边缘世界 RimWorld

边缘世界 RimWorld

Rimputers
103 条留言
FrAmed46 2024 年 3 月 24 日 上午 11:30 
@Thundercraft Thanks!
Thundercraft 2024 年 3 月 24 日 上午 12:00 
@Onframe46
Actually, there already exists a fork of this mod - updated for 1.4 - that does not require Dubs Bad Hygiene. It was first published back in April of 2022:

Rimputers (No Dubs Bad Hygiene)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2798666741
Thundercraft 2024 年 3 月 23 日 下午 11:58 
Hope for an update for 1.4 or 1.5 soon-ish?

Can anyone else confirm this still works in 1.4? (Author's comment seems to suggest otherwise.)
CTH2004 2024 年 2 月 3 日 下午 7:15 
There are a bunch of mods that do this without needing dubs bad hygiene, so maybe use one of those?

Granted, it could be nice as a configurable (defaults to on) feature, so if something in dubs bygone breaks, this mod can work
FrAmed46 2024 年 2 月 1 日 上午 8:17 
aw really sad
CTH2004 2024 年 1 月 31 日 下午 6:38 
Uh, the whol point of this mod was to use dubs bad hygiene. So I don’t think that’s in the works (:
FrAmed46 2024 年 1 月 26 日 上午 4:30 
sad this requires dbh, maybe you could make a non dbh version?
Unstable Energy 2023 年 11 月 14 日 上午 11:42 
Still waiting
CTH2004 2023 年 8 月 9 日 上午 9:21 
yup! The only reason I don't (often) use it is a kinda OCD no errors need.

@Morcalvin
this mod works in 1.4 (aparently). Just @OptimusPrimordial has updated most of his mods to 1.4, but he wants to update them only when he has gotten all of his mods updated (both annoying and nice imo).

I don't get why he wouldn't "update" mods like this, where all he needs to do is update a tag and change one value, but that's just me. Perhaps part of it is he also added new features when changing that tag?

@Everyon, and @OptimusPrimordial
I am, however, willing to wait (acting patiently (not constantly commenting), but not patiently inside my mind), as due to what his quality normally is, I bet it will be worth it!
BeanSlinger419 2023 年 7 月 27 日 上午 5:58 
Works for 1.4
Pille 2023 年 7 月 12 日 上午 9:34 
Does it still work in 1.4?
Morcalvin 2023 年 7 月 1 日 上午 12:29 
is there an eta for when this will be updated? I really like this mod and I’ve come back to playing rimworld after a break so I hust figured I’d ask
chill 2023 年 6 月 6 日 上午 2:30 
Really cool mod, i love that it gives bonuses to research instead of automatically researching for you. The description is charming.
Beautiful creation, good to stumble on something like this. Thank you for creating it, OptimusPrimordial and Krazy4Games!
CTH2004 2023 年 4 月 28 日 下午 12:01 
@TurtleShroom

but, then people get upset that bugs aren't fixed, and leave.

@OptimusPrimordial
okay, can't wait (But I will)
TurtleShroom 2023 年 4 月 28 日 上午 7:28 
Just upload it as is and ignore the bug reports until you get back.
OptimusPrimordial  [作者] 2023 年 4 月 27 日 下午 11:32 
Yep, not uploading anything until my growverhaul wall update is done and I come back to play the game, that's when everything will be updated. I could upload updates right now but I don't want to deal with bug reports for a game I'm not playing.
CTH2004 2023 年 4 月 27 日 上午 7:33 
wait a second, @OptimusPrimordial, I just looked at your mods, and don't see any of them updated?

I'm confused. You said "all except for Helixien Additions and Alternative Power Soloutions remain?"

re you just not uploading the otherthers untill they are all done? Or am I missunderstanding something?
TurtleShroom 2023 年 4 月 15 日 下午 1:38 
I greatly miss this Mod.
CTH2004 2023 年 1 月 18 日 上午 1:24 
Fair enough. Also, will you provide a hint as to wether the species mod will now contain genetics? (:

And, with Helxien split, that does open up more options for you, wouldn’t you say?
OptimusPrimordial  [作者] 2023 年 1 月 17 日 下午 2:57 
When all my mods are updated I'lll release the 1.4 versions. Only helixien additions and alternative power solutions remain. The gas mod has been the big stumbling block since helixien gas got split off into its own mod with 1.4
CTH2004 2023 年 1 月 17 日 上午 6:42 
Shame... but, "bloated race mod"... hmm, I think I can withstand the wait, if that is what we get in return!

Take your time! Guality over Quantity!

Also, they say never ask this, but I don't listen to "they". Any sort of ETA?
OptimusPrimordial  [作者] 2023 年 1 月 17 日 上午 4:41 
Also no.
TurtleShroom 2023 年 1 月 16 日 下午 5:21 
Does this Mod work in V1.4 already?
toradrow777 2022 年 12 月 10 日 上午 6:12 
@Elv原则 @Kallyous You can use this until OptimusPrimordial gets around to it. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2798666741
Elv原则 2022 年 10 月 24 日 上午 3:24 
so there will be no 1.4 soon? maybe small patch to add 1.4 line xd
OptimusPrimordial  [作者] 2022 年 10 月 22 日 上午 2:18 
Yeah it'll happen. All effort is going towards a massively bloated race mod which has been worked on for nearly a year now. Once that's ready to drop, I'll update the old stuff.
Kallyous 2022 年 10 月 22 日 上午 1:51 
Any chance we'll get a 1.4 version of this? :winter2019surprisedyul:
CTH2004 2022 年 10 月 11 日 下午 12:25 
Just think of it as if the computers produce so much heat that the water is needed to keep the temps true manageable. Basically, it gets so hot the water prevents it from spontaneously combusting, but it still makes heat

Of course, another option would be for @OptimusPrimordial to make it produce much less heat, so there is barley any produced, just enough for the code to work.
OptimusPrimordial  [作者] 2022 年 10 月 10 日 下午 3:42 
Same as normal with air conditioners. I had to make a game balance decision, either they only cost water to run or they cost water and put out a lot of heat. Seeing as their research bonuses are so large I chose the latter.
If you'd prefer they not do that go into the buildings.xml and delete:
<li Class="CompProperties_HeatPusher">
<compClass>CompHeatPusherPowered</compClass>
<heatPerSecond>5</heatPerSecond>
</li>
and

<li Class="CompProperties_HeatPusher">
<compClass>CompHeatPusherPowered</compClass>
<heatPerSecond>50</heatPerSecond>
</li>
this will make those two only cost water to run and not heat up their surroundings.
Maniac 2022 年 10 月 10 日 下午 12:26 
How do I cool my super computers?
I have my water towers connected to them, but it doesn't seem like they're using the water or being cooled at all.
Andraus 2022 年 9 月 29 日 下午 5:42 
such a cool underrated mod
CTH2004 2022 年 9 月 16 日 下午 12:02 
yaeh! So it could be a sellable source of proffit, and help with research! For more advanced factions, you can offer them access to your servers!
ComradeCorvus 2022 年 9 月 16 日 上午 7:19 
@CTH2004 I love those ideas. Perhaps the Antikythera Mechanism could be some sort of high-work craftable. Its expensive and time consuming to make, but it sells for a TON, especially to VFE: Classical factions if those are installed.
CTH2004 2022 年 8 月 17 日 上午 6:09 
You know what would be nice? A reason to keep my data center even after I research everything. Perhaps let allies use it, kinda a "google", that factions will send silver, the lore being that they are outsourcing their research? Something else?
Otherwise, you just deconstruct it when it's done.

Also, I understand not including the abucus, but could you include a basic anolog computer, like the Antikythera mechanism [en.wikipedia.org]. Something basic, basicly. Sure the Antikythera mechanism wasn't for research, but Creative Liscense. if not that, just something anolog. It could also have enough gears taht it needs water, but it can't connect to pipes, so they must use tubs!

Thanks!
OptimusPrimordial  [作者] 2022 年 8 月 17 日 上午 12:38 
Look up how much water data centres use.
EmuLegs 2022 年 8 月 16 日 下午 11:25 
This is a cool mod but why does it need Bad Hygiene?
CTH2004 2022 年 8 月 10 日 上午 8:50 
I have a simple sugestion:
How about an abucus, for tribal colonies!
OptimusPrimordial  [作者] 2022 年 5 月 26 日 上午 4:30 
It only links to the vanilla benches.
Mr.Twinkls 2022 年 5 月 26 日 上午 4:25 
Thx. Quick question. Is there a support for research bench from Rimatomics?
Annabellee 2022 年 5 月 21 日 上午 6:21 
I say between 100 and 50 %.
OptimusPrimordial  [作者] 2022 年 5 月 21 日 上午 1:39 
300% can be overkill, it can also be necessary. A good research bonus depends entirely on how many mods you have installed since there's no way to scale bonuses by how many research points a player actually has ahead of them. That aside what number do you think is fitting?
Annabellee 2022 年 5 月 20 日 下午 2:50 
so I love the mod 2 things 1 a 300% research speed is overkill for the Difference Engine and quantum computer. this is my opinion.2 I think the abacus would be cool to add in not like a linkable but a tool that gives so much research speed since it was handheld and wide use.
OptimusPrimordial  [作者] 2022 年 5 月 19 日 上午 6:40 
You're not an asshole, there are thousands of mods on the workshop. It'd be ludicrous for me to expect people to look over all of them after they fall off the most recent list.
shane_357 2022 年 5 月 19 日 上午 6:25 
...I kind of feel like an asshole then, because this is literally the first time I've ever seen one of your mods up on the first ten pages of the workshop which is where I stop. Will go through your personal workshop.
OptimusPrimordial  [作者] 2022 年 5 月 19 日 上午 4:39 
It probably could, but it won't be me doing it. At the same time I released this mod I also posted perfect mechanoid aim which upgrades the targeting computer from that mod to give perfect aim for all linked turrets and gives all advanced mechanoids from VE mechanoids and Alpha Animals aimbot. That mod got 70 subscribers this one got over 2200. This community can't handle realistic machine targeting.
shane_357 2022 年 5 月 18 日 下午 11:17 
So, just an idea, could you make it so you can 'connect' these to mortars and other mod-based indirect artillery? Logically a lot of these things could be used to better determine accuracy of indirect fire.
OptimusPrimordial  [作者] 2022 年 5 月 9 日 下午 8:24 
It's in its own tab.
Xyllisa Meem Paradox Station 2022 年 5 月 9 日 下午 8:04 
Sorry but what are the research requirements for this stuff? Or is it all custom?
#6 2022 年 4 月 23 日 下午 5:55 
Great mod! I love that it includes water cooling! This combined with GliterNet is like a researchers wet dream :)