全面战争:战锤3

全面战争:战锤3

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Dynamic Garrisons
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2.135 MB
2023 年 4 月 15 日 上午 10:54
9 月 17 日 上午 12:32
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Dynamic Garrisons

描述
This mod provides the following:
- City garrisons that provide an immersive reflection of the city's place and purpose in your empire, instead of cookie cutter copies in every city.
- A varied experience when assaulting or defending cities instead of fighting or commanding the same lineup of defenders in every battle.
- A Hero commander for every single garrison. (No army should be missing a character in Warhammer. What are they thinking?)

This mod strips down the garrisons provided by the Settlement building chain for every faction to a smaller base of core troops, but almost every structure you build in your cities will provide garrison units of their own and upgraded building chains will provide better guardians. These defenders will represent the buildings they come with, hired guards or conscripted workforce for economic building chains and soldiers in residence or in training for military structures.

Military infrastructure will provide the best garrisons while economic will provide the worst, and other buildings will be in between, so a city focused on troop recruitment and army support will logically be a tough target to assault, while cities focused on trade and industry will be more vulnerable to attack and require a watchful eye.

Naturally, cities with more building slots will grow to have larger garrisons, meaning that capital cities will end up with better garrisons than other cites.

Overall, cities will be more vulnerable unless you purposefully concentrate defense and basic military buildings in a city. This is to give strategic choice in which settlements will be dedication to your economy, research, or advanced military, and which will be defensive points.


FAQ
- Save game compatible
- I do not know about compatibility with other mods, just try it
- Garrisons on average will start smaller until you build defense and basic military buildings because the main settlement chain has less garrison units.



Other Total War Warhammer III Mods by Iron

Culture-Restricted Join War - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2907280266

Unit Rarity - Core, Special, Rare - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2905487000
186 条留言
SpiralRazor 9 月 16 日 上午 2:05 
The more factions i play with this mod, the more ive become convinced that it doesnt serve its intended purpose. It doesnt provide any more defensive capability than vanilla, even when going with all "military" style buildings. In some factions cases, high tier building are pretty egregious.

Skaven defense is missing packmaster, assassin, sorcerer. So out of six hero units youre only ever going to see 3 types? I understand building infrastructure and economic buildings not yielding the best troops but at least T3-T5 buildings should have midrank units.
Arcghi 9 月 5 日 下午 2:44 
Need update, thank you so much!
Casoandre17 9 月 3 日 上午 6:32 
Hi! do you think that the issue with the vampire counts caused by that landmark mod can be fixed? i dinot't knwo much about modding
Scorppion 7 月 23 日 上午 7:39 
does this mod apply to modded factions like marienburg or TEB? great mod btw :)
ahcwestend 7 月 13 日 上午 6:16 
Ah fantastic, thanks. No issues so far (turn 65)
SpiralRazor 7 月 12 日 下午 12:10 
Blazing Suns building gets 2 Blazing Suns Knights and 2 swordsmen...Knights Panther gets 2 Empire Knights.
Iron  [作者] 7 月 10 日 下午 8:40 
@SpiralRazor Accoring to the source material, pistoliers are knights-in-training and swordsmen serve the knights. There also must be a cost balance and I cannot just pile on expensive knights.
SpiralRazor 7 月 8 日 上午 3:40 
Swordsman and Pistoliers for Black Rose Chapter House??

Whats the justification?
Shouravik 6 月 24 日 下午 3:37 
Rheinblick 6 月 18 日 上午 6:18 
Hi Iron,
I have a query regarding your mod in conjunction with Cataph's Southern Realms (TEB). When your mod is active, the Southern Realms factions do not have any garrisons in their settlements and are therefore often overrun quite quickly.
Does your mod not work with Cataph's Southern Realms (TEB)?