安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
@无尽星空的引路人 希望现在应该修复了()
I and a friend are also seeing Climate Penalties still applying after and during adaptation. It works fine in singleplayer - but only sometimes, but it is annoyingly problematic in Multiplayer, where it multiplies the penalties and causes income and replenishment issues.
It also appears to be applying both the +50% to building cost, and the +42.5% from the reduced penalty. It wants to charge me 1925 for a Militia Camp.
Bordeleaux Errant in their purging of Southern Chaos waste, had captured Okkam's Forever Maze in The Daemonium Hills and taken a little pause, the climate adaption was working fine. The adaptation was at 55% so only getting the -2 control climate penalty. After capturing the Castle of Splendor and Crucible of Delights, the total climate penalty was -12 control. CoD & CoS were getting the full penalty plus the -2 adapted penalty. The adaption ticked over to 70% the climate penalty, dropped to -9 control. Capture the last settlement and 100% adaptation, still getting -9 control and no adaptation counter.