边缘世界 RimWorld

边缘世界 RimWorld

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All Memories Fade
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Mod, 1.3, 1.4, 1.5, 1.6
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180.323 KB
2022 年 4 月 26 日 下午 1:27
7 月 6 日 上午 10:45
8 项改动说明 ( 查看 )

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All Memories Fade

在 Mlie 的 2 个合集中
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263 件物品
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描述


Will force all memories fade out instead of just ending.
For example instead of a divorce having -20 mood debuff for half a year and then vanish it will tick down over time.
This will affect all memories, bad and good, with the result that pawns should generally be more emotionally stable.

- Added settings for changing the base mood-values for all memories. Setting it very high might make your colonist have extreme reactions.
- Added settings for changing the duration of timed thoughts.
- Added setting for excluding memories of specific durations

Performance
The feature was actually added in 1.3 vanilla code as an optional property for memories. All this mod does is to make all memories use it. As such it should not cause any noticeable performance issues.

Expanded description via The Blind One
”All (timed) memories that give mood buffs or debuffs will fade over time proportional to how much time is left. Really bad mood debuffs or strong mood buffs won't disappear out of the blue once the timer is up, they will slowly transition and fade out of their minds. A pawn going through drug withdrawal will feel only half as bad halfway through the process as an example.

This also applies to things like breakups and divorces which can be devastating if they happen with -20 mood debuffs for 2 to 3 years straight. While they won't recover over night, you can be sure that they will slowly get there and reduce the mental strain on them as time passes.”

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: mood values, mental health
123 条留言
DrakonDawn 10 月 31 日 上午 12:59 
Is there a way to disable fading for a particular thought?
As in directly, not through the duration filter.
Hoz_Martillo 10 月 26 日 下午 7:22 
Mile, Thanks for all your amazing work! I really appreciate it <3
Eclipse 10 月 20 日 下午 7:07 
Ah okay sorry, thank you
Mlie  [作者] 10 月 20 日 上午 10:34 
@Eclipse I think that it should probably be on the VE side to add options for their mods. This mod doesnt doesnt even use Harmony so there is not much I can do from my end.
Eclipse 10 月 20 日 上午 10:16 
New VE mod cancels bad thoughts with bakery. It is was balanced to use with vanilla mood behavioir so you was not able to "eat out" truly devastating things with debuff more than -15

With your mod it happens that there is a soft incompatibility.
Eg. when your wife's death fades to -15 you can just grab a snack and it is instantly gone.

Could you please make it so it used initial value instead of faded to prevent such behavior?
Mlie  [作者] 10 月 20 日 上午 8:49 
@Eclipse I dont understand the question?
Eclipse 10 月 20 日 上午 8:46 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3590516685

Сould you please make a patch so initial thought cost was memorised and the -20 initial things were not removed when become -15 and lower?
3Rival3Destiny3 8 月 28 日 下午 4:22 
I've love using this mod and how it impacts my pawns! I chose to have the duration increased and that feels great for my game.
ImTheLichBruh 8 月 20 日 上午 11:24 
bump
Dude 7 月 13 日 上午 5:51 
This sounds great and makes sense when looking at how memories behave IRL, gonna test it out for a bit.