the missiles at their 'rising' stages.
BTW, I'm a kind of balance modder , so if that was a problem I wouldn't have made this mod. Anyway, I do thank you very much for your concern.
BaBoFantasy  [作者] 2022 年 5 月 5 日 上午 2:40 
Updated and will work with ACOT and Giga also. But not tested. Please report when the bug exists.:steamhappy:
doctornull 2022 年 5 月 4 日 下午 11:23 
Just tried this with Wayfarer missiles from Sensible Late-Game Tech and the VTO seems to work correctly already -- maybe that mod uses vanilla components which are already enhanced?

Attack Moon ("lunar battery") missiles did not VTO, though. They seem to use a "swarmer"-style model.
Funy Birb Man 2022 年 5 月 4 日 下午 10:35 
Does it work with ACOT missiles?
Apokoliptic 2022 年 5 月 3 日 下午 9:46 
reminds me of the Vagyr ships in homeworld that had the big spinal vertical launch missile systems on their bigger ships
Stormbox 2022 年 5 月 3 日 下午 7:22 
For those wondering. It does bode well with BSW3/ASB Combined. And if you're using ESC components and anything that adds add extra components/slots to ships. It will still work like a charm, as long as this mod is loaded after BSW3/ASB/ESC/ (Any other ship modifying mod).

All in all, this a superb mod and fell in love with it! :scWitch:
Not Evil 2022 年 5 月 3 日 上午 10:05 
Does this affect missile travel times in any way? Also Nine-Ball's question seems very important as well.
Cunk Gungler 2022 年 5 月 3 日 上午 7:20 
This looks awesome, cant wait to build fleets full of macross style missle spam.

Does this effect PD effectiveness in any way? Does the new angle of attack make it harder for PD weapons to intercept missiles?
Combat_Lunch_Delivery 2022 年 5 月 3 日 上午 7:17 
It's incredible how the stellaris team decided on the derpiest cartoonish models for space warships. Specifically wrt weapon size relative to spaceship. The surface area footprint of the missile turret is so much greater than the launch tube turrets in the game.
{!} 2022 年 5 月 3 日 上午 5:43 
Ah yes. just what explosive weapons needed for balance!!! **LONGER TRAVEL TIMES!!! :D**

YOu realize that this is space, and we don't need to clear the water line, correct?
BaBoFantasy  [作者] 2022 年 5 月 2 日 下午 7:47 
@Dragon of Desire @doctornull
I'll try on compatibilities for the mods that adds some missiles. That will be possible I think but I can't sure about that. Please wait a little. :lunar2020thinkingtiger:
BaBoFantasy  [作者] 2022 年 5 月 2 日 下午 7:47 
@I blame Pudge
Savegame will be fully compatible with this mod.
R41N 2022 年 5 月 2 日 下午 6:07 
As a submariner in the USN I approve. :)
I blame Earthshaker 2022 年 5 月 2 日 下午 5:19 
Safe to add mid-game (assuming no conflicting mods)? Prolly, but worth asking...
Dragon of Desire 2022 年 5 月 2 日 下午 4:26 
Can we please get an ACOT version? (Ancient Cache of Technologies)