XCOM 2
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[WOTC] Visibility Memory (QoL)
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2022 年 4 月 20 日 下午 10:27
2023 年 8 月 14 日 下午 9:31
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[WOTC] Visibility Memory (QoL)

在 davidtriune 的 1 个合集中
davidtriune's Favorite mods for XCOM 2
159 件物品
描述
Target definition (keep sighted enemies visible) is granted to all your units that lasts the end of your turn.

Why?

Let's say you move a unit that can see an enemy, to somewhere he can't see it anymore. That enemy is not visible, yes, but you know it should still be there, since it can't move during your turn.

No more guessing where to throw your grenades because you forgot the tile the enemy was on after retreating!

The marking will disappear when your turn ends or when the enemy scampers on your turn, so you won't have an unfair advantage.

Experimental: visibility memory marked enemies are shootable by squadsight units (enable in ini). you can now safely retreat your spotter away before sniping them down!
55 条留言
bamboocarpet 10 月 13 日 下午 11:28 
This seems to break ally unit reinforcements in the Restore Tutorial Narrative mod.
mtfrance 2024 年 10 月 11 日 下午 2:17 
Not just squadsight; I can't fire a sniper rifle at targets I can fire a pistol at. I did have EnableSquadsightForVisibilityMemory turned on; don't know if I'll get around to testing if it breaks anything without that feature.
Kevin from HP Customer Service 2024 年 7 月 2 日 下午 3:38 
I'm getting a bug where all civvies are marked on retaliations.

Can anyone confirm or is my modlist going off-road?
MrMister 2024 年 1 月 25 日 下午 12:15 
It's been a long time, but here's a feature request:

Could you make it so Turrets (or any other unit in a config-exposed array) are always marked once seen?
turtledactyl 2023 年 8 月 19 日 下午 12:19 
The most recent update fixed the only problem with this mod - the red debuff arrows. Now it's perfect. Should be in the base game.
davidtriune  [作者] 2023 年 8 月 14 日 下午 10:04 
I left the indicator on for debugging, now it's off! thanks for catching that.
Wolf Renegade 2023 年 7 月 30 日 下午 10:28 
I concur, amazing mod, once you get used to it you can never go back. My only gripe with it is the down red arrow that shows up, disorienting me. Other than that it works exactly as intended.
EvilBob22 2023 年 6 月 30 日 上午 7:09 
@davidtriune The fix to remove the red down arrows from enemy markers is not difficult. In X2Ability_VisibilityMemory.uc, you have a line that starts

Effect.SetDisplayInfo(ePerkBuff_Penalty, "Visibility Memory marked",....

it should be ePerkBuff_Passive instead.
JohnFire 2023 年 6 月 14 日 下午 8:24 
update please
Zoinho1 2023 年 5 月 16 日 上午 10:08 
Great mod, wished I found sooner. But can you remove the debuff/red arrow from enemies marked, it get confused if the enemy is just marked or with another negative effect.