RimWorld
All Memories Fade
116 Komentar
brady 28 Agu @ 4:22pm 
I've love using this mod and how it impacts my pawns! I chose to have the duration increased and that feels great for my game.
ImTheLichBruh 20 Agu @ 11:24am 
bump
Dude 13 Jul @ 5:51am 
This sounds great and makes sense when looking at how memories behave IRL, gonna test it out for a bit.
Mlie  [pembuat] 8 Jul @ 9:28pm 
@Tank Commander None, its a vanilla feature
Tank Commander 8 Jul @ 5:22pm 
How bad is this on performance?
Mlie  [pembuat] 7 Jul @ 9:31pm 
@Tyrant There is no such game mechanic to hook into. This just exposes an existing mechanic to be configurable
Tyrant 7 Jul @ 5:06pm 
What about an option where the mood buff/debuffs fade in as well, using some sort of bell curve where it will rise to its highest value somewhat quickly and then it will start to fade?
Mlie  [pembuat] 20 Apr @ 10:44pm 
@fyodord The memories fade linearly, as it uses the games own code for it.
As for the duration, as mentioned in the description, it is already a mod-option for that
fyodord 20 Apr @ 5:12pm 
Also it'd be nice if the mood debuff * time total is exactly the same as when I don't use the mod, so this don't just become a mod that makes the game easier
fyodord 20 Apr @ 5:11pm 
How do the memories fade, linearly? Exponentially? I think I'd like the have the memories fade slowly when it just starts, then rapidly as it approaches the end date.
Mlie  [pembuat] 10 Sep 2024 @ 1:16pm 
@Azraile Not sure what you are referring to, this mod only affects memories.
Azraile 10 Sep 2024 @ 12:28pm 
is the spouse mood buff imune to this? >.> or is that an option?
Postal 23 Jun 2024 @ 8:11am 
@Mile Huh, must be a different mod or some other interaction then. I'll do some research, thanks for the clarification.
Mlie  [pembuat] 21 Jun 2024 @ 11:07pm 
@Postal Not sure what you are referring to. They still get happy the same amount. It just tapers off over time. If the same thing happens again, they still get the maximum amount of happiness.
Postal 21 Jun 2024 @ 3:45pm 
@Mile that's fair, and I see now in the notes that it's intended. It just gets more difficult in longer-term colonies when your people just don't get happy from anything anymore
Mlie  [pembuat] 21 Jun 2024 @ 11:31am 
@Postal Its intended, just fading the negative would not really make it realistic?
Postal 21 Jun 2024 @ 10:49am 
I'm running into an issue where the positive mood boosts are lessening as well. My colonists no longer get boosts from psychic emenators or nice rooms or being comfortable, since those have faded towards zero over time. Is there an option somewhere for the fade to only affect negative moods, or is this intended behavior?
Vortigant 17 Mei 2024 @ 1:00pm 
well, i've never been the most perceptive. sorry to bother you, have a good day!
Mlie  [pembuat] 17 Mei 2024 @ 12:57pm 
@jeepjumping_jonah All mod pages have supported versions at the top right of the page. This mod also has a large version-number in the preview as well as a version-number displayed right above this comment section.
Vortigant 17 Mei 2024 @ 12:54pm 
is this up-to-date with 1.5?
Kleme 28 Apr 2024 @ 7:27am 
Came to say the same thing as @Joe Stalin, I might have a mod-conflict with VE though
Mlie  [pembuat] 23 Des 2023 @ 2:17pm 
@Gogmagog It affects any time-limited thought
Gogmagog 23 Des 2023 @ 1:55pm 
So does this affect moodlets from mods? Sorry if this has been answered.
Monkey Magic 4 Agu 2023 @ 8:58am 
Yeah, it's fine. I'll try it out again with a fresh save next time. My current playthrough prolly isn't the best to try new mods with, given the difficulty settings lol
Mlie  [pembuat] 4 Agu 2023 @ 8:26am 
@Monkey Magic The default setting is to double the starting value and thus making the total impact the same. But you can change this in the mod-options
Monkey Magic 4 Agu 2023 @ 7:08am 
I checked the moods before and after added, and yeah it does appear to work retroactively, but iunno if I wanna actually use it (at least right now) coz although it alleviates the stress of some of my colonists, it makes others worse than they currently are.

Can't afford to deal with increased stress right now, since they are all pissed at me to breaking point XD
Mlie  [pembuat] 3 Agu 2023 @ 11:32pm 
@Monkey Magic It should affect all active memories when enabled, so yes
Monkey Magic 3 Agu 2023 @ 10:25pm 
Is this mod retroactive?
Mlie  [pembuat] 9 Jun 2023 @ 9:40am 
@Joe Stalin Tested it and the effect of being counselled decays like any other, provided that you havent changed the mod-settings to not include it or have some mod-conflict.
Joe Stalin 9 Jun 2023 @ 6:10am 
I noticed that counseling via the ideology moral guide adds a mood buff that does not decay. So you can get a net mood benefit from negative memories using this mod and the moral guide ability. To me, that kind of breaks the mod.
roko711 24 Apr 2023 @ 10:29pm 
Okay, thanks
Mlie  [pembuat] 24 Apr 2023 @ 9:52pm 
@roko711 This mod activates fading for all thoughts that are time limited.
roko711 24 Apr 2023 @ 5:54pm 
does the "x ate human flesh" social debuff from vsie ever fade? it's not my fault one of my pawns drank a bunch of cannibal coffees
EchoBlue 14 Feb 2023 @ 9:30am 
Can confirm a divorce is indeed more traumatic than killing my mother! :steamthumbsup:
Scoundrella 30 Des 2022 @ 12:02pm 
All of your mods are amazing! Thank you so much for all you do :)
Pickle 6 Nov 2022 @ 6:52am 
thanks so much, lovely mod, can't live without
ⱧɄ₲V₳ɆⱤ 29 Okt 2022 @ 3:07pm 
Memories broken, the truth goes unspoken
I’ve even forgotten my name
I don’t know the season or what is the reason
I’m standing here holding my blade
A desolate place (place) without any trace (trace)
It’s only the cold wind I feel
It’s me that I spite as I stand up and fight
The only thing I know for real
Mewn Goddess 26 Okt 2022 @ 4:26pm 
Hello! Thank you for a great mod. I translated it into Russian. I hope you don't mind. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2880345853
Mlie  [pembuat] 17 Okt 2022 @ 4:48am 
@Strubbelkopp Id rather not since that would require a modification of the vanilla calculations. Perhaps you can suggest it as a separate mod on the mod-market since it would affect thoughts even without this mod.
Strubbelkopp 17 Okt 2022 @ 4:09am 
Hey, I did some math to find a function that describes the mood over time, but instead of the mood effect going to 0 linearly, it is a polinomial, where you can define the duration of the mood effect, the initial value and the degree of the polinomial.
I think it feels a bit more natural and balanced, if the mood effect stays closer to the initial value for a longer time, but towards the end drops more rapidly.
You could maybe integrate a toggle option or define the degree in the mod settings, as that would probably cost more performance (though I don't know how big the effect would be).
Anyways here is the function: m(t) = M0 * (1 - (t / D)^n), where m is the current mood effect, M0 is the initial mood effect and D is the total duration.
Mlie  [pembuat] 11 Okt 2022 @ 10:12pm 
@Makadon Not sure I understand what you mean, what slider?
This mod just adds the fading effect on all timed memories, defined as timed by the game itself.
Makadon 11 Okt 2022 @ 9:32pm 
Needs to not affect the 'low expectations' mood. It's a permanent effect of one of the difficulty sliders.
Mlie  [pembuat] 4 Okt 2022 @ 9:34am 
@Xyrlian Yea, this mod only affects memories, not opinions
Xyrlian 4 Okt 2022 @ 9:25am 
Might be a bug, or may not be part of the intended features:

I've have divorced colonists. While the divorce mood debuff decays properly, the social memory opinion modifier "divorced me" of the other colonist is remaining at -70
Mlie  [pembuat] 20 Agu 2022 @ 9:28am 
@Dr. Kamikaze All timed effects will have had their setting set to fade. As long as their time falls within the range in the settings
Dr. Kamikaze 20 Agu 2022 @ 9:16am 
hello. seems like the ideology's counselling effect doesn't fade.
The Stricken One 22 Jul 2022 @ 12:52am 
everywhere at the end of
Mlie  [pembuat] 17 Jul 2022 @ 10:52pm 
@GunthorNC Not sure why you are reporting this here? You should probably report it to that mods author instead:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2167490674
Serene 12 Jul 2022 @ 7:29am 
This is interesting. I'm immediately thinking of rituals in ideology and various spontaneous gatherings having the function of further reinforcing and lengthening good memories depending on the relationships involved with participants, dunno if that's possible at all but would feel way more reasonable in some situations than a static mood buff dependent on how spotless and shiny your temple is.
Lord Peter 6 Jul 2022 @ 1:43am 
@Mlie: Awesome! Thanks :D