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报告翻译问题






Can anyone confirm or is my modlist going off-road?
Could you make it so Turrets (or any other unit in a config-exposed array) are always marked once seen?
Effect.SetDisplayInfo(ePerkBuff_Penalty, "Visibility Memory marked",....
it should be ePerkBuff_Passive instead.
- I spawned on a map with civilians and all of them were visible at start
- This time, the aliens weren't visible at start, but they became it very quickly. I could be see them all at the end of the turn. It was a map with resistance fighters too, I don't know if they could have interacted strangely each other.
No problem here, I already know how coding can sometimes prove itself complicating (even Firafix left bugs in its game after all this years) ; I'm just grateful for all this available free mods to spice up my campaigns.
sorry for all this mess... they were all basically workarounds for resolving various conflicts with original Target Definition and other issues
I just had a crash too during the same tactical (I can't know if it's related to the update, but they are normally really rare with my configuration)
Some strange thing I've remarked too : when the squadsight isn't available (although it should be), moving a soldier in the vicinity of the ennemy seems to re-establish it.
- WotC: robojumper's Squad Select
- [WotC] Gotcha Again
- Evac All - WotC
- [WOTC] Revert Overwatch Rules Change
- X2WOTCCommunityHighlander v1.24.0
- Better Second Wave Mod Support
- [WOTC] Community Promotion Screen
- [WOTC] Accurate Situation Report
- Long War of the Chosen
- Blackmarket Usage
- [WotC] Mod Config Menu
- Show More Buff Details
- Yet Another F1
- [WOTC] New Target Icons
- Aero's Shells - Generic Shell Mod [WOTC]
- Capnbubs Accessories - WotC
- [WOTC] Carry Unit Fix
- [WOTC] Stabilize Me
- [WOTC] Iridar's Appearance Manager
- Soundtrack Restoration - WotC + TLE
- Plasman Elite Tattoos
- [WOTC] Extended Personnel Info
- Remove Missing Mods for WotC
Logfile contains a [code]Warning: X2AbilityTemplate TargetDefinitionOneTurn is invalid: no Triggers[/code] which may or may not be related.
@Lux Manifestus I added squadsight for visibility memory, check it out!
I see! Indeed my pc is some years old, it might indeed be the issue, thank you!
It makes them sometimes not stop at the proper location for their end movement and sometimes load in incorrectly places (just the model, in play, they're in the same place)
Just a heads up in case someone has a similar issue, I'm not sure exactly why
(i was hoping no one would notice lol)
trimming time I guess