Total War: WARHAMMER III

Total War: WARHAMMER III

Landmarks of Legend
1.815 opmerkingen
走出科学 5 uur geleden 
Is this mod compatible with IEE?
Rewy 9 uur geleden 
Mod does not work for the Trogg faction.
akeean 5 dec om 21:37 
Thank you for the update! :Gifting:
guilka 5 dec om 11:27 
@Etxxu
already updated for 7.0 per boss man's comment ~10 lines below
Etxxu 5 dec om 8:59 
Does this great mod need an update for 7.0? Do you plan to do it soon? Thank you so much!
The_Inquisitor  [auteur] 5 dec om 1:08 
@Nord_Huscarl
Just added the Norscan landmarks to the new group in the settlement_types table.
Nord_Huscarl 5 dec om 1:05 
@The_Inquisitor, Thanks, how did you fix the bug?
The_Inquisitor  [auteur] 5 dec om 0:56 
@Nord_Huscarl
Should be fixed now. Make sure to unsub and resub if it isn't working still.
Nord_Huscarl 5 dec om 0:29 
norscan landmarks does not work.
The_Inquisitor  [auteur] 4 dec om 23:31 
@HazardHawk
That error means your version of LoL hasn't updated correctly, try unsubbing and resubbing. And Heroes of Legend will be updated soon too so don't use that just yet.
상자 4 dec om 22:43 
Praise be to space king! O7
HazardHawk 4 dec om 22:42 
Thank you for the prompt update. dragonthronewh2_dlc17_effect_weapon_str_for_all in building_effects_junction_tables error. From Heroes of Legend not yet updated?
The_Inquisitor  [auteur] 4 dec om 22:25 
As usual, make sure to unsub and resub if it still crashes for you.
The_Inquisitor  [auteur] 4 dec om 22:23 
@all
Updated for Patch 7.0 with some of the usual bugfixes and balancing + a couple new landmarks!
The_Inquisitor  [auteur] 4 dec om 11:58 
@all
I just woke up so I need to take care of a bunch of stuff but, hopefully, I can get an update out later today/tomorrow (depending on timezone).
TALKOR 4 dec om 10:19 
@AI-Man
We leave a notifications about current mod status.
We dont spam messages to his profile.
AI-Man 4 dec om 10:17 
brothers can't you wait for like 2 seconds? holy :WH3_miao_serious: no wonder some mod authors disable the comment section
TALKOR 4 dec om 10:12 
Mod needs updating.
hey bro read my name :D
Shouravik 29 nov om 14:02 
Hello I want to report a compatibility issue with another mod, this directly and only impacts The Vampire Counts:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2962751969
Slavyk-GK 29 nov om 8:01 
Hello/Bonjour,
French version/Version française disponible ici :

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3614175416
The_Inquisitor  [auteur] 27 nov om 17:09 
@AI-Man
Not right now, unfortunately. I'll look into adding an option or something in MCT for that sometime later.
AI-Man 27 nov om 12:27 
is there a way to disable The Black Alliance landmark? or atleast make it so the AI doesn't build it? it makes it impossible to collect all treasures from this https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3601814378 mod if the AI confederates the roaming pirate faction, even worse (get wiped before you get there). I know i could simply disable this mod but it would be nice to play with both if they were compatible :WH3_skragHapp:
bambimanuel 17 nov om 6:09 
I understand the mix-up. For Morathi, it's written in the file on the line below! It's the landmark in the Sisters of TWILIGHT settlement for the Hydra and the female Hunters instead of the one we're talking about. How stupid of me not to have read the line below. Thanks for the quick reply. Best wishes.
The_Inquisitor  [auteur] 17 nov om 4:57 
@bambimanuel
Yes, it is intentional. The other two tiers are exclusive to Morathi. Also, the docs file does have those two variants marked as only for Morathi's faction under the landmark names column.
bambimanuel 17 nov om 3:58 
Hi! Warherd Camp Raided in Hag Halls, Doom Glades in limited to tier 1 for Malekith, no minotaur or gor. is it intentonal? I find no trace of limitations on the Excel file.
odst.detective 9 nov om 12:06 
Nevermind, wrong mod
The_Inquisitor  [auteur] 9 nov om 6:47 
@odst.detective
I don't believe I have any landmarks at Mordheim, what is the name of the landmark?
odst.detective 9 nov om 6:46 
Hello, at Mordheim it takes anywhere from 10 to 20 turns to build each tier of the landmark. Also after building the landmarks and upgrading them I am unable to recruit the regiments of renown.
Logen 4 nov om 1:55 
Thanks for your answer.
The_Inquisitor  [auteur] 3 nov om 6:48 
@Logen
Heroes of Legend is only a companion mod and is not required to run this mod.
Logen 3 nov om 2:34 
Is it possible to just try "Landmark of Legends" as a stand alone or is "Heroes of Legend: Lords of Time Update" always required?
The_Inquisitor  [auteur] 21 okt om 7:36 
@Balthasar23th
Done. Thank you!
Balthasar23th 21 okt om 7:15 
Thanks for the awesome mod! I made a German translation, I'd be happy if you linked to it. Keep up the good work!


https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3591027782
The_Inquisitor  [auteur] 17 okt om 21:24 
@bambimanuel
What CheesyRamen said above you is correct, OVN Lost World does not change anything about a settlement other than localisation (I made the majority of the landmarks in that mod so I'd know if there were some incompatibilties landmark-wise). The problem you're facing could be related to not having Mixer enabled or maybe some mod didn't install correctly.


@요술 쓰레기통
What do you mean? RoRs and other units added in this mod should all be recruited from the regular recruitment panel after building their respective landmarks (unless you've manually disabled that in MCT).


@Thelonious
If it makes sense, maybe. Which landmarks were thinking in particular?
CheesyRamen 16 okt om 6:47 
I thought settlements have keys so the name can be changed but the underlying identifying key remains the same and everything is tied to that.
bambimanuel 16 okt om 3:49 
I finally figured out why some landmarks aren't displayed in OVN Lost World. It's because some settlements have been renamed! Do you know how I can fix this? Between a nice look and the substance of the landmarks, I prefer the latter. But I'd like to have both!
요술 쓰레기통 25 sep om 13:53 
Do you know why recruiting doesn't work in the recruitment window even if you build a RoRs building?
The Hole In By The Hill looks like my kind mercenary tavern! How are the ladies and drinks~? X3
Thelonious 21 sep om 14:03 
Could you increase the amount of Canopic Jars Tomb King landmarks give? They are too low at the moment
The_Inquisitor  [auteur] 19 sep om 20:50 
@ItsMeYaRids
Yes, they do. All landmarks that are available to any faction + some Empire ones are enabled for the Southern Realms as well.

@Fizzle_Boom25
Sure! Just credit me for the Dragon Company somewhere in your description.

@fandach
I believe its just for one of the landmark's garrison.

@奥威尔·切瑞先生
I'm not sure which landmark you're talking about. Are you sure its from this mod?
ItsMeYaRids 19 sep om 7:42 
hi, I was just wondering if any of the southern realms factions get extra landmarks from this mod?
Fizzle_Boom25 16 sep om 17:41 
Is it okay if I use your Dragon Company unit in a mod I'm working on? I want to let Clan Durazgrund from TOW recruit extra extra Dragon Company from each settlement as they try to reclaim Karak Ungor.

I'll set it up so they are just regular rangers if your mod isn't installed.
fandach 13 sep om 10:33 
Anyone know where high elfs can unlock pegasus knights? Conquered whole map and didnt see it anywhere
奥威尔·切瑞先生 12 sep om 1:23 
May I ask why I can see the Demonic lron Forges landmark, the Chaos Dwarf, but can't build it in Iron Peak Fort?
The_Inquisitor  [auteur] 11 sep om 16:15 
@RorschachInk
He was supposed to get some more content with that landmark but I haven't had the time to add that stuff in yet.
RorschachInk 11 sep om 11:19 
I am curious if you could answer a question. Why does Vlad not get the Corrupted Zoo, just the regular one? Seems strange the only building unique to him is a worse version from all the other vampires as you don't get to raise a dragon.
Dragon32 8 sep om 7:56 
@Beleth
You're not forced. Re-read the Description.
Beleth 7 sep om 16:05 
It's ridiculous that this mod is dependent on Mixer mode. Without it, some settlements don't even have special signs. This forces us to use Mixer mode.
CheesyRamen 5 sep om 16:26 
@Hoo the fool, if you read the description you'll find these lovely lines:
- Place Mixu's Unlocker above this mod (if you are using it)

- This mod will work fine without the Unlocker but you will lose the ability to build a large number of landmarks.