Total War: WARHAMMER III

Total War: WARHAMMER III

Landmarks of Legend
1,829 件のコメント
krone78213 11 時間前 
Hi,

I have a question regarding the "Frozen Landing Trading Post" and the landmark in "Kraka Drang" .
I can see the Landmark icon next to these settlement names on the campaign map. When I hover over the icon, it shows the landmark description properly. However, when I actually select the settlement to build it, the landmark does not appear in the construction building chain.

Is there a hidden requirement I'm missing, or is the building slot bugged?

Thanks!
The_Inquisitor  [作成者] 22 時間前 
@vargasguerrero113
Most units do have a unit cap. There are some without but those are usually basic tier 1-2 units.


@Fat Juicy Hog
The update didn't properly install for you. If unsub and resub doesn't work, try manually deleting the packfile of the mod in your workshop folder which will force Steam to redownload.
vargasguerrero113 12月9日 11時01分 
are the units capped like some elite units od some factions. some units look very cool buti dont know if i could enjoy a doomstack of modded tier 5 units
Fat Juicy Hog 12月9日 9時24分 
@The_Inquisitor
Yo I'm getting the same dragonthronewh2_dlc17_effect_weapon_str_for_all in table building_effects_junction_tables error as @HazardHawk

Have un-subbed and re-subbed. Same error.
J-Cool 12月9日 5時59分 
Throgg in particular seems to need extra fixes with 7.0 when it comes to mods
The_Inquisitor  [作成者] 12月8日 17時39分 
@J-Cool
Gotta play a Norscan campaign sometime. It seems there's a lot of stuff that wrong with how their settlements work now.
J-Cool 12月8日 17時23分 
If a Norscan monument is abandoned and resettled as a regular settlement the modded landmarks seem to be unable to be built anymore. Not sure if it's just this mod or all the landmark mods
The_Inquisitor  [作成者] 12月7日 22時20分 
@DiViNe NeKO
Probably some mod conflict then, yeh.
DiViNe NeKO 12月7日 22時15分 
Just using Custom Battle, there could be another mod conflict causing the issue besides the graphic bug the game loads okay no crashes which is most important thing :steamthumbsup:
The_Inquisitor  [作成者] 12月7日 19時28分 
@ereb, gtrem2000, & Rewy
Should be fixed now. Unsub and resub if the landmarks aren't showing still.
The_Inquisitor  [作成者] 12月7日 18時38分 
@ereb
Will be fixed soon.


@DiViNe NeKO
They look fine on my end. Is this just in campaign, custom battle, or both?


@gtrem2000 & Rewy
I'll look into it.


@走出科学
Yes.
ereb 12月7日 15時47分 
It doesn't work for Dechala, there are icons, but there is no way to build.
DiViNe NeKO 12月7日 10時35分 
After the 7.0 game update some of the unit cards are not working, they show default 'Empire Swordsman' instead of the right unit class, almost all the Norsca units this mod adds are showing up with swordman graphic
gtrem2000 12月7日 10時30分 
Also noticed that the landmarks are not appearing for Throgg
走出科学 12月7日 3時54分 
Is this mod compatible with IEE?
Rewy 12月6日 23時37分 
Mod does not work for the Trogg faction.
akeean 12月5日 21時37分 
Thank you for the update! :Gifting:
guilka 12月5日 11時27分 
@Etxxu
already updated for 7.0 per boss man's comment ~10 lines below
Etxxu 12月5日 8時59分 
Does this great mod need an update for 7.0? Do you plan to do it soon? Thank you so much!
The_Inquisitor  [作成者] 12月5日 1時08分 
@Nord_Huscarl
Just added the Norscan landmarks to the new group in the settlement_types table.
Nord_Huscarl 12月5日 1時05分 
@The_Inquisitor, Thanks, how did you fix the bug?
The_Inquisitor  [作成者] 12月5日 0時56分 
@Nord_Huscarl
Should be fixed now. Make sure to unsub and resub if it isn't working still.
Nord_Huscarl 12月5日 0時29分 
norscan landmarks does not work.
The_Inquisitor  [作成者] 12月4日 23時31分 
@HazardHawk
That error means your version of LoL hasn't updated correctly, try unsubbing and resubbing. And Heroes of Legend will be updated soon too so don't use that just yet.
상자 12月4日 22時43分 
Praise be to space king! O7
HazardHawk 12月4日 22時42分 
Thank you for the prompt update. dragonthronewh2_dlc17_effect_weapon_str_for_all in building_effects_junction_tables error. From Heroes of Legend not yet updated?
The_Inquisitor  [作成者] 12月4日 22時25分 
As usual, make sure to unsub and resub if it still crashes for you.
The_Inquisitor  [作成者] 12月4日 22時23分 
@all
Updated for Patch 7.0 with some of the usual bugfixes and balancing + a couple new landmarks!
The_Inquisitor  [作成者] 12月4日 11時58分 
@all
I just woke up so I need to take care of a bunch of stuff but, hopefully, I can get an update out later today/tomorrow (depending on timezone).
TALKOR 12月4日 10時19分 
@AI-Man
We leave a notifications about current mod status.
We dont spam messages to his profile.
AI-Man 12月4日 10時17分 
brothers can't you wait for like 2 seconds? holy :WH3_miao_serious: no wonder some mod authors disable the comment section
TALKOR 12月4日 10時12分 
Mod needs updating.
hey bro tot is out, update mod? 12月4日 9時24分 
hey bro read my name :D
Shouravik 11月29日 14時02分 
Hello I want to report a compatibility issue with another mod, this directly and only impacts The Vampire Counts:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2962751969
Slavyk ᴳᴷ 11月29日 8時01分 
Hello/Bonjour,
French version/Version française disponible ici :

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3614175416
The_Inquisitor  [作成者] 11月27日 17時09分 
@AI-Man
Not right now, unfortunately. I'll look into adding an option or something in MCT for that sometime later.
AI-Man 11月27日 12時27分 
is there a way to disable The Black Alliance landmark? or atleast make it so the AI doesn't build it? it makes it impossible to collect all treasures from this https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3601814378 mod if the AI confederates the roaming pirate faction, even worse (get wiped before you get there). I know i could simply disable this mod but it would be nice to play with both if they were compatible :WH3_skragHapp:
bambimanuel 11月17日 6時09分 
I understand the mix-up. For Morathi, it's written in the file on the line below! It's the landmark in the Sisters of TWILIGHT settlement for the Hydra and the female Hunters instead of the one we're talking about. How stupid of me not to have read the line below. Thanks for the quick reply. Best wishes.
The_Inquisitor  [作成者] 11月17日 4時57分 
@bambimanuel
Yes, it is intentional. The other two tiers are exclusive to Morathi. Also, the docs file does have those two variants marked as only for Morathi's faction under the landmark names column.
bambimanuel 11月17日 3時58分 
Hi! Warherd Camp Raided in Hag Halls, Doom Glades in limited to tier 1 for Malekith, no minotaur or gor. is it intentonal? I find no trace of limitations on the Excel file.
odst.detective 11月9日 12時06分 
Nevermind, wrong mod
The_Inquisitor  [作成者] 11月9日 6時47分 
@odst.detective
I don't believe I have any landmarks at Mordheim, what is the name of the landmark?
odst.detective 11月9日 6時46分 
Hello, at Mordheim it takes anywhere from 10 to 20 turns to build each tier of the landmark. Also after building the landmarks and upgrading them I am unable to recruit the regiments of renown.
Logen 11月4日 1時55分 
Thanks for your answer.
The_Inquisitor  [作成者] 11月3日 6時48分 
@Logen
Heroes of Legend is only a companion mod and is not required to run this mod.
Logen 11月3日 2時34分 
Is it possible to just try "Landmark of Legends" as a stand alone or is "Heroes of Legend: Lords of Time Update" always required?
The_Inquisitor  [作成者] 10月21日 7時36分 
@Balthasar23th
Done. Thank you!
Balthasar23th 10月21日 7時15分 
Thanks for the awesome mod! I made a German translation, I'd be happy if you linked to it. Keep up the good work!


https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3591027782
The_Inquisitor  [作成者] 10月17日 21時24分 
@bambimanuel
What CheesyRamen said above you is correct, OVN Lost World does not change anything about a settlement other than localisation (I made the majority of the landmarks in that mod so I'd know if there were some incompatibilties landmark-wise). The problem you're facing could be related to not having Mixer enabled or maybe some mod didn't install correctly.


@요술 쓰레기통
What do you mean? RoRs and other units added in this mod should all be recruited from the regular recruitment panel after building their respective landmarks (unless you've manually disabled that in MCT).


@Thelonious
If it makes sense, maybe. Which landmarks were thinking in particular?
CheesyRamen 10月16日 6時47分 
I thought settlements have keys so the name can be changed but the underlying identifying key remains the same and everything is tied to that.