Total War: WARHAMMER III

Total War: WARHAMMER III

Calm's Gnoblar Reskin
116 Comments
Calm&NormalTime  [author] Mar 27 @ 10:56am 
Thanks. At work. Will look when i get a chance
AwDiddums Mar 27 @ 8:37am 
Right and naturally, when a mod breaks due to an update a comment is added to notify the author and the users that the update directly affects a certain mod. Glad you're aware, thanks.
Calm&NormalTime  [author] Mar 27 @ 8:35am 
It would yes there was a mod breaking update 2 days ago
AwDiddums Mar 27 @ 7:46am 
This currently crashes when attempting to startup the game.
opuntia Oct 15, 2024 @ 2:24pm 
FYI
using Mod Manager v2.8.0
!!!calm_gnoblar_reskin.pack
variantmeshes\variantmeshdefinitions\calm_gnoblar_head_mix_01.variantmeshdefinition

Expected closing tag 'SLOT' (opened in line 2, col 2) instead of closing tag 'VARIANT_MESH'.
Line 8, Column 1
variantmeshes\variantmeshdefinitions\ogr_gnoblar_trapper.variantmeshdefinition

Expected closing tag 'VARIANT_MESH_REFERENCE' (opened in line 3, col 3) instead of closing tag 'VARIANT_MESH'.
Line 4, Column 116

variantmeshes\variantmeshdefinitions\calm_gnoblar_head_mix_01.variantmeshdefinition

Expected closing tag 'SLOT' (opened in line 2, col 2) instead of closing tag 'VARIANT_MESH'.
Line 8, Column 1
variantmeshes\variantmeshdefinitions\ogr_gnoblar_trapper.variantmeshdefinition

Expected closing tag 'VARIANT_MESH_REFERENCE' (opened in line 3, col 3) instead of closing tag 'VARIANT_MESH'.
Line 4, Column 116
sweet_guy May 6, 2024 @ 5:11am 
well if i only active this mod everything is okay, seem like mods conflict problem.
Vaxar Kun May 5, 2024 @ 11:19am 
i dont see such problems in my end
sweet_guy May 5, 2024 @ 5:53am 
Sure take all the time u need, great reskin mod btw.
Calm&NormalTime  [author] May 5, 2024 @ 5:39am 
Will take a look when i can. Away on trip now for a week
sweet_guy May 5, 2024 @ 5:18am 
The Ironblaster texture glitched out when move camera far away. Please fix!

Other units seem still fine.
Yabgu Nizam Pasha Nov 21, 2023 @ 5:17pm 
Update for 4.1 :Dignity:
Calm&NormalTime  [author] Aug 31, 2023 @ 1:55pm 
I wouldn't use any mods after the dlc update until they're updated. This one should be fine though since its just a reskin
Murthor Oathstone Aug 31, 2023 @ 1:10pm 
Should this be updated?
Calm&NormalTime  [author] Jun 18, 2023 @ 1:00am 
Updated for boglar ror
Daerios Feb 16, 2023 @ 3:10am 
Update for 2.4 please even if the mod still works and it only changes the notification in launcher.
Calm&NormalTime  [author] Jan 13, 2023 @ 11:17am 
Updated: Fixed an issue causing conflict with storeslems reskin
Calm&NormalTime  [author] Jan 9, 2023 @ 8:21am 
No plans no. I see no reason to change any other ogre units I'm happy with them all
Karl Jan 9, 2023 @ 8:18am 
Any plans for reskin of the other ogre units? Your reskins are on another level
安非他命 Dec 3, 2022 @ 8:25am 
Please update.
GoatScream Oct 19, 2022 @ 1:33pm 
Still working?
Calm&NormalTime  [author] Sep 10, 2022 @ 10:07am 
Use one of the existing unit mods if it matters to you. They all have dual weapon gnoblars
Aas Sep 10, 2022 @ 9:26am 
Awesome work!

@Calm&NormalTime is it possible to have a version where the gnoblars use two weapons, like in the goblar horde mod?

In the original artwork the gnoblars use a hodgepoge of weapons, they have no buisness using spears. The statline also doesn't represent spears. So i think this would make more sense and would look awesome.

Of course just as a reskin, no stat changes.

Pretty please? :)
sirmicou85 Sep 9, 2022 @ 8:35am 
Hi @Calm&NormalTime ! Do you plan to make a compilation of all your Calm's mod ? To be like the most famous ones, and in order to do not reach the mod limit too fast. :D
Wellow Sep 7, 2022 @ 11:09am 
yay! Thanks for your mods, they make ogres great!
Calm&NormalTime  [author] Sep 7, 2022 @ 11:05am 
Updated
Matdori Sep 6, 2022 @ 1:11am 
@Master Necro that's vanila bug
Master Necro Sep 4, 2022 @ 4:45pm 
The heads don't have the intended variety, maybe there's a variable that needs updating. They do still look changed as they should.
RagnaroK Sep 4, 2022 @ 11:30am 
Yeah this one still works. I used it for a while in IE now. Had just hoped to see the cool Rustbuckets added in alongside some more mongolia themed regular ogres.

Personal life comes first and we will still be around should you return more actively at some point. :steamhappy:
Calm&NormalTime  [author] Sep 4, 2022 @ 11:24am 
Thabks. Me too. I updated the bruiser mod while this one should work fine still. Its only visual
Solaire Sep 3, 2022 @ 7:37pm 
Ffs man I sympathize fully. Real life is more important but it aint cool to just leave your consumers hanging. I hope at least you're fine with other people updating the stuff for you.
MuffinTop Sep 2, 2022 @ 6:58am 
It will be sad to play without your mods calm, I hope your new job is good!
RagnaroK Sep 1, 2022 @ 11:04am 
Damn, sad to hear that. Wish you all the best and hope to see you return some day. :lovegrenade:
Calm&NormalTime  [author] Sep 1, 2022 @ 10:44am 
No time. Ill be uninstalling wh3 soon for the time being. Real life stuff more pressing atm
Fishi Sep 1, 2022 @ 10:15am 
Ditto to RagnaroK's comment, the greasus and tyrant reskins look brilliant, so even lighter touch-ups to keep the rest of the roster in line with that theme would be lovely to have.
RagnaroK Sep 1, 2022 @ 4:17am 
Any chance you would do the rest of the ogres units in a mongol version like your greasus and tyrants?
rome2 Aug 26, 2022 @ 6:22pm 
golemm 30 апр в 4:47
"Unfortunately doesnt work for me either, that is to say the skin tone has changed, but I dont get any of the extravagant helmets. Not sure what is supposed to have changed wrt the skirmishers but outfits looks the same as vanila. Unit detail on ultra, no other mods. Any other settings I should test?"

I'm sorry but it's the same for me. Texture and Unit Detaile - Ultra
rome2 Aug 25, 2022 @ 4:57am 
for last update-mod work ?
Lingling Jul 29, 2022 @ 12:08am 
The Bonechewer hero is using the snotling body, that's the one sticking out. The rest ist perfect :)
Calm&NormalTime  [author] Jul 27, 2022 @ 3:48pm 
Yeah im sure i covered the honcho hero from unwashed masses. Thats the only model im aware of that uses snotling parts
Benk Jul 27, 2022 @ 11:17am 
I think the person before me is using the "gnoblar horde mod" and his compatibility patch, there you can se different skin color and the head has no neck.
Calm&NormalTime  [author] Jul 27, 2022 @ 9:04am 
Ill take a look. Which units are sticking out?
Lingling Jul 27, 2022 @ 8:15am 
I had a look at the units with your reskin mod and it’s almost perfect. Some units use snotling bodies though and they are still green and don’t fit the heads. Could you fix that please?
Lingling Jul 27, 2022 @ 1:52am 
Awesome thanks for the update! :)
Calm&NormalTime  [author] Jul 26, 2022 @ 10:46am 
Update
unwashed masses units are now all included in this reskin
shankopotamus14 Jul 21, 2022 @ 8:59pm 
thank you so much, I've gotten a burning chariot model to fbx without any corruption, some other things are a bit annoying, but I've got something to work off of now. :WH3_horror_Blegh: textures are going to be a different beast but I'm grateful for getting me past this hurdle.
Calm&NormalTime  [author] Jul 21, 2022 @ 2:49pm 
I use asset editor, qrme and blender.
Asset editor allows you to kitbash models.
Qrme allows you to convert rigid models to fbx and back, so they can be edited in blender. It can also be used to port fully custom models to the game.
Boyh can be found through the modding den.link here:
https://discord.gg/hTfzNPAb
shankopotamus14 Jul 20, 2022 @ 10:57pm 
a respectful question, what program set did you use for editing the models? I've been trying to get the rigid_model_v2 files into a malleable form off and on for months but stuff like Noesis just doesn't recognize them or implodes their geometry.
Calm&NormalTime  [author] Jul 8, 2022 @ 4:15am 
It's annoying to spam the same message on all my mods.
sirmicou85 Jul 8, 2022 @ 2:43am 
Hello ! Could we get an update please ? :)
Solaire Jun 30, 2022 @ 11:51am 
Keep up the good work king