Total War: WARHAMMER III

Total War: WARHAMMER III

Calm's Gnoblar Reskin
116 commenti
Calm&NormalTime  [autore] 27 mar, ore 10:56 
Thanks. At work. Will look when i get a chance
AwDiddums 27 mar, ore 8:37 
Right and naturally, when a mod breaks due to an update a comment is added to notify the author and the users that the update directly affects a certain mod. Glad you're aware, thanks.
Calm&NormalTime  [autore] 27 mar, ore 8:35 
It would yes there was a mod breaking update 2 days ago
AwDiddums 27 mar, ore 7:46 
This currently crashes when attempting to startup the game.
opuntia 15 ott 2024, ore 14:24 
FYI
using Mod Manager v2.8.0
!!!calm_gnoblar_reskin.pack
variantmeshes\variantmeshdefinitions\calm_gnoblar_head_mix_01.variantmeshdefinition

Expected closing tag 'SLOT' (opened in line 2, col 2) instead of closing tag 'VARIANT_MESH'.
Line 8, Column 1
variantmeshes\variantmeshdefinitions\ogr_gnoblar_trapper.variantmeshdefinition

Expected closing tag 'VARIANT_MESH_REFERENCE' (opened in line 3, col 3) instead of closing tag 'VARIANT_MESH'.
Line 4, Column 116

variantmeshes\variantmeshdefinitions\calm_gnoblar_head_mix_01.variantmeshdefinition

Expected closing tag 'SLOT' (opened in line 2, col 2) instead of closing tag 'VARIANT_MESH'.
Line 8, Column 1
variantmeshes\variantmeshdefinitions\ogr_gnoblar_trapper.variantmeshdefinition

Expected closing tag 'VARIANT_MESH_REFERENCE' (opened in line 3, col 3) instead of closing tag 'VARIANT_MESH'.
Line 4, Column 116
sweet_guy 6 mag 2024, ore 5:11 
well if i only active this mod everything is okay, seem like mods conflict problem.
Vaxar Kun 5 mag 2024, ore 11:19 
i dont see such problems in my end
sweet_guy 5 mag 2024, ore 5:53 
Sure take all the time u need, great reskin mod btw.
Calm&NormalTime  [autore] 5 mag 2024, ore 5:39 
Will take a look when i can. Away on trip now for a week
sweet_guy 5 mag 2024, ore 5:18 
The Ironblaster texture glitched out when move camera far away. Please fix!

Other units seem still fine.
Yabgu Nizam Pasha 21 nov 2023, ore 17:17 
Update for 4.1 :Dignity:
Calm&NormalTime  [autore] 31 ago 2023, ore 13:55 
I wouldn't use any mods after the dlc update until they're updated. This one should be fine though since its just a reskin
Murthor Oathstone 31 ago 2023, ore 13:10 
Should this be updated?
Calm&NormalTime  [autore] 18 giu 2023, ore 1:00 
Updated for boglar ror
Daerios 16 feb 2023, ore 3:10 
Update for 2.4 please even if the mod still works and it only changes the notification in launcher.
Calm&NormalTime  [autore] 13 gen 2023, ore 11:17 
Updated: Fixed an issue causing conflict with storeslems reskin
Calm&NormalTime  [autore] 9 gen 2023, ore 8:21 
No plans no. I see no reason to change any other ogre units I'm happy with them all
Karl 9 gen 2023, ore 8:18 
Any plans for reskin of the other ogre units? Your reskins are on another level
安非他命 3 dic 2022, ore 8:25 
Please update.
GoatScream 19 ott 2022, ore 13:33 
Still working?
Calm&NormalTime  [autore] 10 set 2022, ore 10:07 
Use one of the existing unit mods if it matters to you. They all have dual weapon gnoblars
Aas 10 set 2022, ore 9:26 
Awesome work!

@Calm&NormalTime is it possible to have a version where the gnoblars use two weapons, like in the goblar horde mod?

In the original artwork the gnoblars use a hodgepoge of weapons, they have no buisness using spears. The statline also doesn't represent spears. So i think this would make more sense and would look awesome.

Of course just as a reskin, no stat changes.

Pretty please? :)
sirmicou85 9 set 2022, ore 8:35 
Hi @Calm&NormalTime ! Do you plan to make a compilation of all your Calm's mod ? To be like the most famous ones, and in order to do not reach the mod limit too fast. :D
Wellow 7 set 2022, ore 11:09 
yay! Thanks for your mods, they make ogres great!
Calm&NormalTime  [autore] 7 set 2022, ore 11:05 
Updated
Matdori 6 set 2022, ore 1:11 
@Master Necro that's vanila bug
Master Necro 4 set 2022, ore 16:45 
The heads don't have the intended variety, maybe there's a variable that needs updating. They do still look changed as they should.
RagnaroK 4 set 2022, ore 11:30 
Yeah this one still works. I used it for a while in IE now. Had just hoped to see the cool Rustbuckets added in alongside some more mongolia themed regular ogres.

Personal life comes first and we will still be around should you return more actively at some point. :steamhappy:
Calm&NormalTime  [autore] 4 set 2022, ore 11:24 
Thabks. Me too. I updated the bruiser mod while this one should work fine still. Its only visual
Solaire 3 set 2022, ore 19:37 
Ffs man I sympathize fully. Real life is more important but it aint cool to just leave your consumers hanging. I hope at least you're fine with other people updating the stuff for you.
MuffinTop 2 set 2022, ore 6:58 
It will be sad to play without your mods calm, I hope your new job is good!
RagnaroK 1 set 2022, ore 11:04 
Damn, sad to hear that. Wish you all the best and hope to see you return some day. :lovegrenade:
Calm&NormalTime  [autore] 1 set 2022, ore 10:44 
No time. Ill be uninstalling wh3 soon for the time being. Real life stuff more pressing atm
Fishi 1 set 2022, ore 10:15 
Ditto to RagnaroK's comment, the greasus and tyrant reskins look brilliant, so even lighter touch-ups to keep the rest of the roster in line with that theme would be lovely to have.
RagnaroK 1 set 2022, ore 4:17 
Any chance you would do the rest of the ogres units in a mongol version like your greasus and tyrants?
rome2 26 ago 2022, ore 18:22 
golemm 30 апр в 4:47
"Unfortunately doesnt work for me either, that is to say the skin tone has changed, but I dont get any of the extravagant helmets. Not sure what is supposed to have changed wrt the skirmishers but outfits looks the same as vanila. Unit detail on ultra, no other mods. Any other settings I should test?"

I'm sorry but it's the same for me. Texture and Unit Detaile - Ultra
rome2 25 ago 2022, ore 4:57 
for last update-mod work ?
Lingling 29 lug 2022, ore 0:08 
The Bonechewer hero is using the snotling body, that's the one sticking out. The rest ist perfect :)
Calm&NormalTime  [autore] 27 lug 2022, ore 15:48 
Yeah im sure i covered the honcho hero from unwashed masses. Thats the only model im aware of that uses snotling parts
Benk 27 lug 2022, ore 11:17 
I think the person before me is using the "gnoblar horde mod" and his compatibility patch, there you can se different skin color and the head has no neck.
Calm&NormalTime  [autore] 27 lug 2022, ore 9:04 
Ill take a look. Which units are sticking out?
Lingling 27 lug 2022, ore 8:15 
I had a look at the units with your reskin mod and it’s almost perfect. Some units use snotling bodies though and they are still green and don’t fit the heads. Could you fix that please?
Lingling 27 lug 2022, ore 1:52 
Awesome thanks for the update! :)
Calm&NormalTime  [autore] 26 lug 2022, ore 10:46 
Update
unwashed masses units are now all included in this reskin
shankopotamus14 21 lug 2022, ore 20:59 
thank you so much, I've gotten a burning chariot model to fbx without any corruption, some other things are a bit annoying, but I've got something to work off of now. :WH3_horror_Blegh: textures are going to be a different beast but I'm grateful for getting me past this hurdle.
Calm&NormalTime  [autore] 21 lug 2022, ore 14:49 
I use asset editor, qrme and blender.
Asset editor allows you to kitbash models.
Qrme allows you to convert rigid models to fbx and back, so they can be edited in blender. It can also be used to port fully custom models to the game.
Boyh can be found through the modding den.link here:
https://discord.gg/hTfzNPAb
shankopotamus14 20 lug 2022, ore 22:57 
a respectful question, what program set did you use for editing the models? I've been trying to get the rigid_model_v2 files into a malleable form off and on for months but stuff like Noesis just doesn't recognize them or implodes their geometry.
Calm&NormalTime  [autore] 8 lug 2022, ore 4:15 
It's annoying to spam the same message on all my mods.
sirmicou85 8 lug 2022, ore 2:43 
Hello ! Could we get an update please ? :)
Solaire 30 giu 2022, ore 11:51 
Keep up the good work king