RimWorld
All Memories Fade
116 comentarii
brady 28 aug. la 16:22 
I've love using this mod and how it impacts my pawns! I chose to have the duration increased and that feels great for my game.
ImTheLichBruh 20 aug. la 11:24 
bump
Dude 13 iul. la 5:51 
This sounds great and makes sense when looking at how memories behave IRL, gonna test it out for a bit.
Mlie  [autor] 8 iul. la 21:28 
@Tank Commander None, its a vanilla feature
Tank Commander 8 iul. la 17:22 
How bad is this on performance?
Mlie  [autor] 7 iul. la 21:31 
@Tyrant There is no such game mechanic to hook into. This just exposes an existing mechanic to be configurable
Tyrant 7 iul. la 17:06 
What about an option where the mood buff/debuffs fade in as well, using some sort of bell curve where it will rise to its highest value somewhat quickly and then it will start to fade?
Mlie  [autor] 20 apr. la 22:44 
@fyodord The memories fade linearly, as it uses the games own code for it.
As for the duration, as mentioned in the description, it is already a mod-option for that
fyodord 20 apr. la 17:12 
Also it'd be nice if the mood debuff * time total is exactly the same as when I don't use the mod, so this don't just become a mod that makes the game easier
fyodord 20 apr. la 17:11 
How do the memories fade, linearly? Exponentially? I think I'd like the have the memories fade slowly when it just starts, then rapidly as it approaches the end date.
Mlie  [autor] 10 sept. 2024 la 13:16 
@Azraile Not sure what you are referring to, this mod only affects memories.
Azraile 10 sept. 2024 la 12:28 
is the spouse mood buff imune to this? >.> or is that an option?
Postal 23 iun. 2024 la 8:11 
@Mile Huh, must be a different mod or some other interaction then. I'll do some research, thanks for the clarification.
Mlie  [autor] 21 iun. 2024 la 23:07 
@Postal Not sure what you are referring to. They still get happy the same amount. It just tapers off over time. If the same thing happens again, they still get the maximum amount of happiness.
Postal 21 iun. 2024 la 15:45 
@Mile that's fair, and I see now in the notes that it's intended. It just gets more difficult in longer-term colonies when your people just don't get happy from anything anymore
Mlie  [autor] 21 iun. 2024 la 11:31 
@Postal Its intended, just fading the negative would not really make it realistic?
Postal 21 iun. 2024 la 10:49 
I'm running into an issue where the positive mood boosts are lessening as well. My colonists no longer get boosts from psychic emenators or nice rooms or being comfortable, since those have faded towards zero over time. Is there an option somewhere for the fade to only affect negative moods, or is this intended behavior?
Vortigant 17 mai 2024 la 13:00 
well, i've never been the most perceptive. sorry to bother you, have a good day!
Mlie  [autor] 17 mai 2024 la 12:57 
@jeepjumping_jonah All mod pages have supported versions at the top right of the page. This mod also has a large version-number in the preview as well as a version-number displayed right above this comment section.
Vortigant 17 mai 2024 la 12:54 
is this up-to-date with 1.5?
Kleme 28 apr. 2024 la 7:27 
Came to say the same thing as @Joe Stalin, I might have a mod-conflict with VE though
Mlie  [autor] 23 dec. 2023 la 14:17 
@Gogmagog It affects any time-limited thought
Gogmagog 23 dec. 2023 la 13:55 
So does this affect moodlets from mods? Sorry if this has been answered.
Monkey Magic 4 aug. 2023 la 8:58 
Yeah, it's fine. I'll try it out again with a fresh save next time. My current playthrough prolly isn't the best to try new mods with, given the difficulty settings lol
Mlie  [autor] 4 aug. 2023 la 8:26 
@Monkey Magic The default setting is to double the starting value and thus making the total impact the same. But you can change this in the mod-options
Monkey Magic 4 aug. 2023 la 7:08 
I checked the moods before and after added, and yeah it does appear to work retroactively, but iunno if I wanna actually use it (at least right now) coz although it alleviates the stress of some of my colonists, it makes others worse than they currently are.

Can't afford to deal with increased stress right now, since they are all pissed at me to breaking point XD
Mlie  [autor] 3 aug. 2023 la 23:32 
@Monkey Magic It should affect all active memories when enabled, so yes
Monkey Magic 3 aug. 2023 la 22:25 
Is this mod retroactive?
Mlie  [autor] 9 iun. 2023 la 9:40 
@Joe Stalin Tested it and the effect of being counselled decays like any other, provided that you havent changed the mod-settings to not include it or have some mod-conflict.
Joe Stalin 9 iun. 2023 la 6:10 
I noticed that counseling via the ideology moral guide adds a mood buff that does not decay. So you can get a net mood benefit from negative memories using this mod and the moral guide ability. To me, that kind of breaks the mod.
roko711 24 apr. 2023 la 22:29 
Okay, thanks
Mlie  [autor] 24 apr. 2023 la 21:52 
@roko711 This mod activates fading for all thoughts that are time limited.
roko711 24 apr. 2023 la 17:54 
does the "x ate human flesh" social debuff from vsie ever fade? it's not my fault one of my pawns drank a bunch of cannibal coffees
EchoBlue 14 febr. 2023 la 9:30 
Can confirm a divorce is indeed more traumatic than killing my mother! :steamthumbsup:
Scoundrella 30 dec. 2022 la 12:02 
All of your mods are amazing! Thank you so much for all you do :)
Pickle 6 nov. 2022 la 6:52 
thanks so much, lovely mod, can't live without
ⱧɄ₲V₳ɆⱤ 29 oct. 2022 la 15:07 
Memories broken, the truth goes unspoken
I’ve even forgotten my name
I don’t know the season or what is the reason
I’m standing here holding my blade
A desolate place (place) without any trace (trace)
It’s only the cold wind I feel
It’s me that I spite as I stand up and fight
The only thing I know for real
Mewn Goddess 26 oct. 2022 la 16:26 
Hello! Thank you for a great mod. I translated it into Russian. I hope you don't mind. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2880345853
Mlie  [autor] 17 oct. 2022 la 4:48 
@Strubbelkopp Id rather not since that would require a modification of the vanilla calculations. Perhaps you can suggest it as a separate mod on the mod-market since it would affect thoughts even without this mod.
Strubbelkopp 17 oct. 2022 la 4:09 
Hey, I did some math to find a function that describes the mood over time, but instead of the mood effect going to 0 linearly, it is a polinomial, where you can define the duration of the mood effect, the initial value and the degree of the polinomial.
I think it feels a bit more natural and balanced, if the mood effect stays closer to the initial value for a longer time, but towards the end drops more rapidly.
You could maybe integrate a toggle option or define the degree in the mod settings, as that would probably cost more performance (though I don't know how big the effect would be).
Anyways here is the function: m(t) = M0 * (1 - (t / D)^n), where m is the current mood effect, M0 is the initial mood effect and D is the total duration.
Mlie  [autor] 11 oct. 2022 la 22:12 
@Makadon Not sure I understand what you mean, what slider?
This mod just adds the fading effect on all timed memories, defined as timed by the game itself.
Makadon 11 oct. 2022 la 21:32 
Needs to not affect the 'low expectations' mood. It's a permanent effect of one of the difficulty sliders.
Mlie  [autor] 4 oct. 2022 la 9:34 
@Xyrlian Yea, this mod only affects memories, not opinions
Xyrlian 4 oct. 2022 la 9:25 
Might be a bug, or may not be part of the intended features:

I've have divorced colonists. While the divorce mood debuff decays properly, the social memory opinion modifier "divorced me" of the other colonist is remaining at -70
Mlie  [autor] 20 aug. 2022 la 9:28 
@Dr. Kamikaze All timed effects will have had their setting set to fade. As long as their time falls within the range in the settings
Dr. Kamikaze 20 aug. 2022 la 9:16 
hello. seems like the ideology's counselling effect doesn't fade.
The Stricken One 22 iul. 2022 la 0:52 
everywhere at the end of
Mlie  [autor] 17 iul. 2022 la 22:52 
@GunthorNC Not sure why you are reporting this here? You should probably report it to that mods author instead:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2167490674
Serene 12 iul. 2022 la 7:29 
This is interesting. I'm immediately thinking of rituals in ideology and various spontaneous gatherings having the function of further reinforcing and lengthening good memories depending on the relationships involved with participants, dunno if that's possible at all but would feel way more reasonable in some situations than a static mood buff dependent on how spotless and shiny your temple is.
Lord Peter 6 iul. 2022 la 1:43 
@Mlie: Awesome! Thanks :D